Jump to content
  • 0

[Request] NPC-Change Accesslevel


Question

Posted

Hey guys,

 

First of all, I am using l2j interlude pack .

 

Could anybody share a npc that would change the accesslevel of a player that clicks it? For example, I need an npc that changes the accesslevel of players from 0 to 200.

 

If you cannot share an npc, give me some hints of how to do it on my own

 

Thanks

Recommended Posts

  • 0
Posted

Here you are not tested but i guess it will work

### Eclipse Workspace Patch 1.0
#P L2JPegasus-Game
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2ChangeLevelInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2ChangeLevelInstance.java	(revision 0)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2ChangeLevelInstance.java	(revision 0)
@@ -0,0 +1,72 @@
+package net.sf.l2j.gameserver.model.actor.instance;
+
+import javolution.text.TextBuilder;
+import net.sf.l2j.gameserver.ai.CtrlIntention;
+import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
+import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
+import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
+import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
+import net.sf.l2j.gameserver.templates.L2NpcTemplate;
+
+/**
+ * @author KraSh
+ */
+public class L2ChangeLevelInstance extends L2FolkInstance
+{
+	public L2ChangeLevelInstance(int objectId, L2NpcTemplate template) 
+	{
+		super(objectId, template);
+	}
+	
+	@Override
+	public void onAction(L2PcInstance player)
+	{
+		if (!canTarget(player))
+			return;
+
+		// Check if the L2PcInstance already target the L2NpcInstance
+		if (this != player.getTarget())
+		{
+			// Set the target of the L2PcInstance player
+			player.setTarget(this);
+
+			// Send a Server->Client packet MyTargetSelected to the L2PcInstance player
+			player.sendPacket(new MyTargetSelected(getObjectId(), 0));
+
+			// Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
+			player.sendPacket(new ValidateLocation(this));
+		}
+		else
+		{
+			// Calculate the distance between the L2PcInstance and the L2NpcInstance
+			if (!canInteract(player))
+			{
+				// Notify the L2PcInstance AI with AI_INTENTION_INTERACT
+				player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
+			}
+			else
+			{
+				showHtmlWindow(player);
+			}
+		}
+		player.sendPacket(new ActionFailed());
+	}
+	
+	private void showHtmlWindow(L2PcInstance activeChar)
+	{
+     	NpcHtmlMessage nhm = new NpcHtmlMessage(5);
+     	TextBuilder replyMSG = new TextBuilder("");
+     	
+     	replyMSG.append("<html><body><center>");
+     	replyMSG.append("<font color=\"FFAA23\">Welcome to access changer " + activeChar.getName() + "<br>");
+	 	replyMSG.append("<button value=\"Click Here\" action=\"bypass -h npc_" + getObjectId() + "_get_acess \" width=90 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\">");
+     	replyMSG.append("</center></body></html>");
+     	
+        nhm.setHtml(replyMSG.toString());
+        activeChar.sendPacket(nhm);
+
+        // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
+        activeChar.sendPacket(new ActionFailed());
+	}
+}
+
Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java	(revision 11)
+++ java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java	(working copy)
@@ -72,12 +72,13 @@
@@ -120,7 +121,10 @@

					if (_command.substring(endOfId+1).startsWith("event_participate")) 
						L2Event.inscribePlayer(activeChar);
-					
+					else if (_command.substring(endOfId+1).startsWith("get_acess"))
+					{
+						activeChar.setAccessLevel(200);
+					}
					else if (_command.substring(endOfId+1).startsWith("change_password"))
                     {
             			StringTokenizer st = new StringTokenizer(_command);

Create a new npc and as type put L2ChangeLevel

  • 0
Posted

Here you are not tested but i guess it will work

### Eclipse Workspace Patch 1.0
#P L2JPegasus-Game
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2ChangeLevelInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2ChangeLevelInstance.java	(revision 0)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2ChangeLevelInstance.java	(revision 0)
@@ -0,0 +1,72 @@
+package net.sf.l2j.gameserver.model.actor.instance;
+
+import javolution.text.TextBuilder;
+import net.sf.l2j.gameserver.ai.CtrlIntention;
+import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
+import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
+import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
+import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
+import net.sf.l2j.gameserver.templates.L2NpcTemplate;
+
+/**
+ * @author KraSh
+ */
+public class L2ChangeLevelInstance extends L2FolkInstance
+{
+	public L2ChangeLevelInstance(int objectId, L2NpcTemplate template) 
+	{
+		super(objectId, template);
+	}
+	
+	@Override
+	public void onAction(L2PcInstance player)
+	{
+		if (!canTarget(player))
+			return;
+
+		// Check if the L2PcInstance already target the L2NpcInstance
+		if (this != player.getTarget())
+		{
+			// Set the target of the L2PcInstance player
+			player.setTarget(this);
+
+			// Send a Server->Client packet MyTargetSelected to the L2PcInstance player
+			player.sendPacket(new MyTargetSelected(getObjectId(), 0));
+
+			// Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
+			player.sendPacket(new ValidateLocation(this));
+		}
+		else
+		{
+			// Calculate the distance between the L2PcInstance and the L2NpcInstance
+			if (!canInteract(player))
+			{
+				// Notify the L2PcInstance AI with AI_INTENTION_INTERACT
+				player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
+			}
+			else
+			{
+				showHtmlWindow(player);
+			}
+		}
+		player.sendPacket(new ActionFailed());
+	}
+	
+	private void showHtmlWindow(L2PcInstance activeChar)
+	{
+     	NpcHtmlMessage nhm = new NpcHtmlMessage(5);
+     	TextBuilder replyMSG = new TextBuilder("");
+     	
+     	replyMSG.append("<html><body><center>");
+     	replyMSG.append("<font color=\"FFAA23\">Welcome to access changer " + activeChar.getName() + "<br>");
+	 	replyMSG.append("<button value=\"Click Here\" action=\"bypass -h npc_" + getObjectId() + "_get_acess \" width=90 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\">");
+     	replyMSG.append("</center></body></html>");
+     	
+        nhm.setHtml(replyMSG.toString());
+        activeChar.sendPacket(nhm);
+
+        // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
+        activeChar.sendPacket(new ActionFailed());
+	}
+}
+
Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java	(revision 11)
+++ java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java	(working copy)
@@ -72,12 +72,13 @@
@@ -120,7 +121,10 @@

					if (_command.substring(endOfId+1).startsWith("event_participate")) 
						L2Event.inscribePlayer(activeChar);
-					
+					else if (_command.substring(endOfId+1).startsWith("get_acess"))
+					{
+						activeChar.setAccessLevel(200);
+					}
					else if (_command.substring(endOfId+1).startsWith("change_password"))
                     {
             			StringTokenizer st = new StringTokenizer(_command);

Create a new npc and as type put L2ChangeLevel

 

lol have already here ?? or you create now ? XD

  • 0
Posted

It would be easier to create NPC based on quest instead of creating new instance just for this case.

 

If u want make it with quest way, post it and i will make it.

 

Its faster, and easier.

  • 0
Posted

Ok, so here it is.

 

1. It this NPC works like for example Buffer

 

2. It has script inside datapack (data/scripts/custom)

 

3. Its quest bassed NPC

 

How to insert it:

 

Create new folder: data/scripts/custom/AccesManager

 

- Create there new java file, called AccesManager.java

 

- Open this file and insert this code:

 

package custom.AccesManager;

import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;

/**
* @author Matim
* <br>Simple NPC with one option.
* <br>As requested, lolz.
*/
public class AccesManager extends Quest
{	
private final static String qn = "AccesManager";
private final static int NPC = 50011; //Put here your NPC id.

public AccesManager(int questId, String name, String descr) 
{
	super(questId, name, descr);
	addFirstTalkId(NPC);
	addStartNpc(NPC);
	addTalkId(NPC);
}

@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
	String htmltext = "";

	if (event.equalsIgnoreCase("1"))
	{
		if (player.getAccessLevel().getLevel() == 0)
		{
			player.setAccessLevel(200);
			player.sendMessage("Your acces level set to 200!");
		}
		else
		{
			player.sendMessage("You are not allowed to change your acces level!");
		}
	}
	else	
		htmltext = "Error!";

	return htmltext;
}

@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
	String htmltext = "";
	QuestState qs = player.getQuestState(qn);
	if (qs == null)
		qs = newQuestState(player);

	htmltext = "<html><title>Acces  Manager</title><head><body><center>" +
			   "<br><img src=l2ui.bbs_lineage2 height=16 width=80>" +
			   "<font color=AAAAAA>Acces Manager</font><br>" +
			   "Teleport costs: <font color=\"LEVEL\">" + 10000 + "</font> adena" +
                  "<img src=L2UI_CH3.herotower_deco width=256 height=32>" +
                  
                  "Your Acces Level is: <font color=\"LEVEL\">" + player.getAccessLevel() + "</font>" +
                  "<button value=\"Update!\" action=\"bypass -h Quest AccesManager 1\" back=\"L2UI_ch3.bigbutton_over\" fore=\"L2UI_ch3.bigbutton\" width=95 height=21><br>" +

			   "<font color=\"cc9900\"><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32></font><br1></center></body></head></html>";
			   
	return htmltext;
}

public static void main(String[] args)
{
	new AccesManager(-1, qn, "custom");
}
}

 

The only thing you have to do with code:

 

- edit NPC variable and put your own NPC id.

 

- correct imports

 

- edits scripts.cfg

 

Test it.

 

Good luck.

 

  • 0
Posted

Post here your problems.

 

I am rarely at MSN lately, and if i will help u here, it may be helpful for other aswell.

  • 0
Posted

We have already started spamming here, so please help me out in msn for 15 minutes and I will not bother you again. I am always online.

Anyway the difficulties I found are kinda silly ;D

  • 0
Posted

-I created a new folder in gameserver\data\jscript\custom called AccessManager. I guess the problem is at the following step:

 

-I start eclipse>File>New>File>L2JHC-Datapack[truck(etc)] as parent folder>Filename:AccessManager>Copy & Paste the code you gave me>File>Export>Java>JAR file>Next>select L2JHC-Datapack>choose destination>Finish

 

-I move the jar file in gameserver\data\jscript\custom\AccessManager

 

-I change the __init__.py in gameserver\data\jscript\custom (I dont have scripts.cfg because I am using Interlude client) into this:

__all__ = [
'3995_echo',
'4000_ShadowWeapons',
'6050_KetraOrcSupport',
'6051_VarkaSilenosSupport',
'7000_HeroItems',
'8000_RaidbossInfo',
'AccessManager'
]
print ""
print "importing custom data ..."
for name in __all__ :
    try :
        __import__('data.jscript.custom.'+name,globals(), locals(), ['__init__'], -1)
    except:
        print "failed to import quest : ",name
print "... done"
print ""

and I am strarting the server. When I try spawn npc:50011 it says Target not found or something like that.

Guest
This topic is now closed to further replies.


  • Posts

    • Αν σε ενδιαφέρει ο κόσμος των κρυπτονομισμάτων και θέλεις να συζητάς, να μαθαίνεις, αλλά και να μοιράζεσαι γνώσεις με άλλους Έλληνες χρήστες, τότε σε προσκαλούμε στο νέο μας Telegram forum αποκλειστικά για την ελληνική crypto κοινότητα!   Συζητάμε για Bitcoin, altcoins, DeFi, trading, νέες τάσεις, NFTs, τεχνική ανάλυση και ό,τι άλλο αφορά τον κόσμο των crypto. Είτε είσαι αρχάριος είτε προχωρημένος, θα βρεις κάτι που σε ενδιαφέρει και μια παρέα που μιλάει τη γλώσσα σου – κυριολεκτικά!     Σύνδεσμος πρόσβασης:    https://t.me/investfuture_crypto_gr    ή   Scan QR Code:       Έλα να γίνουμε η πιο ενεργή ελληνική κοινότητα στο χώρο των crypto!
    • Αν σε ενδιαφέρει ο κόσμος των κρυπτονομισμάτων και θέλεις να συζητάς, να μαθαίνεις, αλλά και να μοιράζεσαι γνώσεις με άλλους Έλληνες χρήστες, τότε σε προσκαλούμε στο νέο μας Telegram forum αποκλειστικά για την ελληνική crypto κοινότητα!   Συζητάμε για Bitcoin, altcoins, DeFi, trading, νέες τάσεις, NFTs, τεχνική ανάλυση και ό,τι άλλο αφορά τον κόσμο των crypto. Είτε είσαι αρχάριος είτε προχωρημένος, θα βρεις κάτι που σε ενδιαφέρει και μια παρέα που μιλάει τη γλώσσα σου – κυριολεκτικά!     Σύνδεσμος πρόσβασης:    https://t.me/investfuture_crypto_gr    ή   Scan QR Code:       Έλα να γίνουμε η πιο ενεργή ελληνική κοινότητα στο χώρο των crypto!
    • ➡ Discount for your purchase: APRIL (10% discount) ➡ Our Online Shop: https://socnet.store  ➡ Our SMM-Boosting Panel: https://socnet.pro  ➡ Telegram Shop Bot: https://socnet.shop  ➡ Telegram Support: https://t.me/solomon_bog  ➡ Telegram Channel: https://t.me/accsforyou_shop  ➡ Discord Support: @AllSocialNetworksShop  ➡ Discord Server: https://discord.gg/y9AStFFsrh  ➡ WhatsApp Support: https://wa.me/79051904467 ➡ WhatsApp Channel: https://whatsapp.com/channel/0029Vau0CMX002TGkD4uHa2n  ➡ Email Support: solomonbog@socnet.store 
    • ➡ Discount for your purchase: APRIL (10% discount) ➡ Our Online Shop: https://socnet.store  ➡ Our SMM-Boosting Panel: https://socnet.pro  ➡ Telegram Shop Bot: https://socnet.shop  ➡ Telegram Support: https://t.me/solomon_bog  ➡ Telegram Channel: https://t.me/accsforyou_shop  ➡ Discord Support: @AllSocialNetworksShop  ➡ Discord Server: https://discord.gg/y9AStFFsrh  ➡ WhatsApp Support: https://wa.me/79051904467 ➡ WhatsApp Channel: https://whatsapp.com/channel/0029Vau0CMX002TGkD4uHa2n  ➡ Email Support: solomonbog@socnet.store 
    • Good luck with your g/o!
  • Topics

×
×
  • Create New...