forsas Posted October 11, 2010 Posted October 11, 2010 How fix if player karma and he use silent move guard see him and kill? :o
0 pipiou21 Posted October 11, 2010 Posted October 11, 2010 On L2AttackableAI private boolean autoAttackCondition(L2Character target) { if (target == null || !(_actor instanceof L2Attackable)) return false; L2Attackable me = (L2Attackable) _actor; // Check if the target isn't invulnerable if (target.isInvul()) { // However EffectInvincible requires to check GMs specially if (target instanceof L2PcInstance && ((L2PcInstance) target).isGM()) return false; if (target instanceof L2Summon && ((L2Summon) target).getOwner().isGM()) return false; } // Check if the target isn't a Folk or a Door if (target instanceof L2FolkInstance || target instanceof L2DoorInstance) return false; // Check if the target isn't dead, is in the Aggro range and is at the same height if (target.isAlikeDead() || !me.isInsideRadius(target, me.getAggroRange(), false, false) || Math.abs(_actor.getZ() - target.getZ()) > 300) return false; if (_selfAnalysis.cannotMoveOnLand && !target.isInsideZone(L2Character.ZONE_WATER)) return false; // Check if the target is a L2PlayableInstance if (target instanceof L2PlayableInstance) { // Check if the AI isn't a Raid Boss and the target isn't in silent move mode -- if (!(me instanceof L2RaidBossInstance) && ((L2PlayableInstance) target).isSilentMoving()) + if (!(meinstanceof L2RaidBossInstance) && !(me instanceof L2GuardInstance) && ((L2PlayableInstance)target).isSilentMoving()) return false; } Try this, Credits: parizakis ---------------------------------------- If you cant make it works i have a second opinion that makes silent move looks like it works but u are tottaly visible to npcs, it is something like is not working... but i thinK Parizakis patch will work, gl...
0 forsas Posted October 12, 2010 Author Posted October 12, 2010 This code from gracia i need interlude on interlude this doesn't work.
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forsas
How fix if player karma and he use silent move guard see him and kill? :o
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