Jump to content
  • 0

Question

Posted

Paidia thelo na peirakso to skill shacle id 403 tou paladin .

Gia tin akrivia thelo na to kano na pianei poio sixna .

Mporeite na mou peite poia timi na alakso apo to parakato kodika ?

 

<skill id="403" levels="10" name="Shackle" enchantGroup1="1" enchantGroup2="1">

<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

<table name="#ench2Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 150 </table>

<table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table>

<table name="#mpConsume"> 25 27 28 29 30 31 32 33 34 34 </table>

<set name="castRange" val="600"/>

<set name="effectRange" val="1100"/>

<set name="hitTime" val="2000"/>

<set name="isDebuff" val="true"/>

<set name="lvlDepend" val="2"/>

<set name="magicLvl" val="#magicLvl"/>

<set name="mpConsume" val="#mpConsume"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="power" val="80"/>

<!-- Base Land Rate -->

<set name="reuseDelay" val="12000"/>

<set name="saveVs" val="WIT"/>

<set name="skillType" val="ROOT"/>

<set name="target" val="TARGET_ONE"/>

<enchant1 name="magicLvl" val="#enchantMagicLvl"/>

<enchant2 name="magicLvl" val="#enchantMagicLvl"/>

<enchant2 name="power" val="#ench2Power"/>

<for>

<effect name="Root" time="10" val="0" stackOrder="1" stackType="Root"/>

</for>

 

euxaristo

8 answers to this question

Recommended Posts

  • 0
Posted

Gamoto to stun einai poli periploko .

 

Voithiste mia kai gia to stun shot plz

 

<skill id="101" levels="40" name="Stunning Shot" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">

<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

<table name="#enchpmDef"> 0.99 0.98 0.98 0.97 0.97 0.95 0.94 0.93 0.93 0.92 0.91 0.9 0.9 0.88 0.87 0.86 0.86 0.85 0.84 0.81 0.8 0.8 0.79 0.78 0.78 0.77 0.76 0.74 0.73 0.72 </table>

<table name="#ench2mpConsume"> 107 106 104 103 101 100 98 97 96 94 93 91 90 88 87 85 84 83 81 80 78 77 75 74 73 71 70 68 67 65 </table>

<table name="#mpConsume"> 46 48 49 52 54 56 56 58 59 61 63 65 66 68 70 72 72 74 76 78 80 81 83 85 87 88 89 91 92 94 96 97 99 100 102 103 105 106 108 109 </table>

<table name="#magicLvl"> 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>

<table name="#power"> 344 367 391 443 471 500 530 562 595 630 666 703 742 782 823 866 910 955 1002 1050 1100 1150 1202 1255 1309 1364 1420 1476 1534 1592 1651 1710 1770 1830 1891 1951 2012 2072 2132 2192 </table>

<table name="#ench1effectPower"> 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 68 69 70 71 72 73 74 75 76 77 78 </table>

<table name="#ench2Power"> 2211 2231 2251 2270 2290 2310 2330 2349 2369 2389 2409 2428 2448 2468 2488 2507 2527 2547 2566 2586 2606 2626 2645 2665 2685 2705 2724 2744 2764 2784 </table>

<set name="weaponsAllowed" val="32" /> <!-- Bow -->

<set name="mpConsume" val="#mpConsume" />

<set name="power" val="#power" />

<set name="magicLvl" val="#magicLvl" />

<set name="lvlDepend" val="1" />

<set name="target" val="TARGET_ONE" />

<set name="overHit" val="true" />

<set name="SSBoost" val="2.0" />

<set name="reuseDelay" val="12000" />

<set name="hitTime" val="3000" />

<set name="coolTime" val="1000" />

<set name="saveVs" val="CON" />

<set name="skillType" val="PDAM" />

<set name="operateType" val="OP_ACTIVE" />

<set name="castRange" val="900" />

<set name="isDebuff" val="true" />

<set name="effectRange" val="1400" />

<enchant1 name="magicLvl" val="#enchantMagicLvl" />

<enchant2 name="magicLvl" val="#enchantMagicLvl" />

<enchant2 name="mpConsume" val="#ench2mpConsume" />

<enchant2 name="power" val="#ench2Power" />

<enchant3 name="magicLvl" val="#enchantMagicLvl" />

<enchant4 name="magicLvl" val="#enchantMagicLvl" />

<for>

<effect name="Stun" time="9" val="0" effectPower="50" effectType="STUN" stackOrder="1" stackType="Stun" />

<effect name="RemoveTarget" noicon="1" val="0" effectPower="50" effectType="DEBUFF" />

</for>

<enchant1for>

<effect name="Stun" time="9" val="0" effectPower="#ench1effectPower" effectType="STUN" stackOrder="1" stackType="Stun" />

<effect name="RemoveTarget" noicon="1" val="0" effectPower="50" effectType="DEBUFF" />

</enchant1for>

<enchant3for>

<effect name="Stun" time="9" val="0" effectPower="50" effectType="STUN" stackOrder="1" stackType="Stun">

<mul order="0x30" stat="pDef" val="#enchpmDef" />

</effect>

<effect name="RemoveTarget" noicon="1" val="0" effectPower="50" effectType="DEBUFF" />

</enchant3for>

<enchant4for>

<effect name="Stun" time="9" val="0" effectPower="50" effectType="STUN" stackOrder="1" stackType="Stun">

<mul order="0x30" stat="mDef" val="#enchpmDef" />

</effect>

<effect name="RemoveTarget" noicon="1" val="0" effectPower="50" effectType="DEBUFF" />

</enchant4for>

</skill>

  • 0
Posted

Gamoto to stun einai poli periploko .

 

Voithiste mia kai gia to stun shot plz

 

<skill id="101" levels="40" name="Stunning Shot" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">

<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

<table name="#enchpmDef"> 0.99 0.98 0.98 0.97 0.97 0.95 0.94 0.93 0.93 0.92 0.91 0.9 0.9 0.88 0.87 0.86 0.86 0.85 0.84 0.81 0.8 0.8 0.79 0.78 0.78 0.77 0.76 0.74 0.73 0.72 </table>

<table name="#ench2mpConsume"> 107 106 104 103 101 100 98 97 96 94 93 91 90 88 87 85 84 83 81 80 78 77 75 74 73 71 70 68 67 65 </table>

<table name="#mpConsume"> 46 48 49 52 54 56 56 58 59 61 63 65 66 68 70 72 72 74 76 78 80 81 83 85 87 88 89 91 92 94 96 97 99 100 102 103 105 106 108 109 </table>

<table name="#magicLvl"> 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>

<table name="#power"> 344 367 391 443 471 500 530 562 595 630 666 703 742 782 823 866 910 955 1002 1050 1100 1150 1202 1255 1309 1364 1420 1476 1534 1592 1651 1710 1770 1830 1891 1951 2012 2072 2132 2192 </table>

<table name="#ench1effectPower"> 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 68 69 70 71 72 73 74 75 76 77 78 </table>

<table name="#ench2Power"> 2211 2231 2251 2270 2290 2310 2330 2349 2369 2389 2409 2428 2448 2468 2488 2507 2527 2547 2566 2586 2606 2626 2645 2665 2685 2705 2724 2744 2764 2784 </table>

<set name="weaponsAllowed" val="32" /> <!-- Bow -->

<set name="mpConsume" val="#mpConsume" />

<set name="power" val="#power" />

<set name="magicLvl" val="#magicLvl" />

<set name="lvlDepend" val="1" />

<set name="target" val="TARGET_ONE" />

<set name="overHit" val="true" />

<set name="SSBoost" val="2.0" />

<set name="reuseDelay" val="12000" />

<set name="hitTime" val="3000" />

<set name="coolTime" val="1000" />

<set name="saveVs" val="CON" />

<set name="skillType" val="PDAM" />

<set name="operateType" val="OP_ACTIVE" />

<set name="castRange" val="900" />

<set name="isDebuff" val="true" />

<set name="effectRange" val="1400" />

<enchant1 name="magicLvl" val="#enchantMagicLvl" />

<enchant2 name="magicLvl" val="#enchantMagicLvl" />

<enchant2 name="mpConsume" val="#ench2mpConsume" />

<enchant2 name="power" val="#ench2Power" />

<enchant3 name="magicLvl" val="#enchantMagicLvl" />

<enchant4 name="magicLvl" val="#enchantMagicLvl" />

<for>

<effect name="Stun" time="9" val="0" effectPower="50" effectType="STUN" stackOrder="1" stackType="Stun" />

<effect name="RemoveTarget" noicon="1" val="0" effectPower="50" effectType="DEBUFF" />

</for>

<enchant1for>

<effect name="Stun" time="9" val="0" effectPower="#ench1effectPower" effectType="STUN" stackOrder="1" stackType="Stun" />

<effect name="RemoveTarget" noicon="1" val="0" effectPower="50" effectType="DEBUFF" />

</enchant1for>

<enchant3for>

<effect name="Stun" time="9" val="0" effectPower="50" effectType="STUN" stackOrder="1" stackType="Stun">

<mul order="0x30" stat="pDef" val="#enchpmDef" />

</effect>

<effect name="RemoveTarget" noicon="1" val="0" effectPower="50" effectType="DEBUFF" />

</enchant3for>

<enchant4for>

<effect name="Stun" time="9" val="0" effectPower="50" effectType="STUN" stackOrder="1" stackType="Stun">

<mul order="0x30" stat="mDef" val="#enchpmDef" />

</effect>

<effect name="RemoveTarget" noicon="1" val="0" effectPower="50" effectType="DEBUFF" />

</enchant4for>

</skill>

opou vlepis effectpower=50 kanta 80-90
  • 0
Posted

<skill id="101" levels="40" name="Stunning Shot" enchantLevels1="30" enchantLevels2="30" >

  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

  <table name="#ench2MpConsume"> 116 114 113 111 110 108 107 105 103 102 100 99 97 96 94 93 91 89 88 86 85 83 82 80 79 77 75 74 72 71 </table>

  <table name="#mpConsume"> 49 51 53 56 58 60 60 62 64 66 68 70 71 73 75 77 78 80 82 84 86 87 89 91 93 95 96 98 99 101 103 105 106 108 110 111 113 114 116 117 </table>

  <table name="#magicLvl"> 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>

  <table name="#power"> 344 367 391 443 471 500 530 562 595 630 666 703 742 782 823 866 910 955 1002 1050 1100 1150 1202 1255 1309 1364 1420 1476 1534 1592 1651 1710 1770 1830 1891 1951 2012 2072 2132 2192 </table>

  <table name="#ench1effectPower"> 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 68 69 70 71 72 73 74 75 76 77 78 </table>

  <table name="#ench2Power"> 2211 2231 2251 2270 2290 2310 2330 2349 2369 2389 2409 2428 2448 2468 2488 2507 2527 2547 2566 2586 2606 2626 2645 2665 2685 2705 2724 2744 2764 2784 </table>

  <set name="weaponsAllowed" val="32"/>

  <set name="mpConsume" val="#mpConsume"/>

  <set name="save" val="4"/>

  <set name="power" val="#power"/>

  <set name="magicLvl" val="#magicLvl"/>

  <set name="lvlDepend" val="1"/>

  <set name="target" val="TARGET_ONE"/>

  <set name="overHit" val="true"/>

  <set name="SSBoost" val="2.0"/>

  <set name="reuseDelay" val="20000"/>

  <set name="hitTime" val="5000"/>

  <set name="coolTime" val="1000" />

  <set name="skillType" val="PDAM"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="900"/>

  <set name="effectRange" val="1400"/>

  <set name="effectType" val="STUN"/>

  <set name="effectPower" val="70"/>

  <enchant1 name="effectPower" val="#ench1effectPower"/>

  <enchant2 name="mpConsume" val="#ench2MpConsume"/>

  <enchant2 name="power" val="#ench2Power"/>

  <for>

    <effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>

    <effect count="1" name="RemoveTarget" time="1" val="0"/>

  </for>

</skill>

 

etsi nomizw pos einai swsto!

Guest
This topic is now closed to further replies.


  • Posts

    • L2 Kings    Stage 1 – The Awakening Dynasty and Moirai Level Cap: 83 Gear: Dynasty -Moirai & Weapons (Shop for Adena + Drop from mobs/instances ) Masterwork System: Available (Neolithics S required with neolithics u can do armor parts foundation aswell) Class Cloaks: Level 1 - Masterwork sets such us moirai/dynasty stats are boosted also vesper(stage 2) Olf T-Shirt: +6 (fails don’t reset) safe is +2 Dolls: Level 1 Belts: Low & Medium Enchant: Safe +3 / Max +8 / Attribution Easy in Moirai-Dynasty . Main Zones: Varka Outpost: Easy farm, Adena, EXP for new players = > 80- 100kk hour Dragon Valley: Main farm zone — , 100–120kk/hour Weapon Weakness System active (all classes can farm efficiently) Archers get vampiric auto-hits vs mobs Dragon Valley Center: Main Party Zone — boosted drops (Blessed enchants, Neolithics chance) => farm like 150-200kk per hour. Dragon Valley North: Spoil Zone (Asofe + crafting materials for MW) Primeval Isle: Safe autofarm zone (low adena for casual players) ==> 50kk per hour Forge of the Gods & Imperial Tomb: Available from Stage 1 (lower Adena reward in compare with Dragon Valley) Hellbound also avaliable from stage 1 In few words all zones opened but MAIN farm zone with boosted adena and drops is Dragon valley also has more mobs Instances: Zaken (24h Reuse) → Instead of Vespers drop Moirai , 100% chance to drop 1 of 9 dolls lvl 1, Zaken 7-Day Jewelry Raid Bosses (7 RBs): Drop Moirai Parts + Neolithic S grade instead of Vespers parts that has 7 Rb Quest give Icarus Weapons Special Feature 7rb bosses level up soul crystals aswell. Closed Areas : Monaster of SIlence, LOA, ( It wont have mobs) / Mahum Quest/Lizardmen off) Grand Epics: Unlocked on Day 4 of Stage 1 → Antharas, Valakas, Baium, AQ, etc ================================================================================= Stage 2 – Rise of Vespers Level Cap: 85 Gear: Moirai Armors (Adena GM SHOP / Craft/ Drop) Weapons: Icarus Cloaks: Level 2 Olf: +8 Dolls: Level 2 Belts: High & Top Enchant: Safe +3 / Max +8 Masterwork can be with Neolithics S84 aswell but higher so craft will be usefull aswell. 7 Raid Boss Quest Updated: Now works retail give vesper weapons 7rb Bosses Drops : Vespers Instances: Zaken : Drops to retail vespers + the dolls and the extra items that we added on stage 1 New Freya Instance: Added — drops vespers and instead of mid s84 weapons will drop vespers . Extra drops Blessed Bottle of Freya - drops 100% chance 1 of 9 dolls. Farm Areas Dragon Valley remains main farm New Zone : Lair of Antharas (mobs nerfed and added drop Noble stone so solo players can farm too) New Party Zone : LOA Circle   ============================================================================   Stage 3 – The Vorpal ERA Gear: Vorpal Unclock Cloaks: Level 3 Olf: +10 (max cap) Dolls: Level 3 Enchant: Safe +3 / Max +12 Farm Zones : Dragon Valley Center Scorpions becomes a normal solo zone (no longer party zone) Drops:   LOA & Knorik → Mid Weapons avaliable in drop New Party Zone Kariks Instances: Easy Freya Drops Mid Weapons Frintezza Release =================================================================================     Stage 4 – Elegia Era (Final Stage) Elegia Unlock Gear: Elegia Weapons: Elegia TOP s84 ( farmed via H-Freya/ Drops ) Cloaks: Level 5 Dolls: Level 3 (final bonuses) Enchant: Safe +6 / Max +16 Instances: Hard Freya → Drops Elegia Weapons + => The Instance will drop 2-3 parts for sure and also will be able to Join with 7 people . Party Zone will have also drop chances for elegia armor parts and weapons but small   Events (Hourly): Win: 50 Event Medals + 3 GCM + morewards Lose: 25 Medals + 1 GCM + more rewards Tie: 30 Medals + 2 GCM + more rewards   ================================================================================ Epic Fragments Currency Participating in Daily Bosses mass rewarding all players Participating in Instances (zaken freya frintezza etc) all players get reward ================================================================================ Adena - Main server currency (all items in gm shop require adena ) Event Medals (Festival Adena) - Event shop currency Donation coins you can buy with them dressme,cosmetics and premium account Epic Fragments you can buy with them fake epic jewels Olympiad Tokens you can buy many items from olympiad shop (Hero Coin even items that are on next stages) Olympiad Win = 1000 Tokens / Lose = 500 Tokens ================================================================================= Offline Autofarm Allows limited Offline farming requires offline autofarm ticket that you get by voting etc ================================================================================= Grand Epics have Specific Custom NPC that can spawn Epics EU/LATIN TIME ZONE ================================================================================= First Olympiad Day 19 December First Heroes 22 December ( 21 December Last day of 1st Period) After that olympiad will be weekly. ================================================================================= Item price and economy Since adena is main coin of server and NOT donation coins we will always add new items in gm shop with adena in order to burn the adena of server and not be inflation . =================================================================================        
    • Hello, I'd like to change a title color for custom npc.  I created custom NPC, cloned existing. I put unique id for it in npcname-e, npcgrp and database. I have "0" to serverSideName in db, so that it would use npcname-e, but instead it has "NoNameNPC"and no title color change.
    • Trusted Guy 100% ,  I asked him for some work and he did it right away.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock