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[Help][Interlude]Gordon attack all players


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Posted

Good evening peoples

Please maybe someone help me change script for Raid Boss Gordon (who walked around Godard, and have agression only with characters who have cursed weapon)

He must attack all players, not only who have cursed weapon.

package ai.individual;

 

import java.util.Collection;

import net.sf.l2j.gameserver.ai.CtrlIntention;

import net.sf.l2j.gameserver.datatables.SpawnTable;

import net.sf.l2j.gameserver.model.L2Attackable;

import net.sf.l2j.gameserver.model.L2CharPosition;

import net.sf.l2j.gameserver.model.L2Spawn;

import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;

import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

import ai.group_template.L2AttackableAIScript;

 

public class Gordon extends L2AttackableAIScript

{

private static final int GORDON = 29095;

private static int _npcMoveX = 0;

private static int _npcMoveY = 0;

private static int _isWalkTo = 0;

private static int _npcBlock = 0;

private static int X = 0;

private static int Y = 0;

private static int Z = 0;

private static final int[][] WALKS = {

        {141569, -45908, -2387},{142494, -45456, -2397},{142922, -44561, -2395},

        {143672, -44130, -2398},{144557, -43378, -2325},{145839, -43267, -2301},

        {147044, -43601, -2307},{148140, -43206, -2303},{148815, -43434, -2328},

        {149862, -44151, -2558},{151037, -44197, -2708},{152555, -42756, -2836},

        {154808, -39546, -3236},{155333, -39962, -3272},{156531, -41240, -3470},

        {156863, -43232, -3707},{156783, -44198, -3764},{158169, -45163, -3541},

        {158952, -45479, -3473},{160039, -46514, -3634},{160244, -47429, -3656},

        {159155, -48109, -3665},{159558, -51027, -3523},{159396, -53362, -3244},

        {160872, -56556, -2789},{160857, -59072, -2613},{160410, -59888, -2647},

        {158770, -60173, -2673},{156368, -59557, -2638},{155188, -59868, -2642},

        {154118, -60591, -2731},{153571, -61567, -2821},{153457, -62819, -2886},

        {152939, -63778, -3003},{151816, -64209, -3120},{147655, -64826, -3433},

        {145422, -64576, -3369},{144097, -64320, -3404},{140780, -61618, -3096},

        {139688, -61450, -3062},{138267, -61743, -3056},{138613, -58491, -3465},

        {138139, -57252, -3517},{139555, -56044, -3310},{139107, -54537, -3240},

        {139279, -53781, -3091},{139810, -52687, -2866},{139657, -52041, -2793},

        {139215, -51355, -2698},{139334, -50514, -2594},{139817, -49715, -2449},

        {139824, -48976, -2263},{140130, -47578, -2213},{140483, -46339, -2382},

        {141569, -45908, -2387}};

 

private static boolean _isAttacked = false;

private static boolean _isSpawned = false;

 

    public Gordon (int id, String name, String descr)

    {

        super(id,name,descr);

        int[] mobs = {GORDON};

        registerMobs(mobs);

        // wait 2 minutes after Start AI

        startQuestTimer("check_ai", 120000, null, null, true);

       

        _isSpawned = false;

        _isAttacked = false;

        _isWalkTo = 1;

        _npcMoveX = 0;

        _npcMoveY = 0;

        _npcBlock = 0;

    }

 

    public L2NpcInstance findTemplate(int npcId)

    {

    L2NpcInstance npc = null;

    for (L2Spawn spawn : SpawnTable.getInstance().getSpawnTable().values())

    {

    if (spawn != null && spawn.getNpcid() == npcId)

    {

    npc = spawn.getLastSpawn();

    break;

    }

    }

    return npc;

    }

 

public String onAdvEvent (String event, L2NpcInstance npc, L2PcInstance player)

{

X = WALKS[_isWalkTo-1][0];

Y = WALKS[_isWalkTo-1][1];

Z = WALKS[_isWalkTo-1][2];

if (event == "time_isAttacked")

{

_isAttacked = false;

if (npc.getNpcId() == GORDON)

{

npc.setWalking();

npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition(X, Y, Z, 0));

}

}

else if (event == "check_ai")

{

cancelQuestTimer("check_ai", null, null);

if (_isSpawned == false)

{

L2NpcInstance gordon_ai = findTemplate(GORDON);

if (gordon_ai != null)

{

_isSpawned = true;

startQuestTimer("Start", 1000, gordon_ai, null, true);

return super.onAdvEvent(event, npc, player);

}

}

}

else if (event == "Start")

{

if (npc != null && _isSpawned == true)

{

// check if player have Cursed Weapon and in radius

if (npc.getNpcId() == GORDON)

{

Collection<L2PcInstance> chars = npc.getKnownList().getKnownPlayers().values();

if (chars != null && chars.size() > 0)

{

for (L2PcInstance pc : chars)

{

if (pc.isCursedWeaponEquiped() && pc.isInsideRadius(npc,5000,false,false))

{

npc.setRunning();

((L2Attackable)npc).addDamageHate(pc,0,9999);

npc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, pc);

_isAttacked = true;

cancelQuestTimer("time_isAttacked",null, null);

startQuestTimer("time_isAttacked",180000, npc, null);

return super.onAdvEvent(event, npc, player);

}

}

}

}

// end check

        if (_isAttacked == true)

        return super.onAdvEvent(event, npc, player);

        if (npc.getNpcId() == GORDON && (npc.getX()-50) <= X && (npc.getX()+50) >= X && (npc.getY()-50) <= Y && (npc.getY()+50) >= Y)

        {

            _isWalkTo++;

            if (_isWalkTo > 55)

              _isWalkTo = 1;

    X = WALKS[_isWalkTo-1][0];

    Y = WALKS[_isWalkTo-1][1];

    Z = WALKS[_isWalkTo-1][2];

            npc.setWalking();

            npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO,new L2CharPosition(X, Y, Z, 0));

        }

       

        // Test for unblock Npc

        if (npc.getX() != _npcMoveX && npc.getY() != _npcMoveY)

        {

          _npcMoveX = npc.getX();

          _npcMoveY = npc.getY();

          _npcBlock = 0;

        }

        else if (npc.getNpcId() == GORDON)

        {

        _npcBlock++;

            if (_npcBlock > 2)

            {

              return super.onAdvEvent(event, npc, player);

            }

            if (_npcBlock > 0)

              npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO,new L2CharPosition(X, Y, Z, 0));

        }

      // End Test unblock Npc

}

}

return super.onAdvEvent(event, npc, player);

}

 

    public String onSpawn (L2NpcInstance npc)

    {

        if (npc.getNpcId() == GORDON && _npcBlock == 0)

        {

            _isSpawned = true;

            _isWalkTo = 1;

            startQuestTimer("Start", 1000, npc, null, true);

        }

    return super.onSpawn(npc);

    }

 

    public String onAttack (L2NpcInstance npc, L2PcInstance player, int damage, boolean isPet)

    {

        if (npc.getNpcId() == GORDON)

        {

            _isAttacked = true;

            cancelQuestTimer("time_isAttacked", null, null);

            startQuestTimer("time_isAttacked", 180000, npc, null);

            if (player != null)

            {

              npc.setRunning();

              ((L2Attackable)npc).addDamageHate(player, 0, 100);

              npc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player);

            }

        }

    return super.onAttack(npc, player, damage, isPet);

    }

 

    public String onKill (L2NpcInstance npc, L2PcInstance killer, boolean isPet)

    {

        if (npc.getNpcId() == GORDON)

        {

            cancelQuestTimer("Start", null, null);

            cancelQuestTimer("time_isAttacked", null, null);

            _isSpawned = false;

        }

    return super.onKill(npc,killer,isPet);

    }

 

    public static void main(String[] args)

    {

    new Gordon(-1,"gordon","ai");

    }

}

 

7 answers to this question

Recommended Posts

  • 0
Posted

I have no clue what do you ask, you know what to do and where to do it (the line in red) so what ?

 

You want help to delete the line ? o_o ?

 

On your keyboard there is a special button :

 

backspacekey.jpg

 

It allows you to *ta-da* delete caracters, but only those before your cursor ! So take care.

  • 0
Posted

if (pc.isCursedWeaponEquiped() && pc.isInsideRadius(npc,5000,false,false))

 

make it like that. :

 

if (pc.isInsideRadius(npc,5000,false,false)

Thank you, i try it)

 

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