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Hello.
This code works well. It removes buff with double click, but If you preffer remove buff with ALT + mouse click, place this code in AbnormalStatusWnd.uc
function OnLButtonDown(WindowHandle a_WindowHandle, int X, int Y)
{
local Rect windowBounds;
local int targetRow;
local int targetCol;
local StatusIconInfo info;
local SkillInfo skillInfo;
if (IsKeyDown(IK_alt) == false)
return;
// Find window position
windowBounds = Me.GetRect();
// Process clicks outside of window frame only
if (X > (windowBounds.nX + NSTATUSICON_FRAMESIZE))
{
// Calc row and col of targeted icon
targetRow = (Y - windowBounds.nY) / NSTATUSICON_SIZE;
targetCol = (X - windowBounds.nX - NSTATUSICON_FRAMESIZE) / NSTATUSICON_SIZE;
// Store status info of targeted icon
StatusIcon.GetItem(targetRow, targetCol, info);
// Store actual skill info and make sure it is exists
if (GetSkillInfo(info.ClassID, info.Level, skillInfo))
{
// Request server to stop skill effect
// Usage: _dispel:<int:skill_id>,<int :skill_level>
// Example: _dispel:313,8
RequestBypassToServer ( "_dispel:" $ string ( skillInfo. SkillID ) $ "," $ string ( skillInfo. SkillLevel ) ) ) ;
}
}
}
Question
CrazyVik
8elo ena help
den 3erw ti prepi na kanw se auto i eikona eine apo katw:
:-\ pandos euxaristo apo tora!!!
PROBLEM Den proxoraei sto epomeno dhma!!!!!
KAI GRAFI AUTO! :'( :'( ???
Initializing FortManager
Exception in thread "main" java.lang.ExceptionInInitializerError
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.l2jserver.gameserver.model.L2Spawn.<init>(L2Spawn.java:176)
at com.l2jserver.gameserver.datatables.SpawnTable.fillSpawnTable(SpawnTa
ble.java:105)
at com.l2jserver.gameserver.datatables.SpawnTable.<init>(SpawnTable.java
:57)
at com.l2jserver.gameserver.datatables.SpawnTable.<init>(SpawnTable.java
:39)
at com.l2jserver.gameserver.datatables.SpawnTable$SingletonHolder.<clini
t>(SpawnTable.java:396)
at com.l2jserver.gameserver.datatables.SpawnTable.getInstance(SpawnTable
.java:51)
at com.l2jserver.gameserver.model.entity.Fort.initNpcs(Fort.java:1186)
at com.l2jserver.gameserver.model.entity.Fort.<init>(Fort.java:256)
at com.l2jserver.gameserver.instancemanager.FortManager.loadInstances(Fo
rtManager.java:177)
at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:266)
at com.l2jserver.gameserver.GameServer.main(GameServer.java:498)
Caused by: java.lang.NullPointerException
at com.l2jserver.gameserver.model.actor.instance.L2OlympiadManagerInstan
ce.<clinit>(L2OlympiadManagerInstance.java:48)
... 13 more
2 answers to this question
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