Jump to content
  • 0

[Request] NPC-Change Accesslevel


Question

Posted

Hey guys,

 

First of all, I am using l2j interlude pack .

 

Could anybody share a npc that would change the accesslevel of a player that clicks it? For example, I need an npc that changes the accesslevel of players from 0 to 200.

 

If you cannot share an npc, give me some hints of how to do it on my own

 

Thanks

Recommended Posts

  • 0
Posted

Here you are not tested but i guess it will work

### Eclipse Workspace Patch 1.0
#P L2JPegasus-Game
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2ChangeLevelInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2ChangeLevelInstance.java	(revision 0)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2ChangeLevelInstance.java	(revision 0)
@@ -0,0 +1,72 @@
+package net.sf.l2j.gameserver.model.actor.instance;
+
+import javolution.text.TextBuilder;
+import net.sf.l2j.gameserver.ai.CtrlIntention;
+import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
+import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
+import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
+import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
+import net.sf.l2j.gameserver.templates.L2NpcTemplate;
+
+/**
+ * @author KraSh
+ */
+public class L2ChangeLevelInstance extends L2FolkInstance
+{
+	public L2ChangeLevelInstance(int objectId, L2NpcTemplate template) 
+	{
+		super(objectId, template);
+	}
+	
+	@Override
+	public void onAction(L2PcInstance player)
+	{
+		if (!canTarget(player))
+			return;
+
+		// Check if the L2PcInstance already target the L2NpcInstance
+		if (this != player.getTarget())
+		{
+			// Set the target of the L2PcInstance player
+			player.setTarget(this);
+
+			// Send a Server->Client packet MyTargetSelected to the L2PcInstance player
+			player.sendPacket(new MyTargetSelected(getObjectId(), 0));
+
+			// Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
+			player.sendPacket(new ValidateLocation(this));
+		}
+		else
+		{
+			// Calculate the distance between the L2PcInstance and the L2NpcInstance
+			if (!canInteract(player))
+			{
+				// Notify the L2PcInstance AI with AI_INTENTION_INTERACT
+				player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
+			}
+			else
+			{
+				showHtmlWindow(player);
+			}
+		}
+		player.sendPacket(new ActionFailed());
+	}
+	
+	private void showHtmlWindow(L2PcInstance activeChar)
+	{
+     	NpcHtmlMessage nhm = new NpcHtmlMessage(5);
+     	TextBuilder replyMSG = new TextBuilder("");
+     	
+     	replyMSG.append("<html><body><center>");
+     	replyMSG.append("<font color=\"FFAA23\">Welcome to access changer " + activeChar.getName() + "<br>");
+	 	replyMSG.append("<button value=\"Click Here\" action=\"bypass -h npc_" + getObjectId() + "_get_acess \" width=90 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\">");
+     	replyMSG.append("</center></body></html>");
+     	
+        nhm.setHtml(replyMSG.toString());
+        activeChar.sendPacket(nhm);
+
+        // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
+        activeChar.sendPacket(new ActionFailed());
+	}
+}
+
Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java	(revision 11)
+++ java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java	(working copy)
@@ -72,12 +72,13 @@
@@ -120,7 +121,10 @@

					if (_command.substring(endOfId+1).startsWith("event_participate")) 
						L2Event.inscribePlayer(activeChar);
-					
+					else if (_command.substring(endOfId+1).startsWith("get_acess"))
+					{
+						activeChar.setAccessLevel(200);
+					}
					else if (_command.substring(endOfId+1).startsWith("change_password"))
                     {
             			StringTokenizer st = new StringTokenizer(_command);

Create a new npc and as type put L2ChangeLevel

  • 0
Posted

Here you are not tested but i guess it will work

### Eclipse Workspace Patch 1.0
#P L2JPegasus-Game
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2ChangeLevelInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2ChangeLevelInstance.java	(revision 0)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2ChangeLevelInstance.java	(revision 0)
@@ -0,0 +1,72 @@
+package net.sf.l2j.gameserver.model.actor.instance;
+
+import javolution.text.TextBuilder;
+import net.sf.l2j.gameserver.ai.CtrlIntention;
+import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
+import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
+import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
+import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
+import net.sf.l2j.gameserver.templates.L2NpcTemplate;
+
+/**
+ * @author KraSh
+ */
+public class L2ChangeLevelInstance extends L2FolkInstance
+{
+	public L2ChangeLevelInstance(int objectId, L2NpcTemplate template) 
+	{
+		super(objectId, template);
+	}
+	
+	@Override
+	public void onAction(L2PcInstance player)
+	{
+		if (!canTarget(player))
+			return;
+
+		// Check if the L2PcInstance already target the L2NpcInstance
+		if (this != player.getTarget())
+		{
+			// Set the target of the L2PcInstance player
+			player.setTarget(this);
+
+			// Send a Server->Client packet MyTargetSelected to the L2PcInstance player
+			player.sendPacket(new MyTargetSelected(getObjectId(), 0));
+
+			// Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
+			player.sendPacket(new ValidateLocation(this));
+		}
+		else
+		{
+			// Calculate the distance between the L2PcInstance and the L2NpcInstance
+			if (!canInteract(player))
+			{
+				// Notify the L2PcInstance AI with AI_INTENTION_INTERACT
+				player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
+			}
+			else
+			{
+				showHtmlWindow(player);
+			}
+		}
+		player.sendPacket(new ActionFailed());
+	}
+	
+	private void showHtmlWindow(L2PcInstance activeChar)
+	{
+     	NpcHtmlMessage nhm = new NpcHtmlMessage(5);
+     	TextBuilder replyMSG = new TextBuilder("");
+     	
+     	replyMSG.append("<html><body><center>");
+     	replyMSG.append("<font color=\"FFAA23\">Welcome to access changer " + activeChar.getName() + "<br>");
+	 	replyMSG.append("<button value=\"Click Here\" action=\"bypass -h npc_" + getObjectId() + "_get_acess \" width=90 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\">");
+     	replyMSG.append("</center></body></html>");
+     	
+        nhm.setHtml(replyMSG.toString());
+        activeChar.sendPacket(nhm);
+
+        // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
+        activeChar.sendPacket(new ActionFailed());
+	}
+}
+
Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java	(revision 11)
+++ java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java	(working copy)
@@ -72,12 +72,13 @@
@@ -120,7 +121,10 @@

					if (_command.substring(endOfId+1).startsWith("event_participate")) 
						L2Event.inscribePlayer(activeChar);
-					
+					else if (_command.substring(endOfId+1).startsWith("get_acess"))
+					{
+						activeChar.setAccessLevel(200);
+					}
					else if (_command.substring(endOfId+1).startsWith("change_password"))
                     {
             			StringTokenizer st = new StringTokenizer(_command);

Create a new npc and as type put L2ChangeLevel

 

lol have already here ?? or you create now ? XD

  • 0
Posted

It would be easier to create NPC based on quest instead of creating new instance just for this case.

 

If u want make it with quest way, post it and i will make it.

 

Its faster, and easier.

  • 0
Posted

Ok, so here it is.

 

1. It this NPC works like for example Buffer

 

2. It has script inside datapack (data/scripts/custom)

 

3. Its quest bassed NPC

 

How to insert it:

 

Create new folder: data/scripts/custom/AccesManager

 

- Create there new java file, called AccesManager.java

 

- Open this file and insert this code:

 

package custom.AccesManager;

import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;

/**
* @author Matim
* <br>Simple NPC with one option.
* <br>As requested, lolz.
*/
public class AccesManager extends Quest
{	
private final static String qn = "AccesManager";
private final static int NPC = 50011; //Put here your NPC id.

public AccesManager(int questId, String name, String descr) 
{
	super(questId, name, descr);
	addFirstTalkId(NPC);
	addStartNpc(NPC);
	addTalkId(NPC);
}

@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
	String htmltext = "";

	if (event.equalsIgnoreCase("1"))
	{
		if (player.getAccessLevel().getLevel() == 0)
		{
			player.setAccessLevel(200);
			player.sendMessage("Your acces level set to 200!");
		}
		else
		{
			player.sendMessage("You are not allowed to change your acces level!");
		}
	}
	else	
		htmltext = "Error!";

	return htmltext;
}

@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
	String htmltext = "";
	QuestState qs = player.getQuestState(qn);
	if (qs == null)
		qs = newQuestState(player);

	htmltext = "<html><title>Acces  Manager</title><head><body><center>" +
			   "<br><img src=l2ui.bbs_lineage2 height=16 width=80>" +
			   "<font color=AAAAAA>Acces Manager</font><br>" +
			   "Teleport costs: <font color=\"LEVEL\">" + 10000 + "</font> adena" +
                  "<img src=L2UI_CH3.herotower_deco width=256 height=32>" +
                  
                  "Your Acces Level is: <font color=\"LEVEL\">" + player.getAccessLevel() + "</font>" +
                  "<button value=\"Update!\" action=\"bypass -h Quest AccesManager 1\" back=\"L2UI_ch3.bigbutton_over\" fore=\"L2UI_ch3.bigbutton\" width=95 height=21><br>" +

			   "<font color=\"cc9900\"><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32></font><br1></center></body></head></html>";
			   
	return htmltext;
}

public static void main(String[] args)
{
	new AccesManager(-1, qn, "custom");
}
}

 

The only thing you have to do with code:

 

- edit NPC variable and put your own NPC id.

 

- correct imports

 

- edits scripts.cfg

 

Test it.

 

Good luck.

 

  • 0
Posted

Post here your problems.

 

I am rarely at MSN lately, and if i will help u here, it may be helpful for other aswell.

  • 0
Posted

We have already started spamming here, so please help me out in msn for 15 minutes and I will not bother you again. I am always online.

Anyway the difficulties I found are kinda silly ;D

  • 0
Posted

-I created a new folder in gameserver\data\jscript\custom called AccessManager. I guess the problem is at the following step:

 

-I start eclipse>File>New>File>L2JHC-Datapack[truck(etc)] as parent folder>Filename:AccessManager>Copy & Paste the code you gave me>File>Export>Java>JAR file>Next>select L2JHC-Datapack>choose destination>Finish

 

-I move the jar file in gameserver\data\jscript\custom\AccessManager

 

-I change the __init__.py in gameserver\data\jscript\custom (I dont have scripts.cfg because I am using Interlude client) into this:

__all__ = [
'3995_echo',
'4000_ShadowWeapons',
'6050_KetraOrcSupport',
'6051_VarkaSilenosSupport',
'7000_HeroItems',
'8000_RaidbossInfo',
'AccessManager'
]
print ""
print "importing custom data ..."
for name in __all__ :
    try :
        __import__('data.jscript.custom.'+name,globals(), locals(), ['__init__'], -1)
    except:
        print "failed to import quest : ",name
print "... done"
print ""

and I am strarting the server. When I try spawn npc:50011 it says Target not found or something like that.

Guest
This topic is now closed to further replies.


  • Posts

    • First, you need to understand what you're doing and what you want to achieve. You have to choose a server core. After that, decide what you want your server to include, code it, modify the client to fit your server, go public, and drink champagne.   If you know how to code, creating a server is relatively easy — a few months of work and you can make it happen. Modifying the client is a completely different story. There’s a lack of tutorials, tools, and source materials. I’m currently working on the client myself, and I’ve already spent over three weeks just trying to get started due to the lack of information. If you don’t have the knowledge and experience, you’ll need a team and a bag of money — but realistically, it just won’t succeed.
    • The server has been online and stable for over 2 months now, and we’re still going strong! No wipes, no shortcuts ~ just continuous work, daily fixes, events, and improvements to ensure the best possible experience.   Great News! 🔥 CHAPTER II IS COMING — GRACIA FINAL 🔥 On February 16, L2Elixir enters a new era. The server will be officially updated to Gracia Final, opening Chapter II of our journey. Expect new content, improvements, and surprises that will refresh the gameplay while keeping the classic Gracia Final spirit alive.   More challenges, more competition, and more reasons to log in.   📅 Update Date: February 16 ⚔️ Chapter II: Gracia Final This is not a reset. This is evolution.   Prepare yourselves — Chapter II begins soon.   Website: https://l2elixir.org/ Discord: https://discord.gg/5ydPHvhbxs    
    • Server owners, Top.MaxCheaters.com is now live and accepting Lineage 2 server listings. There is no voting, no rankings manipulation, and no paid advantages. Visibility is clean and equal, and early listings naturally appear at the top while the platform grows. If your server is active, it should already be listed. Submit here 👉https://Top.MaxCheaters.com This platform is part of the MaxCheaters.com network and is being built as a long-term reference point for the Lineage 2 community. — MaxCheaters.com Team
    • Hello! We are Genesis, small team that works on new Lineage 2 project. Our goal with this project is to create a fresh new place to play — built around real community feedback, with no aggressive pay-to-win donations and with carefully thought-out quality-of-life improvements, balance changes etc. We believe that even tho we all love this game, everyone has at least one or two things they would like to change in the game to make it more enjoyable. Thats why we want the comunity feedback to shape our server. Main information about the server: • Interlude Classic version • Rates: EXP x4 SP x2 Loot x2, Spoil x2 (not set in stone, might be changed) • Local & Server-Side Dualbox Protection • Complete, Clear Website with Integrated Account Panel (Game account creation, direct communication with support, bug reporting, voting and reward system) • Launcher – External Game Login System: manage all your accounts inside the launcher, “Play” button logs you directly into the game server Here are list of few changes we already added/decided to add to the server: • Reworked Client to fit interlude Era with upgraded Classic Ui • Custom Antibot system • Custom AntiDualBox System • Offline shops • Offline shop with buffs (available only in towns) • Mass Sweeper added to the game • Newbie buffs available all the way to lvl 76 (nothing crazy, but its free) • Slight balance change to Destroyer damage with Polearm and Cancel spell from SPS • PvP zones on every Epic spawn spot • Overbuffing blocked • And more! Since we put big focus on community feedback and suggestions, we are looking for people for our internal tests, that will discuss whether current changes „fit” into the game and maybe suggest some changes themselves. If what you’ve just read sounds interesting to you, if you want to help creating server fitted for you, join our server Discord. Help us to understand what Lineage 2 players in 2026 actually expect and need — so we can meet those expectations and avoid becoming just another server that dies a natural death.     Even if you’re not interested in playing right now, but you are a long-time Lineage 2 player, feel free to join our community. We would greatly appreciate your experience and feedback to help us improve and develop our project. Join the growing L2Genesis community: https://discord.gg/mcuHsQzNCm Also check our website: https://l2genesis.com/
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..