Yes, I can add it.
This is my work for Costume skills. Soon will be reworked to handler.
And about bow skills its my custom work.. preventing to use bow skills if you dont have arrows 😄
https://bitbucket.org/golberg_soft/l2j_golbergsoft_classic_tales_unhold/src/main/L2J_GolbergSoft_Classic_Tales_Unhold/java/l2j/gs/gameserver/network/clientpackets/RequestMagicSkillUse.java
Proper credits should be added. 🤮
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Question
zwyro
I use latest Epilogue Data pack
and it look like...
# ---------------------------------------------------------------------------
# Mana Drugs/Potions
# ---------------------------------------------------------------------------
# This option will enable core support for:
# Mana Drug (item ID 726), using skill ID 10000.
# Mana Potion (item ID 728), using skill ID 10001.
EnableManaPotionSupport = True
and....
<list>
<skill id="10000" levels="1" name="Mana Drug">
<set name="itemConsumeId" val="726" />
<set name="itemConsumeCount" val="1" />
<set name="buffDuration" val="15000" />
<set name="isPotion" val="true" />
<set name="magicLvl" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="skillType" val="MPHOT" />
<set name="target" val="TARGET_SELF" />
<cond msgId="113" addName="1">
<player flyMounted="False" />
</cond>
<for>
<effect count="3" name="ManaHealOverTime" time="15" val="1.5" stackOrder="1.5" stackType="mp_recover" />
</for>
</skill>
<skill id="10001" levels="1" name="Pollen">
<set name="itemConsumeId" val="728" />
<set name="itemConsumeCount" val="1" />
<set name="isPotion" val="true" />
<set name="magicLvl" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="500" />
<set name="skillType" val="MANAHEAL" />
<set name="target" val="TARGET_SELF" />
<cond msgId="113" addName="1">
<player flyMounted="False" />
</cond>
</skill>
im sure in old version of epilogue data pack i used Mana potion was work 100% or i forgot something or idk what is wrong...
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