Hello everyone,
Given that he has lots of different projects but no concrete opinions..
I pose my request here.
Which serious Lineage2 HighFive project is the best choice?
For a server that can be custom and which can be suitable for a classic x10 server and an x1000 server for example?
L2J
Or we ideally have the source, in order to be able to add the farming systems, weapons and armor, npc...
Free or paid, it doesn't matter.
THANKS
Hello everyone,
Given that he has lots of different projects
but no concrete opinions..
I pose my request here.
Which serious Lineage2 HighFive project/emulator
is the best choice?
For a server that can be custom and
which can be suitable for a classic x10 server
and an x1000 server for example?
L2Java ideally
Or we ideally have the source,
in order to be able to add the farming systems,
weapons and armor, npc...
Free or paid, it doesn't matter.
THANKS
Question
zwyro
I use latest Epilogue Data pack
and it look like...
# ---------------------------------------------------------------------------
# Mana Drugs/Potions
# ---------------------------------------------------------------------------
# This option will enable core support for:
# Mana Drug (item ID 726), using skill ID 10000.
# Mana Potion (item ID 728), using skill ID 10001.
EnableManaPotionSupport = True
and....
<list>
<skill id="10000" levels="1" name="Mana Drug">
<set name="itemConsumeId" val="726" />
<set name="itemConsumeCount" val="1" />
<set name="buffDuration" val="15000" />
<set name="isPotion" val="true" />
<set name="magicLvl" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="skillType" val="MPHOT" />
<set name="target" val="TARGET_SELF" />
<cond msgId="113" addName="1">
<player flyMounted="False" />
</cond>
<for>
<effect count="3" name="ManaHealOverTime" time="15" val="1.5" stackOrder="1.5" stackType="mp_recover" />
</for>
</skill>
<skill id="10001" levels="1" name="Pollen">
<set name="itemConsumeId" val="728" />
<set name="itemConsumeCount" val="1" />
<set name="isPotion" val="true" />
<set name="magicLvl" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="500" />
<set name="skillType" val="MANAHEAL" />
<set name="target" val="TARGET_SELF" />
<cond msgId="113" addName="1">
<player flyMounted="False" />
</cond>
</skill>
im sure in old version of epilogue data pack i used Mana potion was work 100% or i forgot something or idk what is wrong...
9 answers to this question
Recommended Posts