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[Help] No HIDE Skill zone


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Posted

1) Simplest way (there mey be other ofc lol) :

 

- modify your zone type (onEnter and onExit functions)

 

- create new boolean for L2PcInstance like _canUseHide with true by default.

 

- onEnter set it to false

 

- onEnter set it to true

 

- When using this skill, check if this boolean is true/false, if false return, if true - allow to use.

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Posted

How to make that? =( im still noob about creating booleans etc.

 

I've seen this like:

 

<zone id="115000" type="EffectZone" shape="NPoly" minZ="-2100" maxZ="-100">

<stat name="skillIdLvl" val="23176-1;922-1;" />

<stat name="chance" val="0" />

<stat name="initialDelay" val="1000" />

<stat name="reuse" val="1000" />

<stat name="affectedLvlMin" val="90" />

</zone>

 

But its not working, i think its the fastest way

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Posted

create new boolean for L2PcInstance like _canUseHide with true by default.

 

Where is that file? Do i need to create a patch to write the file and insert into my server core?

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Posted

public final String onEnterZone(L2Character character, L2ZoneType zone)

{

if (_player.getAppearance().getInvisible())

{

@SuppressWarnings("unused")

L2Effect eInvisible = _player.getFirstEffect(L2EffectType.HIDE);

}

 

}

 

But im writting in phyton, where can i put this code? and where to say what zone is to not making hide apear?

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