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[Help] Dodge.


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Posted

Dodge Dont Work Chronikle Interlude. Help.

 

<skill id="446" levels="1" name="Dodge">

  <set name="magicLvl" val="79"/>

  <set name="hitTime" val="500"/>

  <set name="mpConsume" val="29"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="reuseDelay" val="450000"/>

  <set name="skillType" val="BUFF"/>

  <set name="target" val="TARGET_SELF"/>

  <for>

    <effect count="1" name="Buff" time="10" val="0">

      <add order="0x40" stat="pSkillEvas" val="100"/>

    </effect>

  </for>

</skill>

4 answers to this question

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Posted

 

<skill id="446" levels="1" name="Dodge">

    <set name="mpConsume" val="29"/>

    <set name="reuseDelay" val="75000"/>

    <set name="hitTime" val="500"/>

    <set name="operateType" val="OP_ACTIVE"/>

    <set name="skillType" val="BUFF"/>

    <set name="target" val="TARGET_SELF"/>

    <for>

      <effect name="Buff" time="10" val="0">

        <add order="0x40" stat="pSkillEvas" val="100"/>

      </effect>

    </for>

  </skill>

 

Try this ..

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Posted

It's not working because u didnt add the core side... u just c/p the dp side...

Anyway go at Stats.java and add this

 

PHYSICAL_SKILL_EVASION      ("pSkillEvas"),

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Posted
Sky" post="1470562" timestamp="1289167022"]

Line?

under this one    TRANSFER_DAMAGE_PERCENT ("transDam"),

dunno about the exact line bcz i have fixed many other skills that needed core side as well...

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