Jump to content
  • 0

{Help} ! i need add Cursed Weapon in my server


Question

8 answers to this question

Recommended Posts

  • 0
Posted

Just lol.

 

How can we help you without even basic info?

 

You should really think before posting.

  • 0
Posted

I need command drop Cursed Weapon in game lineage 2 ! . I used //cw_reload ! My gameserver.bat see Initializing CurseWeaponManager,loaded : 2 cursed weapon . But i didn't see anything Curse weapon in game ! How ? Help me ! sry my english bad !

  • 0
Posted

<?xml version="1.0" encoding="UTF-8"?>
<list>
<item id="8190" skillId="3603" name="Demonic Sword Zariche">
	<dropRate val="1" /> <!-- 100000 for 100% -->
	<duration val="300" /> <!-- in minutes -->
	<durationLost val="3" /> <!-- in minutes -->
	<disapearChance val="50" /> <!-- in % -->
	<stageKills val="10" /> <!-- Integer -->
</item>
<item id="8689" skillId="3629" name="Blood Sword Akamanah">
	<dropRate val="1" /> <!-- 100000 for 100% -->
	<duration val="300" /> <!-- in minutes -->
	<durationLost val="3" /> <!-- in minutes -->
	<disapearChance val="50" /> <!-- in % -->
	<stageKills val="10" /> <!-- Integer -->
</item>
</list>

 

Is it .xml right?? If It's wrong ! I hope you fix it for me !:(

  • 0
Posted

>.<. i have understand you want a new Cursed Soz !!

 

I think in Admin panel in game you can drop... but how? I will see in game tomorrow

  • 0
Posted

hic ! It's bad !But i read some thing in my datebass ! you can read it ! can you help me ?

/*

* This program is free software: you can redistribute it and/or modify it under

* the terms of the GNU General Public License as published by the Free Software

* Foundation, either version 3 of the License, or (at your option) any later

* version.

*

* This program is distributed in the hope that it will be useful, but WITHOUT

* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS

* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more

* details.

*

* You should have received a copy of the GNU General Public License along with

* this program. If not, see <http://www.gnu.org/licenses/>.

*/

package com.l2jserver.gameserver.model;

 

import java.sql.Connection;

import java.sql.PreparedStatement;

import java.sql.SQLException;

import java.util.concurrent.ScheduledFuture;

import java.util.logging.Level;

import java.util.logging.Logger;

 

import com.l2jserver.Config;

import com.l2jserver.L2DatabaseFactory;

import com.l2jserver.gameserver.ThreadPoolManager;

import com.l2jserver.gameserver.datatables.SkillTable;

import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;

import com.l2jserver.gameserver.instancemanager.TransformationManager;

import com.l2jserver.gameserver.model.actor.L2Attackable;

import com.l2jserver.gameserver.model.actor.L2Character;

import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

import com.l2jserver.gameserver.network.SystemMessageId;

import com.l2jserver.gameserver.network.serverpackets.Earthquake;

import com.l2jserver.gameserver.network.serverpackets.ExRedSky;

import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;

import com.l2jserver.gameserver.network.serverpackets.ItemList;

import com.l2jserver.gameserver.network.serverpackets.SocialAction;

import com.l2jserver.gameserver.network.serverpackets.SystemMessage;

import com.l2jserver.gameserver.network.serverpackets.UserInfo;

import com.l2jserver.gameserver.templates.item.L2Item;

import com.l2jserver.gameserver.util.Broadcast;

import com.l2jserver.util.Point3D;

import com.l2jserver.util.Rnd;

 

 

public class CursedWeapon

{

private static final Logger _log = Logger.getLogger(CursedWeaponsManager.class.getName());

 

// _name is the name of the cursed weapon associated with its ID.

private final String _name;

// _itemId is the Item ID of the cursed weapon.

private final int _itemId;

// _skillId is the skills ID.

private final int _skillId;

private final int _skillMaxLevel;

private int _dropRate;

private int _duration;

private int _durationLost;

private int _disapearChance;

private int _stageKills;

 

// this should be false unless if the cursed weapon is dropped, in that case it would be true.

private boolean _isDropped = false;

// this sets the cursed weapon status to true only if a player has the cursed weapon, otherwise this should be false.

private boolean _isActivated = false;

private ScheduledFuture<?> _removeTask;

 

private int _nbKills = 0;

private long _endTime = 0;

 

private int _playerId = 0;

protected L2PcInstance _player = null;

private L2ItemInstance _item = null;

private int _playerKarma = 0;

private int _playerPkKills = 0;

protected int transformationId = 0;

 

private static final int[] TRANSFORM_IDS = new int[]{3630,3631};

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock