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Posted

Όχι ακριβώς τα ίδια νομίζω. Άσε που θα υπάρχουν και racials από το god και μετά.

Αν ξερεις, θελω να μου εξηγησεις ολο το συστημα

 

Δηλαδη, πες κανω εναν Human mage

μετα πως πανε τα classes για να γινω Summoner?

Kαι τι παιζει με εναν elfa mage

 

+ τι ακριβως ειναι τα Racial..

Posted

Αν ξερεις, θελω να μου εξηγησεις ολο το συστημα

 

Δηλαδη, πες κανω εναν Human mage

μετα πως πανε τα classes για να γινω Summoner?

Kαι τι παιζει με εναν elfa mage

 

+ τι ακριβως ειναι τα Racial..

 

Δεν ξέρουμε ακόμα τις διαφορές όταν το κάνει ένας Elf το summoner με έναν Human. Λογικά θα είναι το ΙΔΙΟ class με ίδια skill αλλά θα υπάρχει διαφορά στα racial.

 

Racial είναι κάποια skill συνήθως Passive τα οποία είναι διαφορετικά ανάλογα την φυλή σου. Για παράδειγμα

 

 

 

 

Human

 

Ames

Critical hits increase and decrease the probability of attack.

 

Mental

Damage, all depends, magic resistance increases.

 

Activities

HP / MP recovery increases.

 

Persistent

Poison / bleeding / hold / stun effects and time off will be immune.

 

 

Elves

 

Attack

Physical / magic critical rate increases.

 

Bless Water

water attack element power increase,mp regeneration,mental aegis

 

Rapid

Increased attack speed and spell speed and movement speed is increased at camp.

 

Vision Presentation

Physical / magic evasion increases.

 

Special

 

bless return, increasing the speed of movement in the normal state (not in a position to fight)

 

 

Dark Elves

 

Sharpness

Physical / Magical Land will increase critical damage.

 

Dark Ability

Nightfall STR / INT capacity increases.

 

Bless Wind

Increase in property damage and wind, wind resistant and jeongsingye resistant properties increases.

 

Siphon Life

Been given to target certain parts of the United States to absorb their HP.

 

Death Vision

Fully recovered from the death of the state should be restored to the state.

 

 

Orcs

 

Attack

body resist increase, HP regen

 

Fire Strength

Increase in fire and property damage, fire resistant properties and resistance all element  increases.

 

Savage

Instantaneous attack rate increases and decreases defense.

 

Special

Ignoring the damage, making the HP 0,1 time

 

 

Kamael

 

Battle Instinct

PvP damage increased land and use the skills that MP is consumed is reduced.

 

Dark Silence

Increase in property damage and dark, dark and silent resistance properties/resistance to terror attacks increase.

 

Soul Protection

Period of time, defense debuff attack a few times.

 

Special

Second transformation special pvp

 

Dwarf

 

Attack

pdef increase, skill dmg increase, earth element attack, body resist increase, reflect dmg, HP regen

 

Bless Earth

Immunity to physical attacks, increasing physical security, strengthening protection for natural ground attack

 

Dexter Hospitality

Using skill Additional damage applies to land.

 

Special

Increase chance craft items

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Ninja edit , τον τοξότη θα τον λένε Yield Archer τον daggera Assail Rogue τον summoner Win Summoner τον Mage Paired Wizard

Posted

Την διαφοροποιηση των Dex/Str/Wit etc στα classes, και μερικες αλλες διαφοροποιησεις στα dagger κτλπ δεν ειναι;

 

Και το accuracy των delf την νυχτα ^^

Posted

Την διαφοροποιηση των Dex/Str/Wit etc στα classes, και μερικες αλλες διαφοροποιησεις στα dagger κτλπ δεν ειναι;

 

Και το accuracy των delf την νυχτα ^^

 

Το DEX/STR/WIT/MEN/CON/ ήταν ανάλογα το Class και όχι το Race.

Posted

Ωραίο το νέο project του L2...Η Θεά της Καταστροφής.

Για μένα είναι,πως πήγαμε από Interlude σε Kamael τόση μεγάλη διαφορα δηλαδή,κι από High Five σε Η Θεά της Καταστροφής.Θα είναι σαν να παίζουμε άλλο Lineage2 ουσιαστικά.

          (Πιο mmorpg)

 

Αν και σε αυτό το σημείο,θα συμφωνήσω με κάποια παιδιά που λένε με στολές "power rangers".(πολύ Custom ρε σεις)

Αν θέλετε να δείτε πως είναι η στολές της  H Θεά της Καταστροφής πείτε μου,μπορώ να δημοσιεύσω πολλές καλές πληροφορίες :)

 

 

Posted

Ωραίο το νέο project του L2...Η Θεά της Καταστροφής.

Για μένα είναι,πως πήγαμε από Interlude σε Kamael τόση μεγάλη διαφορα δηλαδή,κι από High Five σε Η Θεά της Καταστροφής.Θα είναι σαν να παίζουμε άλλο Lineage2 ουσιαστικά.(Πιο mmorpg)

 

Αν και σε αυτό το σημείο,θα συμφωνήσω με κάποια παιδιά που λένε με στολές "power rangers".(πολύ Custom ρε σεις)

Αν θέλετε να δείτε πως είναι η στολές της  H Θεά της Καταστροφής πείτε μου,μπορώ να δημοσιεύσω πολλές καλές πληροφορίες :)

 

 

 

Συμφωνώ λίγο με το power ranger , αυτό το καινούργιο jump είναι ότι νάνε πραγματικά. Πολύ ψεύτικο ρε παιδί μου.. ντάξει τώρα οι στολές πιστεύω απλά μας ήρθαν πολλές μαζί και πάθαμε λίγο σοκ.

Posted

Τις στολές τις έχεις δει;

Εγώ τις έχω δει και πως είναι σε κάθε παίχτη Οrc-Ηuman-Darkelf-Kamael,κλπ.

 

Επίσης αυτό που θα μου άρεζε παρα πολύ,είναι μιας και έκαναν τόσο μεγάλο project να έβαζαν περικεφαλαία(Helment)

 

Αυτό που όταν σηκώνεις το Zariche,και μεταμορφώνεται πιστεύω θα μείνεις στην ιστορία του Lineage2(έστω για μένα)αλλάζει τόσο τέλεια :D

(μένω άφωνος)γενικά κάπως έτσι πρέπει να τα έκαναν.

 

Αν και κάτι παρατήρησα εγώ.

 

Phoenix4 θα μου επιτρέψεις έτσι,βάλε το video του lineage2

και κλισέ τον ήχο,τώρα βάλε

 

λοιπόν τώρα αφήνεις να παίζει κανονικά το Transformers

με τον ήχο απλός βλέπεις το video του Lineage2

 

Κάθε φορα που τελειώνει το Transformers μην ξεχνάς να το ξαναβάζεις γρήγορα. :)

Posted

Τις στολές τις έχεις δει;

Εγώ τις έχω δει και πως είναι σε κάθε παίχτη Οrc-Ηuman-Darkelf-Kamael,κλπ.

 

Ναι ρε

 

http://lineage2media.com/Lineage2Goddess%20of%20Destruction%20New%20Armor%20Sets%20Magmeld%20.html

 

Ντάξει δεν με χάλασαν να σου πω την αλήθεια , θυμίζουν κάποιες παλιές.

 

 

Επίσης αυτό που θα μου άρεζε παρα πολύ,είναι μιας και έκαναν τόσο μεγάλο project να έβαζαν περικεφαλαία(Helment)

 

 

Προσωπικά δεν θα μου άρεσε , έπαιζα Aion και τα helmets ήταν απαίσια αφού το 90% τα έκαναν disable από τα options , και στο Wow ότι helmet έχω δει είναι οτί νάνε. Ντάξει το l2 είναι γνωστό για το ότι έχει helmets και δεν τα βλέπεις , καλά είναι πιστεύω τώρα. Άσε που άμα βάζαν τώρα helms θα έπρεπε να βάλουν για ΟΛΕΣ τισ στολές σε ΟΛΑ τα race. Μεγάλη δουλειά για το τίποτα πιστεύω

 

 

Αν και κάτι παρατήρησα εγώ.

 

Phoenix4 θα μου επιτρέψεις έτσι,βάλε το video του lineage2

και κλισέ τον ήχο,τώρα βάλε

 

λοιπόν τώρα αφήνεις να παίζει κανονικά το Transformers

με τον ήχο απλός βλέπεις το video του Lineage2

 

Κάθε φορα που τελειώνει το Transformers μην ξεχνάς να το ξαναβάζεις γρήγορα. :)

http://maxcheaters.com/forum/index.php?action=post2#top

http://maxcheaters.com/forum/index.php?action=post2#top

Ναι το ξέρω. Ντάξει όλες οι δημιουργίες του 20xx είναι από του 80-90 το ξέρουμε καλά όλοι. Όλες οι ιδέες είναι από lord of the rings , D&D , ultima online everquest , ντάξει υπήρξε τόσο μοναδικό πράγμα στο παρελθόν που είναι δύσκολο να κάνεις κάτι μοναδικό στο παρόν.

 

Και η μεταμόρφωση των 5 Power Ranger robot σε ένα είναι αντιγραφή από το Voltron

Και το Left for Dead έχει την ιδεολογία από το Resident Evil 2/3

 

Τι λέτε ρε άλιενζ; γαμάνε οι νέες στολές...

Το τζαμπ τι είναι; Έχω χάσει επεισόδια!@

 

Αυτό που πηδάς από πλατφόρμα σε πλατφόρμα.

Posted

Ρε παιδιά,οι στολές είναι απλά απίστευτες...

Αν και μοιάζουν σχεδόν όλες μεταξύ τους το σχέδιο είναι εξωπραγματικό..Τις αγαπώ :)

Επίσης,υπήρχαν helmets απλά ήταν custom και όχι φτιαγμένα από τους devs της NC Soft..αν ψάξεις λίγο στο clients mods section θα βρεις μερικά :)

Posted

Ρε μηπως να κανει ενα new topic o Phoenix4 και να βαζει νεο + χρησιμο πραγμα γιατι απο τον MD δεν θα δουμε δουλεια;

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+import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); 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} public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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