Jump to content

Recommended Posts

Posted

Hello all.

I would like to present you a new PvP Server that comes in the first days of November.

 

L2 Effective is a Massive PvP Custom Server.

 

 

So let me say the features and you are free to through your ideas in order to increase performance of the gameplay.

 

featuresIcon.gif Features:

 

Exp: 1000

Sp : 1000

Adenas : 1000

Safe:7

Max:17

Normal:70

Blessed:75 (Dropable from Miniboss)

Crystal: 80 (Buyable in mid price)

Currency: Beleth's Gold Dragon,Beleth's Silver Dragon,Pure Silver,True Gold,Event Glidetting Medal

 

DynastyLeatherArmor.jpg Custom Armors:

(1st Titanium)Increases a bit Player Defense and got some resistance (S grade/A grade Armors are better from atk speed)

(2nd Dread Armor) Slightly better than S/A armors (Not much stats increases)

(3rd Effective Armors Dynasty) Increases stats in a normal Level but decreases Skill reuse time

 

weapon_dynasty_bow_i00.png Custom Weapons:

(1st Replica) Small types of weapons that are able to buy with 3 True Golds

(2nd Unique Weapons) Slightly better than S Grades

(3rd Effective Weapons Dynasty) Better than S grades but descreases the lands of debuffs about 3%

 

etc_letter_red_i00.png Custom Farm Zones:

Cave of Trials

2nd (Empty)

PvP Zone (Empty)

PvP Zone 2 (Ketra)

Adena Zone (in order to make True Golds faster, Monsters drops 150kk and they are way too easy)

 

Events:

Strider Event (will be bought soon from xAddytsu :P)

TvT (After Beta)

 

Web Site under Constuction but you can join on it : www.l2effective.com

 

hardware.gif Dedicated Server spects:

AMD Athlon 64 X2 5600+

4x 1024 MB DDRII PC667 RAM

2x 400 GB SATA HDD (Software-RAID 1)

100 MBit

Traffic:Unlimited*

 

I will announce when the server will go beta (Beta no wipe except on hard situations)

 

 

Posted

So any ideas?

Forgot to mentioned.

 

 

Giving some opportunity on Support classes to got PvP Chances.

Prophet can be played as an fighter(Zealot,Revival,Dodge,Aggelic Icon and some totems added)

Summoners(Special Designed Pet armors to have a proper chance on pvp)

Spoilers (Got Frenzy)

SwordSinger(Armor Crush,Sonic focus,Sonic Blaster)

Shilien Saint (Wind vortex,Dark Vortex)

Blade Dancer(Rage,Triple Slash Dash)

Warlords(Dash LvL1 slightly increase speed)

Posted

u better add jewels as valakas fiery , e.t.c ,make it medium - hard farm !

 

try to make a copy of pride with better features ! im sure this server will pwnz w8ing for it.

Posted

u better add jewels as valakas fiery , e.t.c ,make it medium - hard farm !

 

try to make a copy of pride with better features ! im sure this server will pwnz w8ing for it.

Im not gonna put this jewls cause i thing bosses jewls are enought for it except if i put on patch icons of valakas fiery etc on them

Posted

Im not gonna put this jewls cause i thing bosses jewls are enought for it except if i put on patch icons of valakas fiery etc on them

 

im sure will be better if u add jewels. anyway well see if u made good job or it will be another 1 day farm serv and all newbs can have full customs

and pwnz all

or a donate server !-.-

Posted

im sure will be better if u add jewels. anyway well see if u made good job or it will be another 1 day farm serv and all newbs can have full customs

and pwnz all

or a donate server !-.-

Donations are off 1st

2nd Farm wont be so easy it will be medium to hard

Posted

kk there is custom accesories or tattoos ?

Some of accesories got stands we try to find infos also for the others

We removed tatoos and also demonic/rykros armors

Posted

Smells like hetnzer spirit.

 

I like the features.

 

+1

thanks and we w8 fucking hetzner to open our beta >.> we order dedicated 2 days ago and still waiting

h8 germans :P

Guest
This topic is now closed to further replies.



  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock