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Exw problima me to Gm speed


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Geia sas exw ena ena problima me to Gm speed

Katabasa ena arxio GmSpeed mpenw sto

gameserver\data\stats\skills    sto arxio 7000-7099 (kanw antikatastash to palio giati exw monw GmSpeed  280)

To alazw me auto edw

<skill id="7029" levels="4" name="Super Haste">

  <table name="#Tab-runSpd"> 1.5 2 4 6 </table>

  <table name="#Tab-pReuse"> 1 2 0 0 </table>

  <table name="#Tab-mReuse"> 1 2 999999 999999 </table>

  <table name="#Tab-mAtkSpd"> 1.5 1.8 25 25 </table>

  <table name="#Tab-pAtkSpd"> 1.2 1.5 14 14 </table>

  <set name="power" val="0.0"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="skillType" val="CONT"/>

  <set name="operateType" val="OP_TOGGLE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <for>

 

Kai otan mpenw sto server mou pataw //gmspeed 4  ---->alla den anebenh kai oute mou bgazh to parathirw speed

 

-Ta fotasas-

 

 

11 answers to this question

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  • 0
Posted

oriste file mou  kanto test kai 8a eisai ok

 

 

Index: /trunk/Flash_Dp/data/stats/skills/7000-7099.xml
===================================================================
--- /trunk/Flash_Dp/data/stats/skills/7000-7099.xml (revision 5)
+++ /trunk/Flash_Dp/data/stats/skills/7000-7099.xml (revision 25)
@@ -199,16 +199,16 @@
	<skill id="7029" levels="4" name="Super Haste">
		<!-- GM Skill -->
-		<table name="#pAtkSpd"> 2 3 3 2 </table>
-		<table name="#runSpd"> 2 3 3 1 </table>
-		<table name="#mAtkSpd"> 2 3 3 2 </table>
+		<table name="#pAtkSpd"> 1.2 1.5 2 3 </table>
+		<table name="#runSpd"> 1.5 2 3 4 </table>
+		<table name="#mAtkSpd"> 1.5 1.8 3 4 </table>
		<table name="#pAtk"> 1 1 10000 1 </table>
-		<table name="#reuse"> 0.01 0.01 0.01 1 </table>
+		<table name="#reuse"> 1 2 4 30 </table>
		<table name="#amount"> 1 1 1 2 </table>
-		<set name="aggroPoints" val="1" />
-		<set name="operateType" val="OP_ACTIVE" />
-		<set name="skillType" val="BUFF" />
-		<set name="target" val="TARGET_SELF" />
-		<for>
-			<effect name="Buff" time="1200" val="0" stackOrder="99" stackType="attack_time_down">
+		<set name="aggroPoints" val="4" />
+		<set name="operateType" val="OP_ACTIVE" />
+		<set name="skillType" val="CONT" />
+		<set name="target" val="TARGET_SELF" />
+		<for>
+			<effect name="Buff" time="14400" val="0" stackOrder="99" stackType="attack_time_down">
				<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" />
				<mul order="0x30" stat="runSpd" val="#runSpd" />

  • 0
Posted

Akribos auto edw ebala

 

<skill id="7029" levels="4" name="Super Haste">

      <!-- GM Skill -->

<table name="#pAtkSpd"> 2 3 3 2 </table>

<table name="#runSpd"> 2 3 3 1 </table>

<table name="#mAtkSpd"> 2 3 3 2 </table>

<table name="#pAtkSpd"> 1.2 1.5 2 3 </table>

<table name="#runSpd"> 1.5 2 3 4 </table>

<table name="#mAtkSpd"> 1.5 1.8 3 4 </table>

<table name="#pAtk"> 1 1 10000 1 </table>

<table name="#reuse"> 0.01 0.01 0.01 1 </table>

<table name="#reuse"> 1 2 4 30 </table>

<table name="#amount"> 1 1 1 2 </table>

<set name="aggroPoints" val="4" />

<set name="operateType" val="OP_ACTIVE" />

<set name="skillType" val="BUFF" />

<set name="target" val="TARGET_SELF" />

<for>

  • 0
Posted

Etsi einai SOSTA to skill !

 

<skill id="7029" levels="4" name="Super Haste">
	<!-- GM Skill -->
	<table name="#pAtkSpd"> 1 2 3 4 </table>
	<table name="#runSpd"> 1 2 3 4 </table>
	<table name="#mAtkSpd"> 1 2 3 4 </table>
	<table name="#pAtk"> 1 10 100 10000 </table>
	<table name="#reuse"> 1 0.1 0.05 0.01 </table>
	<table name="#amount"> 1 2 3 4 </table>
	<set name="aggroPoints" val="1" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="skillType" val="BUFF" />
	<set name="target" val="TARGET_SELF" />
	<for>
		<effect name="Buff" time="10800" val="0" stackOrder="99" stackType="attack_time_down">
			<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" />
			<mul order="0x30" stat="runSpd" val="#runSpd" />
			<mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" />
			<mul order="0x30" stat="pAtk" val="#pAtk" />
			<mul order="0x30" stat="pReuse" val="#reuse" />
			<mul order="0x30" stat="mReuse" val="#reuse" />
			<mul order="0x30" stat="regMp" val="#amount" />
			<mul order="0x30" stat="regMp" val="#amount" />
			<mul order="0x30" stat="maxMp" val="#amount" />
			<mul order="0x30" stat="maxLoad" val="#amount" />
		</effect>
	</for>
</skill>

  • 0
Posted

Φίλε μου βάλε αυτό μέσα και θα είσαι εντάξει.

<skill id="7029" levels="4" name="Super Haste">

  <table name="#Tab-runSpd"> 1.5 2 3 99 </table>

  <table name="#Tab-mReuse"> 1 2 4 30 </table>

  <table name="#Tab-mAtkSpd"> 1.5 1.8 3 4 </table>

  <table name="#Tab-pAtkSpd"> 1.2 1.5 2 3 </table>

  <set name="power" val="0.0"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="skillType" val="CONT"/>

  <set name="operateType" val="OP_TOGGLE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <for>

    <effect name="Buff" time="144000" count="1" val="0">

      <mul order="0x30" stat="runSpd" val="#Tab-runSpd"/>

      <div order="0x30" stat="mReuse" val="#Tab-mReuse"/>

      <mul order="0x30" stat="mAtkSpd" val="#Tab-mAtkSpd"/>

      <mul order="0x30" stat="pAtkSpd" val="#Tab-pAtkSpd"/>

    </effect>

  </for>

</skill>

Δεν νομίζω και τώρα να έχεις πρόβλημα.. Εκτός και αν έχεις L2J Dot που θέλει ρύθμιση και από τα gameserver\config\l2dot.properties

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