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[Share] L2 File Editor 2a [C4 to Freya]


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Hello ..

 

Thank you for sharing ( I was looking a long time for it ). I only try to mod the SystemMsg-e.dat .. but the problem is .. I can`t get it to encript and save the file. I always get this message :

 

================================================

|-======= Save & Encode {05/12/2010 - 16:05:24} =======-

|  Сохранение файла: SystemMsg-e.txt

|  Создание файла: decSystemMsg-e.dat

|-  Не удалось создать файл: dec-SystemMsg-e.dat

================================================

 

Any idea what I do wrong or how can I fix it ?

Thank`s again.

The error on this, is that:

Could not create file: dec-SystemMsg-e.dat

So you are, eather trying to add something wrong or you are out of limits of the file.

 

I Can help you if you show me the file, and what you are trying to add.

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I finally got to save the file but now I get critical error every time I open L2.

 

General protection fault!

 

History: FL2GameData::LoadL2DataBin <- FL2GameData::SystemMsgFormatLoad <- FL2GameData::Load <- UGameEngine::Init <- InitEngine

 

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so is the rusian version.... its verry good tool but can you share a version with english version?..(for copile messages)...

You can use google translate...

translate.google.com

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A really small problem that this program has its when it is under a folder with foreign letters like Greek it crashes.

to solve this place it under C:\fileedit or D:\L2Fileeditor  a simple folder with no weird letters.

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rather confused here, im trying to edit my l2.ini but everytime i do after i crypt and save l2 wont start. not even the splash comes up. no errors no nothing. just wont start. after i delete the edited l2.ini and replace it with one from the autoupdater it starts up just fine.

 

anyone have any idea what im doing wrong? all im changing is the server address from l2authd.lineage2.com to a numerical ie; xxx.xxx.xxx.xxx

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I finally got to save the file but now I get critical error every time I open L2.

 

General protection fault!

 

History: FL2GameData::LoadL2DataBin <- FL2GameData::SystemMsgFormatLoad <- FL2GameData::Load <- UGameEngine::Init <- InitEngine

 

 

i got the same problem

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