loipon ftiaxnw compile interlude server apo thn arxh!!!
Ti mou proteinete... L2j h L2jFree!
peite m plz!!!
gt exw pola provlhmata me l2j ... nomiza oti htan to kalhtero pack alla h agw mlkistika me ta code kai gamh9ike h dn dexete merikous kodikous... tecpa sto 9ema mas!!!
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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
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Salonikios
loipon ftiaxnw compile interlude server apo thn arxh!!!
Ti mou proteinete... L2j h L2jFree!
peite m plz!!!
gt exw pola provlhmata me l2j ... nomiza oti htan to kalhtero pack alla h agw mlkistika me ta code kai gamh9ike h dn dexete merikous kodikous... tecpa sto 9ema mas!!!
ti pack na xrhshmopoihsw??
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