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Ipconfig.xml


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Posted

well, i cant help you, because i need more info like :

 

- chronicle

- server pack

 

if you give me that, possible i can help you .

 

 

  • 0
Posted

well, i cant help you, because i need more info like :

 

- chronicle

- server pack

 

if you give me that, possible i can help you .

 

Yes , I have L2j sewrver pack (Freya) rev.7667

 

<?xml version="1.0" encoding="UTF-8"?>

<!-- Put old contents of ExternalHostname here, used by default -->

<gameserver address="127.0.0.1">

<!-- Localhost access -->

<define subnet="127.0.0.0/8" address="127.0.0.1" />

<!-- LAN's, put old contents of InternalHostname here -->

<define subnet="10.0.0.0/8" address="10.0.0.0" />

<define subnet="172.16.0.0/19" address="172.16.0.0" />

<define subnet="192.168.0.0/16" address="192.168.0.0" />

</gameserver>

 

(I need to know how to edit this file)

  • 0
Posted

go server.properties

 

 

 

# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname=*
GameserverPort=7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=[color=orange]WAN IP[/color]
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=[color=yellow]LAN IP[/color]
# Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks)
InternalNetworks=
# Define optional networks and router IPs
# IP (200.100.200.100) or fully qualified domain name
# (google.com) that resolves to an IP (use ping to determine if a domain resolves).
# Format: ip,net/mask;ip,net/mask,net/mask
# (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*)
# Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server
OptionalNetworks=

# Bind ip of the loginserver, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
LoginTryBeforeBan=20

# The Loginserver host and port
LoginPort=9014
LoginHost=[color=red]LAN IP[/color]

 

 

 

and login.properties and put

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=[color=teal]WAN IP[/color]

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=[color=red]LAN IP[/color]

# Bind ip of the loginserver, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
LoginTryBeforeBan=20
GMMinLevel=200

# The port on which login will listen for GameServers
LoginPort=9014
LoginHostname=*   --> i add this line here

 

 

 

 

 

 

 

#==============================#

# Option Settings #

#==============================#

 

# =================================================================

# Additional server settings, not required, can be left with defaults

# =================================================================

 

Debug = false

Assert = false

Developer = False

AcceptGeoeditorConn = False

 

# if true the server will be a test server (listed by test server clients only)

TestServer = False

 

# Setting for serverList

# Displays [] in front of server name

ServerListBrackets = False

# Displays a clock next to the server name

ServerListClock = False

# If true, the server will be set as GM only

ServerGMOnly = True [ Put false ]

 

 

 

also check this in option .propietes

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