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Posted

Epeidi siziti8ike poli to 8ema tou skill twn kamael to gnwsto Steal Buffs ka8isa kai to xanaegrapsa

H ekdosi einai gia L2j Freya

 

 

download here:

http://www.axiomfiles.com/Files/365044/StealBuffs.rar

 

or see the code here:

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
* corrected by Tr@C3R 20/10/2010 <http://L2Arya.zapto.org>
*/
package handlers.skillhandlers;

import java.util.ArrayList;
import java.util.logging.Level;

import com.l2jserver.gameserver.handler.ISkillHandler;
import com.l2jserver.gameserver.model.L2Effect;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.L2Summon;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.skills.Env;
import com.l2jserver.gameserver.skills.Formulas;
import com.l2jserver.gameserver.templates.skills.L2SkillType;

public class StealBuffs implements ISkillHandler
{
private static final L2SkillType[] SKILL_IDS =
{
	L2SkillType.STEAL_BUFF
};

/**
 * 
 * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])
 */
public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
{
	// discharge shots
	final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
	if (weaponInst != null)
	{
		if (skill.isMagic())
		{
			if (weaponInst.getChargedSpiritshot() == L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT)
				weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
			else if (weaponInst.getChargedSpiritshot() == L2ItemInstance.CHARGED_SPIRITSHOT)
				weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
		}
	}
	else if (activeChar instanceof L2Summon)
	{
		final L2Summon activeSummon = (L2Summon) activeChar;

		if (skill.isMagic())
		{
			if (activeSummon.getChargedSpiritShot() == L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT)
				activeSummon.setChargedSpiritShot(L2ItemInstance.CHARGED_NONE);
			else if (activeSummon.getChargedSpiritShot() == L2ItemInstance.CHARGED_SPIRITSHOT)
				activeSummon.setChargedSpiritShot(L2ItemInstance.CHARGED_NONE);
		}
	}
	else if (activeChar instanceof L2Npc)
		((L2Npc) activeChar)._spiritshotcharged = false;

	L2Character target;
	L2Effect effect;

	int count = (int)skill.getPower();
	for (L2Object obj: targets)
	{
		if (!(obj instanceof L2Character))
			continue;
		target = (L2Character)obj;

		if (target.isDead())
			continue;

		if (!(target instanceof L2PcInstance))
			continue;

		Env env;
		int lastSkillId = 0;
		final L2Effect[] effects = target.getAllEffects();
		final ArrayList<L2Effect> toSteal = new ArrayList<L2Effect>(count);

		for (int i = effects.length; --i >= 0;) // reverse order
		{
			effect = effects[i];
			if (effect == null)
				continue;

			if (!effect.canBeStolen()) // remove effect if can't be stolen
			{
				effects[i] = null;
				continue;
			}

			// if eff time is smaller than 10 sec, will not be stolen, just to save CPU,
			// avoid synchronization(?) problems and NPEs
			if (effect.getPeriod() - effect.getTime() < 10)
			{
				effects[i] = null;
				continue;
			}

			// first pass - only dances/songs
			if (effect.getSkill().isDance() || effect.getSkill().isPassive()
|| effect.getSkill().isToggle()
|| effect.getSkill().isDebuff()
|| effect.getSkill().isHeroSkill()
|| effect.getSkill().isGMSkill()
|| effect.getSkill().getId() == 2 || effect.getSkill().getId() == 8 || effect.getSkill().getId() == 10 || effect.getSkill().getId() == 13  || effect.getSkill().getId() == 21 || effect.getSkill().getId() == 22
|| effect.getSkill().getId() == 25 || effect.getSkill().getId() == 34 || effect.getSkill().getId() == 44 || effect.getSkill().getId() == 45  || effect.getSkill().getId() == 50 || effect.getSkill().getId() == 58
|| effect.getSkill().getId() == 61 || effect.getSkill().getId() == 67 || effect.getSkill().getId() == 72 || effect.getSkill().getId() == 75  || effect.getSkill().getId() == 76 || effect.getSkill().getId() == 77
|| effect.getSkill().getId() == 78 || effect.getSkill().getId() == 80 || effect.getSkill().getId() == 82 || effect.getSkill().getId() == 83  || effect.getSkill().getId() == 86 || effect.getSkill().getId() == 87
|| effect.getSkill().getId() == 88 || effect.getSkill().getId() == 91 || effect.getSkill().getId() == 94 || effect.getSkill().getId() == 99  || effect.getSkill().getId() == 21 || effect.getSkill().getId() == 22
|| effect.getSkill().getId() == 104 || effect.getSkill().getId() == 109 || effect.getSkill().getId() == 110 || effect.getSkill().getId() == 111  || effect.getSkill().getId() == 112 || effect.getSkill().getId() == 121
|| effect.getSkill().getId() == 123 || effect.getSkill().getId() == 130 || effect.getSkill().getId() == 131 || effect.getSkill().getId() == 139  || effect.getSkill().getId() == 176 || effect.getSkill().getId() == 181
|| effect.getSkill().getId() == 230 || effect.getSkill().getId() == 247 || effect.getSkill().getId() == 278 || effect.getSkill().getId() == 282  || effect.getSkill().getId() == 283 || effect.getSkill().getId() == 287
|| effect.getSkill().getId() == 292 || effect.getSkill().getId() == 297 || effect.getSkill().getId() == 298 || effect.getSkill().getId() == 299  || effect.getSkill().getId() == 301 || effect.getSkill().getId() == 303
|| effect.getSkill().getId() == 313 || effect.getSkill().getId() == 327 || effect.getSkill().getId() == 350 || effect.getSkill().getId() == 351  || effect.getSkill().getId() == 355 || effect.getSkill().getId() == 356
|| effect.getSkill().getId() == 357 || effect.getSkill().getId() == 359 || effect.getSkill().getId() == 360 || effect.getSkill().getId() == 395  || effect.getSkill().getId() == 396 || effect.getSkill().getId() == 406
|| effect.getSkill().getId() == 410 || effect.getSkill().getId() == 411 || effect.getSkill().getId() == 413 || effect.getSkill().getId() == 414  || effect.getSkill().getId() == 415 || effect.getSkill().getId() == 416
|| effect.getSkill().getId() == 417 || effect.getSkill().getId() == 419 || effect.getSkill().getId() == 420 || effect.getSkill().getId() == 421  || effect.getSkill().getId() == 423 || effect.getSkill().getId() == 425
|| effect.getSkill().getId() == 438 || effect.getSkill().getId() == 439 || effect.getSkill().getId() == 440 || effect.getSkill().getId() == 441  || effect.getSkill().getId() == 442 || effect.getSkill().getId() == 443
|| effect.getSkill().getId() == 445 || effect.getSkill().getId() == 446 || effect.getSkill().getId() == 447 || effect.getSkill().getId() == 448  || effect.getSkill().getId() == 451 || effect.getSkill().getId() == 453
|| effect.getSkill().getId() == 454 || effect.getSkill().getId() == 469 || effect.getSkill().getId() == 482 || effect.getSkill().getId() == 483  || effect.getSkill().getId() == 490 || effect.getSkill().getId() == 499
|| effect.getSkill().getId() == 521 || effect.getSkill().getId() == 527 || effect.getSkill().getId() == 536 || effect.getSkill().getId() == 538  || effect.getSkill().getId() == 541 || effect.getSkill().getId() == 542
|| effect.getSkill().getId() == 543 || effect.getSkill().getId() == 544 || effect.getSkill().getId() == 545 || effect.getSkill().getId() == 546  || effect.getSkill().getId() == 547 || effect.getSkill().getId() == 548
|| effect.getSkill().getId() == 549 || effect.getSkill().getId() == 550 || effect.getSkill().getId() == 551 || effect.getSkill().getId() == 552  || effect.getSkill().getId() == 553 || effect.getSkill().getId() == 554
|| effect.getSkill().getId() == 555 || effect.getSkill().getId() == 556 || effect.getSkill().getId() == 557 || effect.getSkill().getId() == 558  || effect.getSkill().getId() == 583 || effect.getSkill().getId() == 585
|| effect.getSkill().getId() == 617 || effect.getSkill().getId() == 618 || effect.getSkill().getId() == 622 || effect.getSkill().getId() == 628  || effect.getSkill().getId() == 656 || effect.getSkill().getId() == 657
|| effect.getSkill().getId() == 658 || effect.getSkill().getId() == 659 || effect.getSkill().getId() == 660 || effect.getSkill().getId() == 661  || effect.getSkill().getId() == 662 || effect.getSkill().getId() == 663
|| effect.getSkill().getId() == 664 || effect.getSkill().getId() == 665 || effect.getSkill().getId() == 666 || effect.getSkill().getId() == 667  || effect.getSkill().getId() == 668 || effect.getSkill().getId() == 669
|| effect.getSkill().getId() == 670 || effect.getSkill().getId() == 671 || effect.getSkill().getId() == 672 || effect.getSkill().getId() == 673  || effect.getSkill().getId() == 674 || effect.getSkill().getId() == 678
|| effect.getSkill().getId() == 684 || effect.getSkill().getId() == 710 || effect.getSkill().getId() == 727 || effect.getSkill().getId() == 737  || effect.getSkill().getId() == 748 || effect.getSkill().getId() == 750
|| effect.getSkill().getId() == 760 || effect.getSkill().getId() == 761 || effect.getSkill().getId() == 768 || effect.getSkill().getId() == 769  || effect.getSkill().getId() == 770 || effect.getSkill().getId() == 778
|| effect.getSkill().getId() == 784 || effect.getSkill().getId() == 786 || effect.getSkill().getId() == 788 || effect.getSkill().getId() == 807  || effect.getSkill().getId() == 810 || effect.getSkill().getId() == 811
|| effect.getSkill().getId() == 812 || effect.getSkill().getId() == 813 || effect.getSkill().getId() == 837 || effect.getSkill().getId() == 857  || effect.getSkill().getId() == 858 || effect.getSkill().getId() == 859
|| effect.getSkill().getId() == 860 || effect.getSkill().getId() == 861 || effect.getSkill().getId() == 562 || effect.getSkill().getId() == 863  || effect.getSkill().getId() == 864 || effect.getSkill().getId() == 865
|| effect.getSkill().getId() == 566 || effect.getSkill().getId() == 867 || effect.getSkill().getId() == 868 || effect.getSkill().getId() == 894  || effect.getSkill().getId() == 895 || effect.getSkill().getId() == 913
|| effect.getSkill().getId() == 916 || effect.getSkill().getId() == 917 || effect.getSkill().getId() == 918 || effect.getSkill().getId() == 919  || effect.getSkill().getId() == 922 || effect.getSkill().getId() == 929
|| effect.getSkill().getId() == 930 || effect.getSkill().getId() == 931 || effect.getSkill().getId() == 948 || effect.getSkill().getId() == 956  || effect.getSkill().getId() == 959 || effect.getSkill().getId() == 960
|| effect.getSkill().getId() == 961 || effect.getSkill().getId() == 1047 || effect.getSkill().getId() == 1285 || effect.getSkill().getId() == 1286  || effect.getSkill().getId() == 1287 || effect.getSkill().getId() == 1430
|| effect.getSkill().getId() == 1432 || effect.getSkill().getId() == 1441 || effect.getSkill().getId() == 1457 || effect.getSkill().getId() == 1459  || effect.getSkill().getId() == 1492 || effect.getSkill().getId() == 1493
|| effect.getSkill().getId() == 1494 || effect.getSkill().getId() == 1514 || effect.getSkill().getId() == 1515 || effect.getSkill().getId() == 1520  || effect.getSkill().getId() == 1521 || effect.getSkill().getId() == 1522
|| effect.getSkill().getId() == 1532 || effect.getSkill().getId() == 1533 || effect.getSkill().getId() == 1540 || effect.getSkill().getId() == 2010  || effect.getSkill().getId() == 2011 || effect.getSkill().getId() == 2012
|| effect.getSkill().getId() == 2076 || effect.getSkill().getId() == 2165 || effect.getSkill().getId() == 2168 || effect.getSkill().getId() == 2231  || effect.getSkill().getId() == 2232 || effect.getSkill().getId() == 2248
|| effect.getSkill().getId() == 2249 || effect.getSkill().getId() == 2250 || effect.getSkill().getId() == 2251 || effect.getSkill().getId() == 2252  || effect.getSkill().getId() == 2253 

|| (effect.getSkill().isPotion() && (effect.getSkill().getId() != 2274 && effect.getSkill().getId() != 2341)) )
				continue;

			if (effect.getSkill().getId() != lastSkillId)
			{
				lastSkillId = effect.getSkill().getId();
				count--;
			}

			toSteal.add(effect);
			if (count == 0)
				break;
		}

		if (toSteal.size() == 0)
			continue;

		// stealing effects
		for (L2Effect eff : toSteal)
		{
			env = new Env();
			env.player = target;
			env.target = activeChar;
			env.skill = eff.getSkill();
			try
			{
				effect = eff.getEffectTemplate().getStolenEffect(env, eff);
				if (effect != null)
				{
					effect.scheduleEffect();
					if (effect.getShowIcon() && activeChar instanceof L2PcInstance)
					{
						SystemMessage sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
						sm.addSkillName(effect);
						activeChar.sendPacket(sm);
					}
				}
				// Finishing stolen effect
				eff.exit();
			}
			catch (RuntimeException e)
			{
				_log.log(Level.WARNING, "Cannot steal effect: " + eff + " Stealer: " + activeChar + " Stolen: " + target, e);
			}
		}

		//Possibility of a lethal strike
		Formulas.calcLethalHit(activeChar, target, skill);
	}

	if (skill.hasSelfEffects())
	{
		// Applying self-effects
		effect = activeChar.getFirstEffect(skill.getId());
		if (effect != null && effect.isSelfEffect())
		{
			//Replace old effect with new one.
			effect.exit();
		}
		skill.getEffectsSelf(activeChar);
	}
}

/**
 * 
 * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds()
 */
public L2SkillType[] getSkillIds()
{
	return SKILL_IDS;
}

}

 

doulevei apsoga ston L2Arya server mas. pliroforiaka http://L2Arya.zapto.org

 

No guide :) apla rixte to sto gameserver/scripts/handlers/skillhandlers

Posted

Ama to xreiazetai kaneis kai gia epilogue as kanei pm edw kai suntoma 8a tou to grapsw...

 

episis exw grapsei polla gia ton server ... ama mporw na help se tpt pm me... mono oti afora kwdikes omws kai server ri8miseis :)

Posted

Eyxaristw gia tin episimansi... alla

1on den me endiaferei to karma

2on den to exei post allos giati to egrapsa prin 20 meres kai einai to prwto share

3on apla grafw edw gia na ginetai suzitisi kai na enimerwsw oso mporw kosmo me analoga endiaferonta

4on pliroforiaka ( eimai 51 xronwn paizw L2 me tous 3 gious mou 7-8 xronia, kai eimai L2j dev (Tr@C3R))

5on O logos pou to egrapsa einai giati ola ta alla den leitourgoun swsta, toulaxiston opws 8a eprepe

6on an den dokimaseis kati pws mporeis na to krineis?

 

erwtima...

ti einai xeirotero na xereis kai na mi milas i na milas kai na min xereis?

Proswpika gia na kanw auto to post mallon klinw sto prwto perissotero... :)

 

Posted

7-8 χρονια;

 

Τεσπα,ειναι καλο να αρχισεις τα shares αν μπορεις με τετοιου ιδους πραγματα,αλλα τα codes αυτα καλυτερα να ειναι μεσα σε code tags ωστε να τα βλεπουμε κιολας

 

Οτι θεωρεις καλο και δεν το εχεις δει εδω μεσα ποσταρε το

 

 

(ΥΓ:Τι ακριβως προβλημα ειχε αυτο το skill;)

 

Posted

auto to skill ousiastika ston official pou paizoume ediwxe polu kosmo.

Otan to kanei cast 1as kamael ston L2j  klebei apo ton paixti 3-7 buff opoioudipote eidous.. kai kanenas L2j den einai x1.

 

To swsto exei ws exis.

Den prepei na klebei kanena prosopiko buff ta gnwsta typou 'self' pou den ginontai target

To poly 1-3 songs i dance efoson den einai self episis kai fusika kanena debuff.

Ousiastika  proteraiotita sta party buffs 40%, 25% sta target buffs, 25% sta dance kai songs kai 10% se self cast up to 81lvl chars.

Ayta den xreiazontai pass alla orio8etisi. Kati pou kanenas den ekane kai sto epilogue to eixame paratisei me filtro mono basikwn katigoriwn. px nobless, toggle, debuf kai hero.

 

SAuto pou ekana share ola pleon doulevoun opws 8a eprepe. den allazei o xronos cast alla i epilogi perasmatos tou skill enanti twn skill toy antipalou.

 

giati ola auta? paradeigma kanw enan tetoion char, se d-box trexw alt olwn twn clasewn , tous klebw ta self buff kai mpainw sto game me ola ta self buffs twn allwn. Skeftite ti ginetai otan o server exei ola ta buffs 2 wres :)

 

Kai zitw sugnwmi gia tin anastatwsi ... den 8a xanakanw share kati edw ... 8a rix kai to code gia na oloklirw8ei to post-share.

 

Posted

thanks,βαλε αυτο στο 1ο ποστ(καλυτερα ετσι,ωστε ολοι να μπορουν να το κρινουν κατευθειαν χωρις να κατεβαζουν)

επισης,απεφυγε το double post,υπαρχει το edit button

:)

Posted

nai agapite finito apo to 2003 ... einai twra o 8os xronos

Den paizame sunexeia ola ayta ta xronia... apo to 2005 exoume paixei kai wow, lottro kai prosfata afisame to Conan.

Apo to 2006 exw na grapsw kvdikes l2j kai arxisa prosfata pali gia na upostirixw ena server.

Sorry gia tin anastatwsi alla i8ela na help ligo giati blepw erwtimata edw sta post pou ta perissotera exoun kales ews entelws la8os apantiseis...

Kia den 8elw na kri8w egw i to post mou ... giati ana einai na kri8w prwtimw tin gi tis epaggelias. :)

Synepws den 8a zanaenoxlisw ...

Posted

Φίλε καταρχήν καλός όρισες στο Forum. Προσωπικά δεν είχα ακούσει κάτι για αυτό το skill συνεπώς μπράβο για την διόρθωση!

 

Σίγουρα ένας άνθρωπος με αυτήν την ηλικία και την έχει αυτή την ασχολία με αρκετά Online games όπως είπες, πιστεύω πως θα αναρωτήθηκες για την δομή και το πως λειτουργεί ένα παιχνίδι και σου δίνει το δικαίωμα να κάνεις δικό σου "server". Που θέλω να καταλήξω; Στο ότι σίγουρα η γνώση "προγραμματισμού" βοηθάει αρκετά στο να γράφει κώδικες και όσο ασχολείσαι με κάτι αποκτάς και εμπειρία, και το Forum έχει ανάγκη από νέα έμπειρα member. Αυτή ήταν η άποψη μου σε σχέση με τα Reply σου.

Posted

File an itheles n kopsis zampon t gamises sto 51 xronwn dn pisteuo pos 1s 51xronos tha egrafe greeklish 1on) ayto

2on) to code ine lathos gt xalasas t chances tou retail t skill ayto mia xara douleui mia xara klevi t skill k m t sosto pososto. t problem p exi ayto t skill stous l2j servers idika tous pvp ine t reuse time

3on) T effects kai t land rates exoune ftiaxti apo tin official l2j prin mpei freya.. thnx

Posted

Akken me to sumpa8io eisai kai asxetos kai kakoglwssos

 

1on eimai 51 programmatistis me etairia commercial and accounting software stin Ellada.

2on grafw greeklish apo to 1978 ... ama zouses

3on ama den gnwrizeis kati kalutera na masas para na milas

4on Ai! xasou mikro mirmigkaki ... :)

Posted

HellRanger to skill exei ontws problima sta l2j paketa.

To idio to l2j dev team to dior8wse polles fores teleutaia xwris pliri epituxia, giauto ton logo apofasisa na to grapsw.

Gia opoion 8elei na to xrisimopoiisei doulevei swsta kai xwris kanena bug.

Episis exw grapsei prosfata olo to hellbound apo tin arxi me ola ta stadia, ta quest kai ta instance.

Kai auto den itan oloklirwmeno kai den akolou8ouse ta swsta bimata exelixis tou paixnidiou.

Epeidi den exw orexi gia syzitiseis tupou Akken as poume den 8a xanarixw edw tipota allo, alla an 8elete kati sto opoio mporw na boi8isw kante mou pm. Exw arketo uliko apo l2 mias kai o megalos mou gios programmatizei kai autos sunexws se l2j. Kai gia na min lew perissotera an 8elete na deite merika prototupa pragmata stous l2 idiotikous servers kanete 1 account kai mpite ston server tou giou mou. Einai freya kai mpainei me diko mas launcher xwris tin paramikri ry8misi.

Episis eimai stin omada anaptuxis tis Torque T3D, einai mixani gia tin dimiourgia paixnidiwn 3d, polu kali kat'eme (etairia stin USA an endiaferetai kaneis gia anptyxi game as parei to demo tis mixanis apo www.garagegames.com).

To web-site tou L2 server einai L2Arya.zapto.org. Min krinete apo to onoma, den einai home alla host stin Gallia se 256Mbps line.

Exw oli tin kali dia8esi na boi8isw opou mporw ... alla ka8olou dia8esi gia arwstes suzitiseis kai upainigmous.

 

Ta leme en kairw :)

Posted

Akken me to sumpa8io eisai kai asxetos kai kakoglwssos

 

1on eimai 51 programmatistis me etairia commercial and accounting software stin Ellada.

2on grafw greeklish apo to 1978 ... ama zouses

3on ama den gnwrizeis kati kalutera na masas para na milas

4on Ai! xasou mikro mirmigkaki ... :)

1n filo m ok pes pos ise 51

2on kk thnx bye

3on dn t sxoliazw

4on Fail apantisi

5on Site apo tn eteria gia n mathw infos an ontws isxii

6on Dn ipa oti ime k sun certificate developer

7on Pezw official devianne k exw erthi antimetopos m kamael

Posted

Giati kale mou Akken kolises me tin Hlikia mou?

Sou eipa poso eimai kai an i8ela na dwsw ta pragmatika mou stoixeia edw se auto to forum 8a empena me to kanoniko mou onoma kai 8a diafimiza kai tin etairia.:)

 

Epi eukairias teleiwsa ton Arya PvP manager

 

ti kanei autos?

 

einai 1 npc pou metraei ta pvp points pou exeis kai se katatasei se analogo rank.

me basi to rank exeis prosbasi se analoga shops pou exei to mob

apo auta ta shop agorazeis pragmata me antitimo ta fame point sou.

p.x. pws ebala egw ta rank...

 

Arya PvP Manager  npc Dread Lord

 

All items can buy with fame points.

 

PvP RANKS:

Rank 0: 0 to 9 PvP points

( Icarus weapons )

Rank 1: 10 to 49 PvP points

( Vesper weapons, Vorpal Armors )

Rank 2: 50 to 99 PvP points

( Freya s-84 weapons, Elegia Armors)

Rank 3: 100+ PvP points

( Freya HiGrade s-84 weapons )

 

sumantiko einai oti o ka8e paixtis blepei mono ta item tou rank tou, fusika ta xamilotera rank kai fantazetai ta megalutera :)

opoios endiaferetai pm me. kai pls min arxisete ta idia ... den xerw an uparxei kati paromoio kai oute me endiaferei... auto to egrapsa egw exoloklirou x8es kai einai i prwti anafora pou kanw se site.

 

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