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  • 2 weeks later...
  • 3 weeks later...
Posted

1 very simple fix :)

 

 

L2PcInstance search for " private void onDieDropItem(L2Character killer)"

 

 

 

and after that code

if(atEvent || killer == null)
            return;

++   if(isInsideZone(ZONE_TOWN) && !isInCombact())
        return;

 

 

and the stupid trick is fixed :)

 

  • 1 month later...

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