Jump to content

Recommended Posts

Posted

I'm not entirely sure if this will be useful to anyone on here, so it's more for reference for myself and a few other developers, but I couldn't find any information for superpoint.bin format in english so...

 

superpoint.bin is used for preset waypoint movement via AI for some npcs, for those who don't know.

 

The format of the file is as follows

DWORD nSuperPointCount;
{
DWORD nNameLength;	// Name length without terminating null
WCHAR wcName;		// Name without terminating null
DWORD null;		// ALWAYS 0
DWORD nNodeCount;	// Total number of nodes
{
	DWORD nNodeID;	// Index of the node
	DWORD X;	// X of the node - int not float
	DWORD Y;	// Y of the node - int not float
	DWORD Z;	// Z of the node - int not float
	DWORD nDelay;	// Delay of the node
}
DWORD nConnectionType;	// 0 for can't move, 2 for can move
{
	IF nConnectionType == 2
	{
		DWORD nNode1ID;
		DWORD X;
		DWORD Y;
		DWORD Z;
		DWORD nNode2ID;
		DWORD X;
		DWORD Y;
		DWORD Z;
	}
}
}

 

Total number of connections per superpoint is ((nodes^2)-nodes).

 

The connection data is how the server knows how an npc can move between each node, for example if you create a connection type #2 between node 1 and 2, the server knows that the npc can move from node 1, to node 2, but you must also create a connection between node 2 and 1 otherwise the npc won't be able to move back to node 1 from node 2.

 

You can create connections between any node, such as node 1 and node 5, so that the npc can move directly from node 1 to node 5.

  • Like 2
  • Upvote 1
  • 4 years later...
Posted (edited)

Just wanted to say thanks for taking the time to post this information.

 

I'm planing to release a GUI SuperPoint editor soon:

http://puu.sh/jedHt/ac22a962fd.png (Incomplete!)

 

You've really helped me out!

Edited by tk422
  • 1 month later...
  • 2 years later...
  • 1 month later...
Posted (edited)
On 1/23/2018 at 5:56 PM, UnAfraid said:

Does anyone knows how did they generate that file?

Especially the connections part

the superpoint data is contained in superpointinfo.txt i researched the format to be able to generate a superpoint.bin from the leaked freya scripts so i just used that to generate the connections, but you basically just need a waypoint path and then generate a connection to be able to go from point 1 to point 2, from point 2 back to point 1, from point 2 to point 3, from point 3 back to point 2, and so on, and if you do it in a big circle then do 3<>1 also, it's probably not necessary to define connections back and forth like that but that's how some of the retail node connections were done so i just copied it

Edited by Anarchy

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • You invent yourself a life - bad for you, one of the inner core dev, fernandopm, which worked hard over aCis quests from 2011 to 2016 is argentinian. I teached him back in time to work and make proper quests. My dev team comes from 10+ countries and I'm myself french. "Racist/nationalist" card ? Not working bro.   Not sure why I should thank you to send me questions, and regarding bug reports, so far, I got none of yours in either discord, gitlab, or forums. I'm sorry if you feel "ignored", but that's more a psychanalyst you need to speak with if you put emotions towards someones' appreciation over a forum. I never ignore a bug report, and if so (like skills reports), it's because I got a bigger plan (skills refactor, in that case). In any case, I delivered cookies for the bug report/fix, even if it dated of months, with proper credits over changesets. "Victim card" ? Not really working, but ok, maybe you're "emotional".   I barely make money out of aCis, for the spent time - simply selling my services, or even coding/administrating a minecraft/L2J server would make far more money. Breaking intentionally things would be stupid. If you don't understand I'm not the only one working on that pack, I can't help you. Also, the scale of edits is sometimes extreme - AI L2OFF ? 1800 files added. How do you want everything works in a single shot ? "Exploiting noobz for money" card ? Still not working, or I'm a terrible businessman.   Meanwhile - you shadow advertise your project, L2JOne (since 2017 btw) - you should maybe start by the beginning saying you're a competitor and aCis is actually a spike in your foot. That also explains why you act like that. RusAcis got the exact same strategy, speaking bad of me, saying they got unique fixes (you speak about I break things, they break and recode things 4 times sometimes, btw), but successfully reselling latest revision with poorly executed stuff. "aCis is good, Tryskell is ok, but I solve all issues in extreme low time so I can piss over him" card ? Mmmmhhhh.   Our conversation ends here if you want, I don't force ppl to speak with me if they don't want - hopefully, people would understand I'm not the arrogant one and the one who doesn't want to talk, or even collaborate. :). I understand you got your own project and got no will to improve aCis.   NOTE : I'm extremely happy for your call of ExShowServerPrimitive with getValidGeoLocation, extremely impressive. Arrogant, no. Sarcastic ? Maybe.   Good night everyone.
    • Hi. @GX-Ext, svn does not work. is there anywhere else where we can get source code? Thank you so much.
    • new synchronized movement with neoengine obstacle correction I reported bugs to you and you completely ignored me because of my nationality. Yes, you were arrogant towards me. I sent you many questions on your forum and you didn't even thank me or say anything about it. I stopped using your updates a long time ago and focused on fixing my own aCis because you intentionally break the code. Just buy versions 401 to 409; you intentionally broke a lot of things for "IDIOTS" to buy from you. Anyway, our conversation ends here. Good luck with renaming and organizing; that probably makes you more money than fixing the basics. With this debug I created valid notes for monsters and NPCs, fixing the maxZ that you broke, and also corrected fly/water movements, making them more efficient. I only spent 2 months and I'm using Geoengine l2.j   NOTE: I'm not selling my GeoEngine, don't waste your time sending messages!
    • I'm on that same situation, but hey after almost 3600 commits it's almost playable! 😛
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock