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[Request] NPC-Change Accesslevel


Question

Posted

Hey guys,

 

First of all, I am using l2j interlude pack .

 

Could anybody share a npc that would change the accesslevel of a player that clicks it? For example, I need an npc that changes the accesslevel of players from 0 to 200.

 

If you cannot share an npc, give me some hints of how to do it on my own

 

Thanks

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  • 0
Posted

Here you are not tested but i guess it will work

### Eclipse Workspace Patch 1.0
#P L2JPegasus-Game
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2ChangeLevelInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2ChangeLevelInstance.java	(revision 0)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2ChangeLevelInstance.java	(revision 0)
@@ -0,0 +1,72 @@
+package net.sf.l2j.gameserver.model.actor.instance;
+
+import javolution.text.TextBuilder;
+import net.sf.l2j.gameserver.ai.CtrlIntention;
+import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
+import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
+import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
+import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
+import net.sf.l2j.gameserver.templates.L2NpcTemplate;
+
+/**
+ * @author KraSh
+ */
+public class L2ChangeLevelInstance extends L2FolkInstance
+{
+	public L2ChangeLevelInstance(int objectId, L2NpcTemplate template) 
+	{
+		super(objectId, template);
+	}
+	
+	@Override
+	public void onAction(L2PcInstance player)
+	{
+		if (!canTarget(player))
+			return;
+
+		// Check if the L2PcInstance already target the L2NpcInstance
+		if (this != player.getTarget())
+		{
+			// Set the target of the L2PcInstance player
+			player.setTarget(this);
+
+			// Send a Server->Client packet MyTargetSelected to the L2PcInstance player
+			player.sendPacket(new MyTargetSelected(getObjectId(), 0));
+
+			// Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
+			player.sendPacket(new ValidateLocation(this));
+		}
+		else
+		{
+			// Calculate the distance between the L2PcInstance and the L2NpcInstance
+			if (!canInteract(player))
+			{
+				// Notify the L2PcInstance AI with AI_INTENTION_INTERACT
+				player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
+			}
+			else
+			{
+				showHtmlWindow(player);
+			}
+		}
+		player.sendPacket(new ActionFailed());
+	}
+	
+	private void showHtmlWindow(L2PcInstance activeChar)
+	{
+     	NpcHtmlMessage nhm = new NpcHtmlMessage(5);
+     	TextBuilder replyMSG = new TextBuilder("");
+     	
+     	replyMSG.append("<html><body><center>");
+     	replyMSG.append("<font color=\"FFAA23\">Welcome to access changer " + activeChar.getName() + "<br>");
+	 	replyMSG.append("<button value=\"Click Here\" action=\"bypass -h npc_" + getObjectId() + "_get_acess \" width=90 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\">");
+     	replyMSG.append("</center></body></html>");
+     	
+        nhm.setHtml(replyMSG.toString());
+        activeChar.sendPacket(nhm);
+
+        // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
+        activeChar.sendPacket(new ActionFailed());
+	}
+}
+
Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java	(revision 11)
+++ java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java	(working copy)
@@ -72,12 +72,13 @@
@@ -120,7 +121,10 @@

					if (_command.substring(endOfId+1).startsWith("event_participate")) 
						L2Event.inscribePlayer(activeChar);
-					
+					else if (_command.substring(endOfId+1).startsWith("get_acess"))
+					{
+						activeChar.setAccessLevel(200);
+					}
					else if (_command.substring(endOfId+1).startsWith("change_password"))
                     {
             			StringTokenizer st = new StringTokenizer(_command);

Create a new npc and as type put L2ChangeLevel

  • 0
Posted

Here you are not tested but i guess it will work

### Eclipse Workspace Patch 1.0
#P L2JPegasus-Game
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2ChangeLevelInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2ChangeLevelInstance.java	(revision 0)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2ChangeLevelInstance.java	(revision 0)
@@ -0,0 +1,72 @@
+package net.sf.l2j.gameserver.model.actor.instance;
+
+import javolution.text.TextBuilder;
+import net.sf.l2j.gameserver.ai.CtrlIntention;
+import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
+import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
+import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
+import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
+import net.sf.l2j.gameserver.templates.L2NpcTemplate;
+
+/**
+ * @author KraSh
+ */
+public class L2ChangeLevelInstance extends L2FolkInstance
+{
+	public L2ChangeLevelInstance(int objectId, L2NpcTemplate template) 
+	{
+		super(objectId, template);
+	}
+	
+	@Override
+	public void onAction(L2PcInstance player)
+	{
+		if (!canTarget(player))
+			return;
+
+		// Check if the L2PcInstance already target the L2NpcInstance
+		if (this != player.getTarget())
+		{
+			// Set the target of the L2PcInstance player
+			player.setTarget(this);
+
+			// Send a Server->Client packet MyTargetSelected to the L2PcInstance player
+			player.sendPacket(new MyTargetSelected(getObjectId(), 0));
+
+			// Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
+			player.sendPacket(new ValidateLocation(this));
+		}
+		else
+		{
+			// Calculate the distance between the L2PcInstance and the L2NpcInstance
+			if (!canInteract(player))
+			{
+				// Notify the L2PcInstance AI with AI_INTENTION_INTERACT
+				player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
+			}
+			else
+			{
+				showHtmlWindow(player);
+			}
+		}
+		player.sendPacket(new ActionFailed());
+	}
+	
+	private void showHtmlWindow(L2PcInstance activeChar)
+	{
+     	NpcHtmlMessage nhm = new NpcHtmlMessage(5);
+     	TextBuilder replyMSG = new TextBuilder("");
+     	
+     	replyMSG.append("<html><body><center>");
+     	replyMSG.append("<font color=\"FFAA23\">Welcome to access changer " + activeChar.getName() + "<br>");
+	 	replyMSG.append("<button value=\"Click Here\" action=\"bypass -h npc_" + getObjectId() + "_get_acess \" width=90 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\">");
+     	replyMSG.append("</center></body></html>");
+     	
+        nhm.setHtml(replyMSG.toString());
+        activeChar.sendPacket(nhm);
+
+        // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
+        activeChar.sendPacket(new ActionFailed());
+	}
+}
+
Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java	(revision 11)
+++ java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java	(working copy)
@@ -72,12 +72,13 @@
@@ -120,7 +121,10 @@

					if (_command.substring(endOfId+1).startsWith("event_participate")) 
						L2Event.inscribePlayer(activeChar);
-					
+					else if (_command.substring(endOfId+1).startsWith("get_acess"))
+					{
+						activeChar.setAccessLevel(200);
+					}
					else if (_command.substring(endOfId+1).startsWith("change_password"))
                     {
             			StringTokenizer st = new StringTokenizer(_command);

Create a new npc and as type put L2ChangeLevel

 

lol have already here ?? or you create now ? XD

  • 0
Posted

It would be easier to create NPC based on quest instead of creating new instance just for this case.

 

If u want make it with quest way, post it and i will make it.

 

Its faster, and easier.

  • 0
Posted

Ok, so here it is.

 

1. It this NPC works like for example Buffer

 

2. It has script inside datapack (data/scripts/custom)

 

3. Its quest bassed NPC

 

How to insert it:

 

Create new folder: data/scripts/custom/AccesManager

 

- Create there new java file, called AccesManager.java

 

- Open this file and insert this code:

 

package custom.AccesManager;

import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;

/**
* @author Matim
* <br>Simple NPC with one option.
* <br>As requested, lolz.
*/
public class AccesManager extends Quest
{	
private final static String qn = "AccesManager";
private final static int NPC = 50011; //Put here your NPC id.

public AccesManager(int questId, String name, String descr) 
{
	super(questId, name, descr);
	addFirstTalkId(NPC);
	addStartNpc(NPC);
	addTalkId(NPC);
}

@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
	String htmltext = "";

	if (event.equalsIgnoreCase("1"))
	{
		if (player.getAccessLevel().getLevel() == 0)
		{
			player.setAccessLevel(200);
			player.sendMessage("Your acces level set to 200!");
		}
		else
		{
			player.sendMessage("You are not allowed to change your acces level!");
		}
	}
	else	
		htmltext = "Error!";

	return htmltext;
}

@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
	String htmltext = "";
	QuestState qs = player.getQuestState(qn);
	if (qs == null)
		qs = newQuestState(player);

	htmltext = "<html><title>Acces  Manager</title><head><body><center>" +
			   "<br><img src=l2ui.bbs_lineage2 height=16 width=80>" +
			   "<font color=AAAAAA>Acces Manager</font><br>" +
			   "Teleport costs: <font color=\"LEVEL\">" + 10000 + "</font> adena" +
                  "<img src=L2UI_CH3.herotower_deco width=256 height=32>" +
                  
                  "Your Acces Level is: <font color=\"LEVEL\">" + player.getAccessLevel() + "</font>" +
                  "<button value=\"Update!\" action=\"bypass -h Quest AccesManager 1\" back=\"L2UI_ch3.bigbutton_over\" fore=\"L2UI_ch3.bigbutton\" width=95 height=21><br>" +

			   "<font color=\"cc9900\"><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32></font><br1></center></body></head></html>";
			   
	return htmltext;
}

public static void main(String[] args)
{
	new AccesManager(-1, qn, "custom");
}
}

 

The only thing you have to do with code:

 

- edit NPC variable and put your own NPC id.

 

- correct imports

 

- edits scripts.cfg

 

Test it.

 

Good luck.

 

  • 0
Posted

Post here your problems.

 

I am rarely at MSN lately, and if i will help u here, it may be helpful for other aswell.

  • 0
Posted

We have already started spamming here, so please help me out in msn for 15 minutes and I will not bother you again. I am always online.

Anyway the difficulties I found are kinda silly ;D

  • 0
Posted

-I created a new folder in gameserver\data\jscript\custom called AccessManager. I guess the problem is at the following step:

 

-I start eclipse>File>New>File>L2JHC-Datapack[truck(etc)] as parent folder>Filename:AccessManager>Copy & Paste the code you gave me>File>Export>Java>JAR file>Next>select L2JHC-Datapack>choose destination>Finish

 

-I move the jar file in gameserver\data\jscript\custom\AccessManager

 

-I change the __init__.py in gameserver\data\jscript\custom (I dont have scripts.cfg because I am using Interlude client) into this:

__all__ = [
'3995_echo',
'4000_ShadowWeapons',
'6050_KetraOrcSupport',
'6051_VarkaSilenosSupport',
'7000_HeroItems',
'8000_RaidbossInfo',
'AccessManager'
]
print ""
print "importing custom data ..."
for name in __all__ :
    try :
        __import__('data.jscript.custom.'+name,globals(), locals(), ['__init__'], -1)
    except:
        print "failed to import quest : ",name
print "... done"
print ""

and I am strarting the server. When I try spawn npc:50011 it says Target not found or something like that.

Guest
This topic is now closed to further replies.


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