Jump to content

Recommended Posts

Posted

Dude i cant make the pictures work..

My lineage is Installed at e:/lineage 2/game

I tried putting the program on the folder with icon.utx and stuff [systextures], and i still cant see images.

What can i do?

Posted

One...Question "ofc thnx for share"

Is there any way... to make a...

Agroo-Damage-healing Window like that? or like Command channel's window for PTS?

or even command channels?

PS: i really want to know... i paying... for that.

but just wana know if it can be made...

  • 2 months later...
Posted

one suggestion for now:

is hard to finde a icon so i suggest a combobox with a seach on it... to see better go to office 2010 and checkthe font combobox

 

i don't know what program u use to compile this tool but here is how i did this thing in vb 2010

ComboFonts.Sorted = True
Dim straCollection() As String
   For Each family In FontFamily.Families
            If family.IsStyleAvailable(FontStyle.Strikeout) = True Then
                ReDim Preserve straCollection(x)
                straCollection(x) = family.Name
                x += 1
            End If
        Next family
ComboFonts.Items.AddRange(straCollection)
ComboFonts.AutoCompleteMode = AutoCompleteMode.SuggestAppend
ComboFonts.AutoCompleteSource = AutoCompleteSource.CustomSource
ComboFonts.AutoCompleteCustomSource.AddRange(straCollection)

 

ComboFonts  its the combobox i use for fonts

 

 

AND A BIG THX FOR THIS TOOL  GOOD WORK!!!

 

Posted

Ty all. App is now called L2j Dev Tools and is not npc/community html's editor only ;) Some features will not be on without donation (sry - hard life and any additional penny counts). Its being tested now by some ppl. When tests and fixing end, will be released to public. That should happen in around 2 months. So if u'd like some feature to be added, feel free to post request here.

  • 4 months later...
Posted

Hi.

--

After long time, new L2J Dialog Maker - released today.

Changes:

+ total ide remakeing (each doc in 1 editor is not working as good as I expected, so slowly reworking it to support many docs opened in 1 editor...)

+ many fixes. I would say I finally finished fixing UTF-8 support, but just today it had problem saving utf8 doc (dunno why yet, since problem appeared only once so far...)

+ image gallery a little reworked. should work faster + i've put npc "chat window" as pictures preview background, so now you see more or less how will it look in chat window, while still browsing through image gallery

+ fixed beta-6 annoying bug, that caused editor to loose focus sometimes, while editing html in it

+ added todo manager (you may add todo items to all documents; todo lines are coloured accordingly to todo priority; todo data are stored in file, located in the same folder as your .html document, but hidden and having "your_filename.todo" name)

+ changed left side navigation / tools panel to be shrinked to minimum by default (since its not used now anyway...)

+ fixed paste/copy/delete functions that after using them, didnt caused preview to refresh automatically

+ fixed synedit lib issue that caused app to hung up when maximizing window in huge desktop resolution (eg 1920x1200) while having large html opened and word wrap turned on...

+ fixed synedit lib issue with showing actual position in file, while scrolling through, as a "hint box" (disabled completely - crashes application)

+ fixed synedit lib issue causing corruption in editor box, when enabled extra line spacing

+ added support for bookmarks (ctrl+alt+0..9 to mark line, ctrl+0..9 then, to go to bookmarks)

+ and more changes, not visible yet, like skill editor, npc editor, database connectivity...

---

Hope you'll like it. Donations are welcomed, and will make me want to work on this tool more often and harder ;)

 

Screen:

beta7.th.jpg

 

Beta-6 version download (full): http://get.angakaran.cc/l2jtools/l2jdlgmk_1.011b6.445.zip

 

Beta-7 only updated .exe (overwrite one from first archive with this one):  http://get.angakaran.cc/l2jtools/l2dlgmk32_1.011-7b519.zip

 

Virus virus :(((

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock