I was waiting for you to wrap all this stuff around xD The true is that he selling Lucera 2 IL on Classic client claiming this the best stuff but reality maybe pvp srv can this shit adopt and the maps was taken from devmem or how it calllz forgot this guy who makingmaps, use this all work without even geodata selling this crap and claim its the best pack, he sould ban from ucera cominity for crappy image but up to them ) Anyway this shit was selin for money and u can download for free )
the translation on google is something about discovering a mammoths dick or something
but generally he says that "dick" a lot maybe he likes them
but whats the story behind and what is the truth ..we will never know
Question
fokys
Hello i was just wondering which values i have to change on these skills no lower landing rates!
Thanks!
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<skill id="4177" levels="12" name="BOSS Cancel Magic">
<!-- Boss Skill -->
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
<table name="#mpConsume"> 15 22 29 39 49 59 68 72 75 76 77 79 </table>
<set name="hitTime" val="1500" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="OP_ACTIVE" />
<set name="negateStats" val="BUFF DEBUFF" />
<set name="reuseDelay" val="60000" /> <!-- TEMP FIX until AI is fixed -->
<set name="skillRadius" val="200" />
<set name="skillType" val="NEGATE" /> <!-- Needs core support for "CANCEL_ALL" without exceptions -->
<set name="target" val="TARGET_AURA" />
</skill>
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<skill id="1440" levels="5" name="Steal Divinity">
<table name="#mpConsume">50 55 60 64 67</table>
<table name="#power">3 4 5 6 7</table>
<table name="#magicLvl">55 60 64 68 72</table>
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="power" val="#power" />
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="15000" />
<set name="hitTime" val="1200" />
<set name="skillType" val="STEAL_BUFF" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="600" />
<set name="effectRange" val="1100" />
</skill>
2 answers to this question
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