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[Help]Problima Re-use Delay Stous Archer Se C6 L2J


mpafopaido

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kalispera paidia...mias k eimai kainourios sto create enos server tha ithela tn boitheia sas...antimetwpizw ena problima edw k 4 meres k dn mporw na brw lysh...ayksanw to atk.speed genika g na dw mipws ayto htan to lathos sts archer(gnwrizontas oti tha anebei genika k se olous ts ypoloipous)xwris apotelesma omws...dld ti me 1300 atk.speed ti me 788 atk.speed exei to idio re -use delay mexri to epomeno hit...tha sas parakalousa ean kapios mporei na me boithisei as apantisei sto erwtima m...eyxaristw poly!!

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dld pes mas ligo kalitera poio einai to provlima sou !!

ayksanw to atk.speed genika g na dw mipws ayto htan to lathos sts archer(gnwrizontas oti tha anebei genika k se olous ts

ego sry alla dn mporesa na katalavw !!

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ayksanw to atk.speed(sto altsettings...)pisteywntas oti ayto tha einai to lathos...oti epeidh dn exei o archer atk.speed g'ayto dn exei kalo re-use delay...akoma k me super haste na eimai to re-use t einai kapws etsi hit.........hit.........hit.........hit........apla thelw na to kanw na exei mikroterh apostash to ena hit apo to allo...pisteyw na to ekana ligo perissotero katonohto :)

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mmmmm mporeis na to kaneis kai allios auto !!!

dineis atack speed stous archer mesa apo items ...

mesa apo skills ktl

etsi dn mporeis na to kaneis giati oloi pernoune atack speed kai xalaei

apla vazeis se ena passive tou archer +atack speed

kai se ena weapon tou p.x dragonic+shining bow

auti einai i dikia mou apopsi

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ma dn ftaei to atk.speed telika....ftaiei to re-use delay...dld oso k na t dwsw dn ginontai pio grigora ta hit....epishs to dokimasa ayto p m eipes pisteywntas oti mporei na ftaiei k ayto k omws kamia diafora....

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Τι pack χρησιμοποιεις

ξερω αυτο το προβλημα στα l2teon,οπου αντι για το att spd ρολο παιζει το reuse των skills(των physical)

 

Δηλαδη,αν εχεις renewal+champion,το reuse των arrows σου ειναι μικροτερο

αν εχεις preconf δεν διορθωνεται(δηλαδη αν δεν εκανες compile)

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Telika eixes dikio ayto einai.....to thema einai pws mporo na to beltioso oste na min xriazete ayta ta 2 song gia na exei kalo re-use delay .......

Αν εχεις access στο source φτιαχνετε(εγω δεν ξερω δυστυχως πως να στο φτιαξω)

Προσδιορισε μας τι ακριβως εχεις κατεβασει

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<skill id="101" levels="40" name="Stunning Shot" enchantLevels1="30" enchantLevels2="30" >

  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

  <table name="#ench2MpConsume"> 116 114 113 111 110 108 107 105 103 102 100 99 97 96 94 93 91 89 88 86 85 83 82 80 79 77 75 74 72 71 </table>

  <table name="#mpConsume"> 49 51 53 56 58 60 60 62 64 66 68 70 71 73 75 77 78 80 82 84 86 87 89 91 93 95 96 98 99 101 103 105 106 108 110 111 113 114 116 117 </table>

  <table name="#magicLvl"> 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>

  <table name="#power"> 344 367 391 443 471 500 530 562 595 630 666 703 742 782 823 866 910 955 1002 1050 1100 1150 1202 1255 1309 1364 1420 1476 1534 1592 1651 1710 1770 1830 1891 1951 2012 2072 2132 2192 </table>

  <table name="#ench1effectPower"> 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 68 69 70 71 72 73 74 75 76 77 78 </table>

  <table name="#ench2Power"> 2211 2231 2251 2270 2290 2310 2330 2349 2369 2389 2409 2428 2448 2468 2488 2507 2527 2547 2566 2586 2606 2626 2645 2665 2685 2705 2724 2744 2764 2784 </table>

  <set name="weaponsAllowed" val="32"/>

  <set name="mpConsume" val="#mpConsume"/>

  <set name="save" val="4"/>

  <set name="power" val="#power"/>

  <set name="magicLvl" val="#magicLvl"/>

  <set name="lvlDepend" val="1"/>

  <set name="target" val="TARGET_ONE"/>

  <set name="overHit" val="true"/>

  <set name="SSBoost" val="2.0"/>

<set name="reuseDelay" val="10000"/>

  <set name="hitTime" val="3000"/>

  <set name="coolTime" val="1000" />

  <set name="skillType" val="PDAM"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="900"/>

  <set name="effectRange" val="1400"/>

  <set name="effectType" val="STUN"/>

  <set name="effectPower" val="50"/>

  <enchant1 name="effectPower" val="#ench1effectPower"/>

  <enchant2 name="mpConsume" val="#ench2MpConsume"/>

  <enchant2 name="power" val="#ench2Power"/>

  <for>

    <effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>

    <effect count="1" name="RemoveTarget" time="1" val="0"/>

  </for>

</skill>

Δοκίμασε να αλλάξεις τον αριθμό του Reuse Delay(κόκκινα γράμματα) και πες μας ξανά. Τώρα σου έδωσα παράδειγμα ένα Sklii από Archer, εσύ θα πας στο skill που θες και θα το αλλάξεις.

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to thema einai oti dn exw problima sto re-use delay twn skill...alla sta apla hit t archer...dokimasa ayto p eipe o finito k ontws eixe dikio...eftiaxne...alla pws mporw na ton ftiaksw na baraei me re-use delay san na exei apo monos t renewal k champion??

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Δεν ειναι skill,αλλα το reuse των arrow

ενω κανονικα πρεπει να εξαρτιεται απο αττ spd εξαρτιεται απο psysical skill reuse

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Ωραία... ο τρόπος του τεμπέλη είναι να ανοίξεις το xml του draconic / shining bow

(αυτό που έχει και την ιδιότητα του focus)

Και να προσθέσεις το παρακάτω:

 

<mul order="0x30" stat="pReuse" val="0.7" />

 

Άλλαξε το 0.7 για να δεις τι σε βολεύει περισσότερο...

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Pigaine sto L2Character,bres to doattackhitbybow kai checkare tis diafores:

        private boolean doAttackHitByBow(Attack attack, L2Character target, int sAtk, int reuse)
{
	int damage1 = 0;
	boolean shld1 = false;
	boolean crit1 = false;

	// Calculate if hit is missed or not
	boolean miss1 = Formulas.getInstance().calcHitMiss(this, target);

	// Consumme arrows
	reduceArrowCount(false);

	_move = null;

	// Check if hit isn't missed
	if (!miss1)
	{
                        // Calculate if shield defense is efficient
		shld1 = Formulas.getInstance().calcShldUse(this, target);

		// Calculate if hit is critical
		crit1 = Formulas.getInstance().calcCrit(getStat().getCriticalHit(target, null));

		// Calculate physical damages
		damage1 = (int)Formulas.getInstance().calcPhysDam(this, target, null, shld1, crit1, false, attack.soulshot);
	}

	// Check if the L2Character is a L2PcInstance
	if (this instanceof L2PcInstance)
	{
		// Send a system message
		sendPacket(new SystemMessage(SystemMessageId.GETTING_READY_TO_SHOOT_AN_ARROW));

		// Send a Server->Client packet SetupGauge
		SetupGauge sg = new SetupGauge(SetupGauge.RED, sAtk+reuse);
		sendPacket(sg);
	}

	// Create a new hit task with Medium priority
	ThreadPoolManager.getInstance().scheduleAi(new HitTask(target, damage1, crit1, miss1, attack.soulshot, shld1), sAtk);

	// Calculate and set the disable delay of the bow in function of the Attack Speed
	_disableBowAttackEndTime = (sAtk+reuse)/GameTimeController.MILLIS_IN_TICK + GameTimeController.getGameTicks();

	// Add this hit to the Server-Client packet Attack
	attack.addHit(target, damage1, miss1, crit1, shld1);

	// Return true if hit isn't missed
	return !miss1;
}

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