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[help]EDW LIGO


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Posted

exw ena gmshop kai 8elw na diagrapsw merika eikonidia katigories dld p.x. "weapons" "armors" etsi. kai paw sto html alla ti prepei na diagrapsw?gt ama diagrapsw olh thn seira kolaei to l2 otan milaw sto gm shop

8elw na diagrapsw ta kokina

Opios borei as to kanei post kai etimo

na to code:

<html><title>GmShop</title>

<body>

<img src="L2UI_CH3.onscrmsg_pattern01_1" width=300 height=32 align=left>

<br>

<center>

<table width=230>

<tr>

<td align=center><img src="icon.armor_t95_u_i03" width=32 height=32></td>

<td align=center><img src="icon.weapon_sacredumors_i00" width=32 height=32></td>

<td align=center><img src="icon.accessary_queen_of_ice_necklace_i00" width=32 height=32></td>

</tr>

<tr><td></td></tr>

<tr>

<td align=center><button value="Armors" action="bypass -h npc_%objectId%_Chat 1" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Weapons" action="bypass -h npc_%objectId%_Chat 2" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Jewels" action="bypass -h npc_%objectId%_Chat 3" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

</tr>

<tr><td></td></tr>

<tr>

<td align=center><img src="icon.vesper_cloack_i00" width=32 height=32></td>

<td align=center><img src="BranchSys.icon.br_aga_redblue_pekingopera_i00" width=32 height=32></td>

<td align=center><img src="icon.pet_controler_i01" width=32 height=32></td>

</tr>

<tr><td></td></tr>

<tr>

<td align=center><button value="Others" action="bypass -h npc_%objectId%_Chat 12" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Agathions" action="bypass -h npc_%objectId%_multisell 10014" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Pets" action="bypass -h npc_%objectId%_multisell 10015" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

</tr>

<tr>

</tr>

<tr><td></td></tr>

<tr>

<td align=center><img src="icon.etc_spell_shot_gold_i01" width=32 height=32></td>

<td align=center><img src="icon.etc_blessed_scrl_of_ench_wp_s_i05" width=32 height=32></td>

<td align=center><img src="icon.etc_potion_gold_i00" width=32 height=32></td>

</tr>

<tr>

<td align=center><button value="Soulshots" action="bypass -h npc_%objectId%_multisell 10016" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Scrolls" action="bypass -h npc_%objectId%_multisell 10017" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Potion" action="bypass -h npc_%objectId%_multisell 10018" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

</tr>

<tr>

</tr>

<tr><td></td></tr>

<tr>

<td align=center><img src="icon.etc_wit_hena_i01" width=32 height=32></td>

<td align=center><img src="icon.etc_shining_bolt_i00" width=32 height=32></td>

<td align=center><img src="icon.etc_crystal_gold_i00" width=32 height=32></td>

</tr>

<tr><td></td></tr>

<tr>

<td align=center><button value="Dyes" action="bypass -h npc_%objectId%_multisell 10019" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Consumable" action="bypass -h npc_%objectId%_multisell 10020" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Crystal" action="bypass -h npc_%objectId%_multisell 10021" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

</tr>

<tr><td></td></tr>

<tr>

<td align=center><img src="icon.etc_Gold_Dragon_i00" width=32 height=32></td>

<td align=center><img src="icon.etc_mineral_unique_i03" width=32 height=32></td>

<td align=center><img src="icon.etc_earth_stone_i00" width=32 height=32></td>

</tr>

<tr><td></td></tr>

<tr>

<td align=center><button value="Exchange" action="bypass -h npc_%objectId%_multisell 10030" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Life Stones" action="bypass -h npc_%objectId%_multisell 10022" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Attribute" action="bypass -h npc_%objectId%_multisell 10023" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

</tr>

<tr><td></td></tr>

<tr>

<td align=center><img src="icon.etc_quest_game_reward_i00" width=32 height=32></td>

<td align=center><img src="icon.etc_raid_d_i00" width=32 height=32></td>

<td align=center><img src="BranchSys.icon.br_birthday_cake_i00" width=32 height=32></td>

</tr>

<tr><td></td></tr>

<tr>

<td align=center><button value="Misc." action="bypass -h npc_%objectId%_multisell 10040" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Clan Skills" action="bypass -h npc_%objectId%_multisell 10041" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Accessory" action="bypass -h npc_%objectId%_multisell 10051" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

</tr>

<tr><td></td></tr>

 

<tr>

<td align=center><img src="icon.etc_spell_books_element_i00" width=32 height=32></td>

<td align=center><img src="icon.weapon_voodoo_doll_i00" width=32 height=32></td>

<td align=center><img src="icon.etc_bloodpledge_point_i00" width=32 height=32></td>

</tr>

<tr><td></td></tr>

<tr>

<td align=center><button value="Forgotten" action="bypass -h npc_%objectId%_Chat 5" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Tattoos" action="bypass -h npc_%objectId%_multisell 9106" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Fortress" action="bypass -h npc_%objectId%_multisell 10052" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

</tr>

<tr><td></td></tr>

 

<tr>

<td align=center><img src="icon.etc_letter_envelope_i00" width=32 height=32></td>

<td align=center><img src="icon.etc_talisman_i02" width=32 height=32></td>

<td align=center><img src="icon.etc_ssq_scroll_i00" width=32 height=32></td>

 

</tr>

<tr><td></td></tr>

<tr>

<td align=center><button value="Quest" action="bypass -h npc_%objectId%_multisell 10053" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Talisman" action="bypass -h npc_%objectId%_multisell 10013" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Seven Signs" action="bypass -h npc_%objectId%_multisell 10057" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

</tr>

<tr><td></td></tr>

 

</table>

<br>

 

<img src="L2UI_CH3.onscrmsg_pattern01_2" width=300 height=32 align=left>

<br>

</center>

</body>

</html>

Recommended Posts

  • 0
Posted

Try this:

 

<html><title>GmShop</title>
<body>
<img src="L2UI_CH3.onscrmsg_pattern01_1" width=300 height=32 align=left>
<br>
<center>
<table width=230>
<tr>
<td align=center><img src="icon.armor_t95_u_i03" width=32 height=32></td>
<td align=center><img src="icon.weapon_sacredumors_i00" width=32 height=32></td>
<td align=center><img src="icon.accessary_queen_of_ice_necklace_i00" width=32 height=32></td>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><button value="Armors" action="bypass -h npc_%objectId%_Chat 1" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Weapons" action="bypass -h npc_%objectId%_Chat 2" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Jewels" action="bypass -h npc_%objectId%_Chat 3" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><img src="icon.vesper_cloack_i00" width=32 height=32></td>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><button value="Others" action="bypass -h npc_%objectId%_Chat 12" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><img src="icon.etc_spell_shot_gold_i01" width=32 height=32></td>
<td align=center><img src="icon.etc_blessed_scrl_of_ench_wp_s_i05" width=32 height=32></td>
<td align=center><img src="icon.etc_potion_gold_i00" width=32 height=32></td>
</tr>
<tr>
<td align=center><button value="Soulshots" action="bypass -h npc_%objectId%_multisell 10016" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Scrolls" action="bypass -h npc_%objectId%_multisell 10017" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Potion" action="bypass -h npc_%objectId%_multisell 10018" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><img src="icon.etc_wit_hena_i01" width=32 height=32></td>
<td align=center><img src="icon.etc_shining_bolt_i00" width=32 height=32></td>
<td align=center><img src="icon.etc_crystal_gold_i00" width=32 height=32></td>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><button value="Dyes" action="bypass -h npc_%objectId%_multisell 10019" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Consumable" action="bypass -h npc_%objectId%_multisell 10020" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Crystal" action="bypass -h npc_%objectId%_multisell 10021" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><img src="icon.etc_Gold_Dragon_i00" width=32 height=32></td>
<td align=center><img src="icon.etc_mineral_unique_i03" width=32 height=32></td>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><button value="Exchange" action="bypass -h npc_%objectId%_multisell 10030" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Life Stones" action="bypass -h npc_%objectId%_multisell 10022" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><img src="icon.etc_quest_game_reward_i00" width=32 height=32></td>
<td align=center><img src="icon.etc_raid_d_i00" width=32 height=32></td>
<td align=center><img src="BranchSys.icon.br_birthday_cake_i00" width=32 height=32></td>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><button value="Misc." action="bypass -h npc_%objectId%_multisell 10040" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Clan Skills" action="bypass -h npc_%objectId%_multisell 10041" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Accessory" action="bypass -h npc_%objectId%_multisell 10051" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
<td>
</td>
</tr>
<tr>
<td align=center><img src="icon.weapon_voodoo_doll_i00" width=32 height=32></td>
<td align=center><img src="icon.etc_bloodpledge_point_i00" width=32 height=32></td>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><button value="Tattoos" action="bypass -h npc_%objectId%_multisell 9106" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Fortress" action="bypass -h npc_%objectId%_multisell 10052" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr><td></td></tr>

<tr>
<td align=center><img src="icon.etc_letter_envelope_i00" width=32 height=32></td>
<td align=center><img src="icon.etc_talisman_i02" width=32 height=32></td>

</tr>
<tr><td></td></tr>
<tr>
<td align=center><button value="Quest" action="bypass -h npc_%objectId%_multisell 10053" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Talisman" action="bypass -h npc_%objectId%_multisell 10013" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr><td></td></tr>

</table>
<br>

<img src="L2UI_CH3.onscrmsg_pattern01_2" width=300 height=32 align=left>
<br>
</center>
</body>
</html>

  • 0
Posted

Try this:

 

<html><title>GmShop</title>
<body>
<img src="L2UI_CH3.onscrmsg_pattern01_1" width=300 height=32 align=left>
<br>
<center>
<table width=230>
<tr>
<td align=center><img src="icon.armor_t95_u_i03" width=32 height=32></td>
<td align=center><img src="icon.weapon_sacredumors_i00" width=32 height=32></td>
<td align=center><img src="icon.accessary_queen_of_ice_necklace_i00" width=32 height=32></td>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><button value="Armors" action="bypass -h npc_%objectId%_Chat 1" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Weapons" action="bypass -h npc_%objectId%_Chat 2" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Jewels" action="bypass -h npc_%objectId%_Chat 3" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><img src="icon.vesper_cloack_i00" width=32 height=32></td>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><button value="Others" action="bypass -h npc_%objectId%_Chat 12" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><img src="icon.etc_spell_shot_gold_i01" width=32 height=32></td>
<td align=center><img src="icon.etc_blessed_scrl_of_ench_wp_s_i05" width=32 height=32></td>
<td align=center><img src="icon.etc_potion_gold_i00" width=32 height=32></td>
</tr>
<tr>
<td align=center><button value="Soulshots" action="bypass -h npc_%objectId%_multisell 10016" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Scrolls" action="bypass -h npc_%objectId%_multisell 10017" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Potion" action="bypass -h npc_%objectId%_multisell 10018" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><img src="icon.etc_wit_hena_i01" width=32 height=32></td>
<td align=center><img src="icon.etc_shining_bolt_i00" width=32 height=32></td>
<td align=center><img src="icon.etc_crystal_gold_i00" width=32 height=32></td>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><button value="Dyes" action="bypass -h npc_%objectId%_multisell 10019" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Consumable" action="bypass -h npc_%objectId%_multisell 10020" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Crystal" action="bypass -h npc_%objectId%_multisell 10021" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><img src="icon.etc_Gold_Dragon_i00" width=32 height=32></td>
<td align=center><img src="icon.etc_mineral_unique_i03" width=32 height=32></td>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><button value="Exchange" action="bypass -h npc_%objectId%_multisell 10030" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Life Stones" action="bypass -h npc_%objectId%_multisell 10022" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><img src="icon.etc_quest_game_reward_i00" width=32 height=32></td>
<td align=center><img src="icon.etc_raid_d_i00" width=32 height=32></td>
<td align=center><img src="BranchSys.icon.br_birthday_cake_i00" width=32 height=32></td>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><button value="Misc." action="bypass -h npc_%objectId%_multisell 10040" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Clan Skills" action="bypass -h npc_%objectId%_multisell 10041" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Accessory" action="bypass -h npc_%objectId%_multisell 10051" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
<td>
</td>
</tr>
<tr>
<td align=center><img src="icon.weapon_voodoo_doll_i00" width=32 height=32></td>
<td align=center><img src="icon.etc_bloodpledge_point_i00" width=32 height=32></td>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><button value="Tattoos" action="bypass -h npc_%objectId%_multisell 9106" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Fortress" action="bypass -h npc_%objectId%_multisell 10052" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr><td></td></tr>

<tr>
<td align=center><img src="icon.etc_letter_envelope_i00" width=32 height=32></td>
<td align=center><img src="icon.etc_talisman_i02" width=32 height=32></td>

</tr>
<tr><td></td></tr>
<tr>
<td align=center><button value="Quest" action="bypass -h npc_%objectId%_multisell 10053" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Talisman" action="bypass -h npc_%objectId%_multisell 10013" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr><td></td></tr>

</table>
<br>

<img src="L2UI_CH3.onscrmsg_pattern01_2" width=300 height=32 align=left>
<br>
</center>
</body>
</html>

ok egine tr mono ena pragma menei.ekei p htan ta koutakia tr einai kena. pos na ta kanw katata3i??
  • 0
Posted

dn boro nase voithiso ego gt dn to exo kani :P

Γιατί κάνεις post ενώ δεν του λες κάτι πάνω σε αυτό που θέλει;;

 

<html><title>GmShop</title>

<body>

<img src="L2UI_CH3.onscrmsg_pattern01_1" width=300 height=32 align=left>

<br>

<center>

<table width=230>

<tr>

<td align=center><img src="icon.armor_t95_u_i03" width=32 height=32></td>

<td align=center><img src="icon.weapon_sacredumors_i00" width=32 height=32></td>

<td align=center><img src="icon.accessary_queen_of_ice_necklace_i00" width=32 height=32></td>

</tr>

<tr><td></td></tr>

<tr>

<td align=center><button value="Armors" action="bypass -h npc_%objectId%_Chat 1" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Weapons" action="bypass -h npc_%objectId%_Chat 2" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Jewels" action="bypass -h npc_%objectId%_Chat 3" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

</tr>

<tr><td></td></tr>

<tr>

<td align="center"></td>

<td align=center><img src="icon.vesper_cloack_i00" width=32 height=32></td>

<td align="center"></td>

</tr>

<tr><td></td></tr>

<tr>

<td align="center"></td>

<td align=center><button value="Others" action="bypass -h npc_%objectId%_Chat 12" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align="center"></td>

</tr>

<tr>

</tr>

<tr><td></td></tr>

<tr>

<td align=center><img src="icon.etc_spell_shot_gold_i01" width=32 height=32></td>

<td align=center><img src="icon.etc_blessed_scrl_of_ench_wp_s_i05" width=32 height=32></td>

<td align=center><img src="icon.etc_potion_gold_i00" width=32 height=32></td>

</tr>

<tr>

<td align=center><button value="Soulshots" action="bypass -h npc_%objectId%_multisell 10016" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Scrolls" action="bypass -h npc_%objectId%_multisell 10017" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Potion" action="bypass -h npc_%objectId%_multisell 10018" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

</tr>

<tr>

</tr>

<tr><td></td></tr>

<tr>

<td align=center><img src="icon.etc_wit_hena_i01" width=32 height=32></td>

<td align=center><img src="icon.etc_shining_bolt_i00" width=32 height=32></td>

<td align=center><img src="icon.etc_crystal_gold_i00" width=32 height=32></td>

</tr>

<tr><td></td></tr>

<tr>

<td align=center><button value="Dyes" action="bypass -h npc_%objectId%_multisell 10019" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Consumable" action="bypass -h npc_%objectId%_multisell 10020" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Crystal" action="bypass -h npc_%objectId%_multisell 10021" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

</tr>

<tr><td></td></tr>

<tr>

<td align=center><img src="icon.etc_Gold_Dragon_i00" width=32 height=32></td>

<td align="center"></td>

<td align=center><img src="icon.etc_mineral_unique_i03" width=32 height=32></td>

</tr>

<tr><td></td></tr>

<tr>

<td align=center><button value="Exchange" action="bypass -h npc_%objectId%_multisell 10030" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align="center"></td>

<td align=center><button value="Life Stones" action="bypass -h npc_%objectId%_multisell 10022" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

</tr>

<tr><td></td></tr>

<tr>

<td align=center><img src="icon.etc_quest_game_reward_i00" width=32 height=32></td>

<td align=center><img src="icon.etc_raid_d_i00" width=32 height=32></td>

<td align=center><img src="BranchSys.icon.br_birthday_cake_i00" width=32 height=32></td>

</tr>

<tr><td></td></tr>

<tr>

<td align=center><button value="Misc." action="bypass -h npc_%objectId%_multisell 10040" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Clan Skills" action="bypass -h npc_%objectId%_multisell 10041" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Accessory" action="bypass -h npc_%objectId%_multisell 10051" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

</tr>

<tr><td></td></tr>

 

<tr>

<td align=center><img src="icon.weapon_voodoo_doll_i00" width=32 height=32></td>

<td align="center"></td>

<td align=center><img src="icon.etc_bloodpledge_point_i00" width=32 height=32></td>

</tr>

<tr><td></td></tr>

<tr>

<td align=center><button value="Tattoos" action="bypass -h npc_%objectId%_multisell 9106" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align="center"></td>

<td align=center><button value="Fortress" action="bypass -h npc_%objectId%_multisell 10052" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

</tr>

<tr><td></td></tr>

 

<tr>

<td align=center><img src="icon.etc_letter_envelope_i00" width=32 height=32></td>

<td align="center"></td>

<td align=center><img src="icon.etc_talisman_i02" width=32 height=32></td>

 

</tr>

<tr><td></td></tr>

<tr>

<td align=center><button value="Quest" action="bypass -h npc_%objectId%_multisell 10053" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align="center"></td>

<td align=center><button value="Talisman" action="bypass -h npc_%objectId%_multisell 10013" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

</tr>

<tr><td></td></tr>

 

</table>

<br>

 

<img src="L2UI_CH3.onscrmsg_pattern01_2" width=300 height=32 align=left>

<br>

</center>

</body>

</html>

Δοκίμασε το δεν ξέρω αν θα έχεις πρόβλημα. Κράτα το παλιό σου back up!

Εdit: Όσο έγραφα το post απάντησε κάποιος άλλος(pokiokio). Δεν το έκανα επίτηδες. Το λέω για να μην υπάρξει πρόβλημα.

Edit 2: Αν θέλεις δοκίμασε και το δικό μου δεν είναι το ίδιο με του pokiokio.

  • 0
Posted

Γιατί κάνεις post ενώ δεν του λες κάτι πάνω σε αυτό που θέλει;;

Δοκίμασε το δεν ξέρω αν θα έχεις πρόβλημα. Κράτα το παλιό σου back up!

Εdit: Όσο έγραφα το post απάντησε κάποιος άλλος(pokiokio). Δεν το έκανα επίτηδες. Το λέω για να μην υπάρξει πρόβλημα.

Edit 2: Αν θέλεις δοκίμασε και το δικό μου δεν είναι το ίδιο με του pokiokio.

tpt
  • 0
Posted

Οκ, δοκίμασε αυτό, τα κατέταξα. Τα κάνω τυφλά βέβαια, χωρίς να βλέπω απο το παιχνίδι, αλλά πιστεύω να βγεί οκ.

 

<html><title>GmShop</title>
<body>
<img src="L2UI_CH3.onscrmsg_pattern01_1" width=300 height=32 align=left>
<br>
<center>
<table width=230>
<tr>
<td align=center><img src="icon.armor_t95_u_i03" width=32 height=32></td>
<td align=center><img src="icon.weapon_sacredumors_i00" width=32 height=32></td>
<td align=center><img src="icon.accessary_queen_of_ice_necklace_i00" width=32 height=32></td>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><button value="Armors" action="bypass -h npc_%objectId%_Chat 1" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Weapons" action="bypass -h npc_%objectId%_Chat 2" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Jewels" action="bypass -h npc_%objectId%_Chat 3" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr><td></td></tr>
<tr><td></td></tr>
<tr>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><img src="icon.etc_spell_shot_gold_i01" width=32 height=32></td>
<td align=center><img src="icon.etc_blessed_scrl_of_ench_wp_s_i05" width=32 height=32></td>
<td align=center><img src="icon.etc_potion_gold_i00" width=32 height=32></td>
</tr>
<tr>
<td align=center><button value="Soulshots" action="bypass -h npc_%objectId%_multisell 10016" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Scrolls" action="bypass -h npc_%objectId%_multisell 10017" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Potion" action="bypass -h npc_%objectId%_multisell 10018" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><img src="icon.etc_wit_hena_i01" width=32 height=32></td>
<td align=center><img src="icon.etc_shining_bolt_i00" width=32 height=32></td>
<td align=center><img src="icon.etc_crystal_gold_i00" width=32 height=32></td>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><button value="Dyes" action="bypass -h npc_%objectId%_multisell 10019" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Consumable" action="bypass -h npc_%objectId%_multisell 10020" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Crystal" action="bypass -h npc_%objectId%_multisell 10021" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><img src="icon.etc_Gold_Dragon_i00" width=32 height=32></td>
<td align=center><img src="icon.etc_mineral_unique_i03" width=32 height=32></td>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><button value="Exchange" action="bypass -h npc_%objectId%_multisell 10030" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Life Stones" action="bypass -h npc_%objectId%_multisell 10022" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><img src="icon.etc_quest_game_reward_i00" width=32 height=32></td>
<td align=center><img src="icon.etc_raid_d_i00" width=32 height=32></td>
<td align=center><img src="BranchSys.icon.br_birthday_cake_i00" width=32 height=32></td>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><button value="Misc." action="bypass -h npc_%objectId%_multisell 10040" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Clan Skills" action="bypass -h npc_%objectId%_multisell 10041" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Accessory" action="bypass -h npc_%objectId%_multisell 10051" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
<td>
</td>
</tr>
<tr>
<td align=center><img src="icon.weapon_voodoo_doll_i00" width=32 height=32></td>
<td align=center><img src="icon.etc_bloodpledge_point_i00" width=32 height=32></td>
<td align=center><img src="icon.vesper_cloack_i00" width=32 height=32></td>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><button value="Tattoos" action="bypass -h npc_%objectId%_multisell 9106" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Fortress" action="bypass -h npc_%objectId%_multisell 10052" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Others" action="bypass -h npc_%objectId%_Chat 12" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
</table>
<img src="icon.etc_letter_envelope_i00" width=32 height=32>
<img src="icon.etc_talisman_i02" width=32 height=32>
<br1>
<button value="Quest" action="bypass -h npc_%objectId%_multisell 10053" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<button value="Talisman" action="bypass -h npc_%objectId%_multisell 10013" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br>
<img src="L2UI_CH3.onscrmsg_pattern01_2" width=300 height=32 align=left>
<br>
</center>
</body>
</html>

  • 0
Posted

Τις εικόνες ή τα κουμπιά θες να βγάλεις;

Λογικά αφού θέλει να βγάλει το κουμπί θα πρέπει να βγάλει και την εικόνα!

 

Σε λίγο θα είμαι στο PC μου και θα το δοκιμάσω από εκεί και θα σου πω, αν δεν σου έχουν δώσει κάποια λύση.

  • 0
Posted

<html><title>GmShop</title>
<body>
<img src="L2UI_CH3.onscrmsg_pattern01_1" width=300 height=32 align=left>
<br>
<center>
<table width=230>
<tr>
<td align=center><img src="icon.armor_t95_u_i03" width=32 height=32></td>
<td align=center><img src="icon.weapon_sacredumors_i00" width=32 height=32></td>
<td align=center><img src="icon.accessary_queen_of_ice_necklace_i00" width=32 height=32></td>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><button value="Armors" action="bypass -h npc_%objectId%_Chat 1" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Weapons" action="bypass -h npc_%objectId%_Chat 2" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Jewels" action="bypass -h npc_%objectId%_Chat 3" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr><td></td></tr>
<tr><td></td></tr>
<tr>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><img src="icon.etc_spell_shot_gold_i01" width=32 height=32></td>
<td align=center><img src="icon.etc_blessed_scrl_of_ench_wp_s_i05" width=32 height=32></td>
<td align=center><img src="icon.etc_potion_gold_i00" width=32 height=32></td>
</tr>
<tr>
<td align=center><button value="Soulshots" action="bypass -h npc_%objectId%_multisell 10016" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Scrolls" action="bypass -h npc_%objectId%_multisell 10017" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Potion" action="bypass -h npc_%objectId%_multisell 10018" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><img src="icon.etc_wit_hena_i01" width=32 height=32></td>
<td align=center><img src="icon.etc_shining_bolt_i00" width=32 height=32></td>
<td align=center><img src="icon.etc_crystal_gold_i00" width=32 height=32></td>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><button value="Dyes" action="bypass -h npc_%objectId%_multisell 10019" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Consumable" action="bypass -h npc_%objectId%_multisell 10020" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Crystal" action="bypass -h npc_%objectId%_multisell 10021" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><img src="icon.etc_Gold_Dragon_i00" width=32 height=32></td>
<td align=center><img src="icon.etc_mineral_unique_i03" width=32 height=32></td>
<td align=center><img src="icon.etc_letter_envelope_i00" width=32 height=32">
</tr>
<tr><td></td></tr>
<tr>
<td align=center><button value="Exchange" action="bypass -h npc_%objectId%_multisell 10030" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Life Stones" action="bypass -h npc_%objectId%_multisell 10022" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Quest" action="bypass -h npc_%objectId_multisell 10053 width=85 height=26 back="L2UI_ct1.button_df" fore=L2UI_ct1.button_df"></td>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><img src="icon.etc_quest_game_reward_i00" width=32 height=32></td>
<td align=center><img src="icon.etc_raid_d_i00" width=32 height=32></td>
<td align=center><img src="BranchSys.icon.br_birthday_cake_i00" width=32 height=32></td>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><button value="Misc." action="bypass -h npc_%objectId%_multisell 10040" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Clan Skills" action="bypass -h npc_%objectId%_multisell 10041" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Accessory" action="bypass -h npc_%objectId%_multisell 10051" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
<td>
</td>
</tr>
<tr>
<td align=center><img src="icon.weapon_voodoo_doll_i00" width=32 height=32></td>
<td align=center><img src="icon.etc_bloodpledge_point_i00" width=32 height=32></td>
<td align=center><img src="icon.vesper_cloack_i00" width=32 height=32></td>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><button value="Tattoos" action="bypass -h npc_%objectId%_multisell 9106" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Fortress" action="bypass -h npc_%objectId%_multisell 10052" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td align=center><button value="Others" action="bypass -h npc_%objectId%_Chat 12" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>

<td align=center><img src="icon.etc_letter_envelope_i00" width=32 height=32></td>
</tr>
<tr><td></td></tr>
<tr>
<td align=center><button value="Quest" action="bypass -h npc_%objectId%_multisell 10053" width=85 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<br> </table>
<img src="L2UI_CH3.onscrmsg_pattern01_2" width=300 height=32 align=left>


</body>
</html>

Pare kai mia eikona .... sto peripou :)

dddddddddddg.png

 

  • 0
Posted

Φίλε όπως σου είπα είμαι στο PC μου τώρα και στο έκανα.

Έτσι θα είναι το Menu με τις εικόνες που έβαλα εγώ.(αν θες τις αλλάζεις)

as25s.jpg

 

Ορίστε ο html κώδικας(το ανέβασα έτσι για να είναι μικρότερα τα replys.)

http://www.mediafire.com/?ikrix719x6mq4di

 

  • 0
Posted

polu kalo hellranger44 mporo na po...

Ego epidi den exo eukero kanena Gracia client autin tin stigmi to ekana sto l2jdialogMaker :) kai bgike ligo parakmi

 

/sorry :)

 

 

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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