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Posted

Use that HTML code for an ingame NPC. When you press it you will have nobless status.

 

<html>
<body>
<tr><a action="bypass -h npc_%objectId%_setnobless">Nobless Status.</a></tr><br>
</html>
</body>

Posted

I'm not sure it will work. Cause the bypass doesn't exists in the core, and the real noblesse changing is made via jython. this link will do nothing...

Posted

I have tried it and it doesnt work .. lol...  it says "Nobless Status." and when i click nothing happens.. How it works at you? .. rofl..

Posted

Anni can you send me your NPC and with scripts what you done.. because i need it .. Please...!!Thanks

  • 2 weeks later...
  • 1 month later...
Posted

its simpel to know if you can use it or not

 

if command works on yoru server whit //nobless or //setnobless the html will work when not you need to implant it whit eclipse or other programms 

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  • Posts

    • @l2naylondev Requiring a player to log in just for the sake of logging  seems exploitable. Someone could log in only to claim the reward and immediately leave, or repeatedly change their ip. So i guess  are there are additional protections in place ? such as locking the reward by account, character , and ip. It would also be useful to add a playtime requirement. For example, after logging in, the player would need to remain active for at least x playtime  before getting the reward or other parameters configurable by the xml.  I suggest improving the system before selling it. 
    • I saw a few similar systems and came up with this one to help keep players on the server. It simply grants daily items every 24 hours just for logging in. There’s also the daily mission system—which assigns different tasks each day—where if you don't complete them within that 24-hour window, you get a new set of missions the next day. Sometimes, when starting out on a low-rate server (like x3), that little bit of help comes in handy—especially if you're playing solo without a clan or friends. I know there are quests to earn adena, but imagine being able to create an item that provides minor buffs or potions—nothing that would affect base stats or unbalance the server, of course; everyone can use the system however they like. I’m not looking to argue about this, haha; if anyone is interested, feel free to reach out. I’m open to criticism, too—no worries there. I just thought I’d post it. Thanks for the advice; I’ll keep improving the system and the interface. Tomorrow—or whenever I can—I’ll upload a short video so you can get an idea of what it’s like. I simply looked at what others had done and wanted to create something different, that's all, my friend. Cheers!
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