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i think is here

# ---------------------------------------------------------------------------
# Skills & Effects
# ---------------------------------------------------------------------------
# When this is enabled it will read the "SkillDurationList" option.
# This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.
# Default: False
EnableModifySkillDuration = False
# Skill duration list
# Format: skillid,newtime;skillid2,newtime2...
# Example: 
#	This enable 1h(3600) duration for songs, the "\"indicates new line,
#	and is only set for formating purposes.
#	SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
#	269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
#	363,3600;364,3600
SkillDurationList = 

# When this is enabled it will read the "SkillReuseList" option.
EnableModifySkillReuse = False
# Format: skillid,newDelayTime;skillid,newDelayTime2 (See skillDuration for examples)
SkillReuseList = 

# Default: False
AutoLearnSkills = true

# Default: False
AutoLootHerbs = False

# Maximum number of buffs and songs/dances.
# Remember that Divine Inspiration will give players 4 additional buff slots on top of the number specified in "maxbuffamount".
# Default: 20, 12
maxbuffamount = 25
maxdanceamount = 18

# Allow players to cancel dances/songs via Alt+click on buff icon 
# Default: False 
DanceCancelBuff = False

# This option enables/disables additional MP consume for dances and songs.
# Default: True
DanceConsumeAdditionalMP = True

# This option allows a player to automatically learn Divine Inspiration.
# This is not included in AutoLearnSkills above.
# Default: False
AutoLearnDivineInspiration = true

# This is to allow a character to be canceled during bow use, skill use, or both.
# Available Options: bow, cast, all
# Default: cast
AltGameCancelByHit = cast

# If True, when effects of the same stack group are used, lesser effects will be canceled if stronger effects are used. Otherwise stacking of things like multiple levels of the same buff will be allowed.
# Default: True
CancelLesserEffect = True

# This option, if enabled, will allow magic to fail, and if disabled magic damage will always succeed with a 100% chance.
# Default: True
MagicFailures = True

# Protection from aggressive mobs after getting up from fake death.
# The value is specified in seconds.
# Default: 0
PlayerFakeDeathUpProtection = 0

# This option is to enable or disable the storage of buffs/debuffs among other effects.
# Default: True
StoreSkillCooltime = True

# This option is to enable or disable the storage of buffs/debuffs among other effects during
# a subclass change
# Deault: False
SubclassStoreSkillCooltime = False

# These are alternative rules for shields.
# If True and they block:
#	The damage is powerAtk-shieldDef,
# If False and they block:
#	The damage is powerAtk / (shieldDef + powerDef)
# Default: False
AltShieldBlocks = False

# This is the percentage for perfect shield block rate.
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
# Default: 10
AltPerfectShieldBlockRate = 10

# Allow use of Event Managers for changing occupation without any quests.
# Default: False
AllowClassMasters = False

# ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)] 
# 1st occupation change for 100.000 Adena (item id 57) 
# 2nd occupation change for 1.000.0000 Adena (item id 57) 
# 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575) 
# on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622) 
# ConfigClassMaster=1;[];[];2;[];[];3;[];[] 
# 1st, 2nd, 3rd occupation change for free, without rewards.
# ConfigClassMaster=1;[];[];2;[];[]
# Allow only first and second change.
ConfigClassMaster = 1;[];[];2;[];[];3;[];[] 

# Class Masters will allow changing to any occupation on any level inside class tree
# For example, Dwarven Fighter will be able to advance to:
# Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker.
# But Warsmith will be able to change only to Maestro. 
# Default = False
AllowEntireTree = False

# When character reach levels 20,40,76 he will receive tutorial page
# with list of the all possible variants, and can select and immediately
# change to the new occupation, or decide to choose later (on next login).
# Can be used with or without classic Class Masters.
# Default = False 
AlternateClassMaster = False

# Require life crystal needed to learn clan skills.
# Default: True
LifeCrystalNeeded = True

# Require spell book needed to learn skills.
# Default: False
SpBookNeeded = False

# Require book needed to enchant skills.
# Default: True
EnchantSkillSpBookNeeded = True

# Require spell book needed to learn Divine Inspiration.
# Default: True
DivineInspirationSpBookNeeded = True

# When enabled, the following will be true:
#	All classes can learn all skills.
#	Skills of another class costs x2 SP to learn.
#	Skills of another race costs x2 SP to learn.
#	Skills of fighters/mages costs x3 SP to learn.
# Default: False
AltGameSkillLearn = False

# Allow player to sub-class without checking for unique quest items.
# Default: False
AltSubClassWithoutQuests = False

# Allow player to add/change subclass at all village master
# Default: False
AltSubclassEverywhere = true

 

Do you know where here?

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