necroxaxa Posted September 27, 2010 Posted September 27, 2010 pedia i geodata einai otan tin valw On i ta skill ton players den pernane mesa apo tixous,ebodia?? # GeoData options: # 0 = GeoData and PathFinding OFF (default) # 1 = GeoData used to check Line Of Sight (LOS) targetting and # L2Playable movement. You need to download files for data/geodata folder. # Monsters can pass walls but not aggro through them. # 2 = Full GeoData enabled, CURRENTLY FOR TESTING ONLY. Includes PathFinding # (requires also /data/pathnode files) and all character moves go # through geodata checks (if a mob passes a wall, pathing is wrong). GeoData = 0
0 Justice Posted September 27, 2010 Posted September 27, 2010 Δεν κατάλαβα τι θές να πείς εξηγησέ το καλύτερα. Πάντως τώρα η geodata είναι off(με τις ρυθμίσεις που έχεις).
0 FighterBoss Posted September 27, 2010 Posted September 27, 2010 Δεν κατάλαβα τι θές να πείς εξηγησέ το καλύτερα.
0 Vegas Posted September 27, 2010 Posted September 27, 2010 Vale # GeoData options: # 0 = GeoData and PathFinding OFF (default) # 1 = GeoData used to check Line Of Sight (LOS) targetting and # L2Playable movement. You need to download files for data/geodata folder. # Monsters can pass walls but not aggro through them. # 2 = Full GeoData enabled, CURRENTLY FOR TESTING ONLY. Includes PathFinding # (requires also /data/pathnode files) and all character moves go # through geodata checks (if a mob passes a wall, pathing is wrong). GeoData = 2 Geodata Plirofories: (blockarei ta skill na pernane mesa apo tixous Leei Cannot See The Target!) Pistevw Pos Se Kalipsa!
0 LioNtaraki Posted September 28, 2010 Posted September 28, 2010 ne to geodata den afini na pernane apo tixous i na iparxi keno ss simia
Question
necroxaxa
pedia i geodata einai otan tin valw On i ta skill ton players den pernane mesa apo tixous,ebodia??
# GeoData options:
# 0 = GeoData and PathFinding OFF (default)
# 1 = GeoData used to check Line Of Sight (LOS) targetting and
# L2Playable movement. You need to download files for data/geodata folder.
# Monsters can pass walls but not aggro through them.
# 2 = Full GeoData enabled, CURRENTLY FOR TESTING ONLY. Includes PathFinding
# (requires also /data/pathnode files) and all character moves go
# through geodata checks (if a mob passes a wall, pathing is wrong).
GeoData = 0
5 answers to this question
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