Jump to content

Recommended Posts

Posted

hello guys i saw many users here that sells packs but i can't decide which is the best pack..i would like to tell me your opinion about it

 

i am beetwen these  packs:

 

http://www.maxcheaters.com/forum/index.php?topic=180409.0

 

http://www.maxcheaters.com/forum/index.php?topic=180721.0

 

http://www.maxcheaters.com/forum/index.php?topic=171525.0

 

what do you think is the best??

 

if you know any better pack pls tell me

 

thanks.

Posted

does anybody knows any better pack??

Only Morian's pack is good for interlude servers . It's coded and author is trusted seller too

 

about the others pack

 

(NoName) He is a lier he can scam you untrusted..

Posted

First,you should know that the pack it was tested on a live server with more than 100 players.

And those players would have to report the problems,bugs,etc,if not it's the same as a free pack.

 

but i think too,that's the best from those 3 is the 3rd.

Posted

i can say you only , you can have good pack but l2j interlude ... = problem  :)

you need and pro dev power for your project not only good server pack ..

 

good luck i recommend to buy Morian's pack

Posted

ventica u are trusted + skilled person

huh thanks :)

 

i can say you only , you can have good pack but l2j interlude ... = problem  :)

you need and pro dev power for your project not only good server pack ..

 

good luck i recommend to buy Morian's pack

thanks

 

also i am giving free updares via svn

but if you see at my timeline(whoever want updates) by mistake i did some no sense renames

i wanted to do it at other timeline but i didnt see it :)

Guest
This topic is now closed to further replies.


  • Posts

    • ## SuperPoint Editor   SuperPoint Editor is a practical visual editor for Lineage II PTS 'SuperPoint.bin' files. It is built for people who need to inspect, fix, rebuild, and draw server routes without digging through binary data by hand.   ### What You Can Do   - Open and edit 'SuperPoint.bin' files. - Export BIN data into a readable TXT format. - Save edited data back into a valid BIN file. - Validate routes before saving. - Work with SuperPoint routes, points, directed connections, and path records in tables. - Add, duplicate, delete, and reorder points. - Create direct and reverse connections between route points. - Automatically generate connections between neighboring points. - Edit raw point coordinates: 'X', 'Y', 'Z', 'Index', and 'Delay'. - Keep route names and internal route data organized. - Use either English or Ukrainian interface language.   ### C4 Server Support   Some C4 servers have 'SuperPoint.bin', but do not have 'superpointinfo.txt' in scripts. The editor supports this case directly. When 'superpointinfo.txt' is not found near the BIN file, the editor can open the BIN in C4 mode. In this mode, 'Fstring ID' is disabled because that value belongs to 'superpointinfo.txt', not to the BIN itself. The editor will not generate or modify 'superpointinfo.txt' while working in this mode. This keeps C4 data clean and avoids creating script files that the server does not actually use.   ### superpointinfo.txt Support   For chronicles that do use 'superpointinfo.txt', the editor can load and synchronize it together with the BIN data. When saving, the editor updates route nodes and coordinates while preserving existing metadata such as: - 'npc_name' - 'move_type' - 'fstring_index' - 'social_number' - 'delay' New nodes are generated with safe default values, so existing script metadata is not accidentally wiped.   ### Geodata Tools   The editor can also open converted geodata '.dat' files and display them as a map. This makes route editing much more visual. You can: - Load geodata and inspect the terrain by layer. - Zoom and pan around the map. - Create a new SuperPoint directly from a map cell. - Draw a route by clicking on the geodata. - Drag existing points to new positions. - Automatically snap 'X/Y' to the selected geo cell. - Use the selected geodata layer to fill the point 'Z'. - See all routes on the map or focus only on the selected one. This is especially useful when building new NPC movement paths or correcting bad route coordinates.   ### Connections and Paths   SuperPoint connections are directional. A connection from point '3' to point '2' is not the same as a connection from point '2' to point '3'. The editor makes this explicit by separating: - route points, - directed connections, - and the actual path records used by each connection. For simple cases, it can create direct path records automatically. For more complex movement, you can edit the path points manually. ### Built for Safe Editing The editor includes validation before saving, so common structural problems can be caught before a broken BIN is produced. It also verifies rebuilt BIN files through the converter engine. The goal is simple: edit quickly, but do not silently damage server data.   ### Unknown Field   This small 'Unknown' field is part of the original BIN structure. Most official-looking files keep it as '0', and for regular route editing there is usually no reason to change it. The editor exposes it so nothing from the BIN is hidden or lost. If you do not know exactly what your server uses it for, keep it at '0'. Download
    • NpcGrp não salva no interlúdio e da crítico quando coloca ele no cliente, já testei ele antes.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..