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[help]EDW LIGO


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exw ena gmshop kai 8elw na diagrapsw merika eikonidia katigories dld p.x. "weapons" "armors" etsi. kai paw sto html alla ti prepei na diagrapsw?gt ama diagrapsw olh thn seira kolaei to l2 otan milaw sto gm shop

8elw na diagrapsw ta kokina

Opios borei as to kanei post kai etimo

na to code:

<html><title>GmShop</title>

<body>

<img src="L2UI_CH3.onscrmsg_pattern01_1" width=300 height=32 align=left>

<br>

<center>

<table width=230>

<tr>

<td align=center><img src="icon.armor_t95_u_i03" width=32 height=32></td>

<td align=center><img src="icon.weapon_sacredumors_i00" width=32 height=32></td>

<td align=center><img src="icon.accessary_queen_of_ice_necklace_i00" width=32 height=32></td>

</tr>

<tr><td></td></tr>

<tr>

<td align=center><button value="Armors" action="bypass -h npc_%objectId%_Chat 1" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Weapons" action="bypass -h npc_%objectId%_Chat 2" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Jewels" action="bypass -h npc_%objectId%_Chat 3" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

</tr>

<tr><td></td></tr>

<tr>

<td align=center><img src="icon.vesper_cloack_i00" width=32 height=32></td>

<td align=center><img src="BranchSys.icon.br_aga_redblue_pekingopera_i00" width=32 height=32></td>

<td align=center><img src="icon.pet_controler_i01" width=32 height=32></td>

</tr>

<tr><td></td></tr>

<tr>

<td align=center><button value="Others" action="bypass -h npc_%objectId%_Chat 12" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Agathions" action="bypass -h npc_%objectId%_multisell 10014" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Pets" action="bypass -h npc_%objectId%_multisell 10015" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

</tr>

<tr>

</tr>

<tr><td></td></tr>

<tr>

<td align=center><img src="icon.etc_spell_shot_gold_i01" width=32 height=32></td>

<td align=center><img src="icon.etc_blessed_scrl_of_ench_wp_s_i05" width=32 height=32></td>

<td align=center><img src="icon.etc_potion_gold_i00" width=32 height=32></td>

</tr>

<tr>

<td align=center><button value="Soulshots" action="bypass -h npc_%objectId%_multisell 10016" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Scrolls" action="bypass -h npc_%objectId%_multisell 10017" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Potion" action="bypass -h npc_%objectId%_multisell 10018" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

</tr>

<tr>

</tr>

<tr><td></td></tr>

<tr>

<td align=center><img src="icon.etc_wit_hena_i01" width=32 height=32></td>

<td align=center><img src="icon.etc_shining_bolt_i00" width=32 height=32></td>

<td align=center><img src="icon.etc_crystal_gold_i00" width=32 height=32></td>

</tr>

<tr><td></td></tr>

<tr>

<td align=center><button value="Dyes" action="bypass -h npc_%objectId%_multisell 10019" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Consumable" action="bypass -h npc_%objectId%_multisell 10020" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Crystal" action="bypass -h npc_%objectId%_multisell 10021" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

</tr>

<tr><td></td></tr>

<tr>

<td align=center><img src="icon.etc_Gold_Dragon_i00" width=32 height=32></td>

<td align=center><img src="icon.etc_mineral_unique_i03" width=32 height=32></td>

<td align=center><img src="icon.etc_earth_stone_i00" width=32 height=32></td>

</tr>

<tr><td></td></tr>

<tr>

<td align=center><button value="Exchange" action="bypass -h npc_%objectId%_multisell 10030" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Life Stones" action="bypass -h npc_%objectId%_multisell 10022" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Attribute" action="bypass -h npc_%objectId%_multisell 10023" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

</tr>

<tr><td></td></tr>

<tr>

<td align=center><img src="icon.etc_quest_game_reward_i00" width=32 height=32></td>

<td align=center><img src="icon.etc_raid_d_i00" width=32 height=32></td>

<td align=center><img src="BranchSys.icon.br_birthday_cake_i00" width=32 height=32></td>

</tr>

<tr><td></td></tr>

<tr>

<td align=center><button value="Misc." action="bypass -h npc_%objectId%_multisell 10040" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Clan Skills" action="bypass -h npc_%objectId%_multisell 10041" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Accessory" action="bypass -h npc_%objectId%_multisell 10051" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

</tr>

<tr><td></td></tr>

 

<tr>

<td align=center><img src="icon.etc_spell_books_element_i00" width=32 height=32></td>

<td align=center><img src="icon.weapon_voodoo_doll_i00" width=32 height=32></td>

<td align=center><img src="icon.etc_bloodpledge_point_i00" width=32 height=32></td>

</tr>

<tr><td></td></tr>

<tr>

<td align=center><button value="Forgotten" action="bypass -h npc_%objectId%_Chat 5" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Tattoos" action="bypass -h npc_%objectId%_multisell 9106" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Fortress" action="bypass -h npc_%objectId%_multisell 10052" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

</tr>

<tr><td></td></tr>

 

<tr>

<td align=center><img src="icon.etc_letter_envelope_i00" width=32 height=32></td>

<td align=center><img src="icon.etc_talisman_i02" width=32 height=32></td>

<td align=center><img src="icon.etc_ssq_scroll_i00" width=32 height=32></td>

 

</tr>

<tr><td></td></tr>

<tr>

<td align=center><button value="Quest" action="bypass -h npc_%objectId%_multisell 10053" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Talisman" action="bypass -h npc_%objectId%_multisell 10013" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Seven Signs" action="bypass -h npc_%objectId%_multisell 10057" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

</tr>

<tr><td></td></tr>

 

</table>

<br>

 

<img src="L2UI_CH3.onscrmsg_pattern01_2" width=300 height=32 align=left>

<br>

</center>

</body>

</html>

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  • 0
Posted

8elw mia teleytea allagh. na vgei kai to "misc" kai na pane ola stin seira na mhn exe keno!

Μα αν βγάλουμε και το Misc στην τελευταία σειρά θα μείνει ένα μόνο του.. Θες να το βγάλω το Misc και να αφήσω στην τελευταία σειρά μόνο ένα στο κέντρο;

  • 0
Posted

Μα αν βγάλουμε και το Misc στην τελευταία σειρά θα μείνει ένα μόνο του.. Θες να το βγάλω το Misc και να αφήσω στην τελευταία σειρά μόνο ένα στο κέντρο;

oxi pedia dn 8elw tpt allo. to eftia3a

SOLVED.... LOCK!

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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