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Posted

                                       Little Big Planet 2

 

 

#platformforgames

A Platform Game. A Platform for Games.

 

A powerful new set of tools awaits you, tools that vastly widen the scope of possibility, and that hand you the power to create WHOLE GAMES.

 

Through a familiar but revamped Popit, you can bring your characters to life, compose your own music, direct cinematic masterpieces, wire controllers directly in to your contraptions, connect easy to use switches, microchips and circuit boards to build epic bosses, vehicles, machines, and puzzles.

 

Make your wildest dreams come true, yes, even that one.

 

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#story

 

Bring your little Sackperson on a brand-spanking-new adventure, wrought with mild, and possibly even pant-wetting peril, and spanning an entire cosmos of tomfoolery...

 

   Happy that no more demands are being made to him after his successful adventure to return sharing to LittleBigPlanet, it’s all going swimmingly for Sackboy... That is, until a some kind of inter-dimensional, hyper-spatial, 1800 watt Vacuum Cleaner appears in the skies, causing quite the ruckus and sucking Sackboy up into its musty bowels. All jolly sinister and most inconvenient.

   Happily, a jolly nice fellow named Larry Da Vinci intervenes and rescues him from what has come to be known as The Sucker. Da Vinci, it turns out, is in charge of “The Alliance”, a semi-secret, semi-organised group devoted to fighting The Sucker before it destroys the whole Cosmos.

 

You’re about to get recruited, I’ll bet my teeth! A grand adventure is afoot, with a butt-load of new themes, toys, enemies and all manner of shenanigans.

 

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#share

 

With two million creations out there, and millions more to come, it’s important that you’re able to find the experience you’re looking for. We’ve expanded Share to enhance your ability to discover exactly what you want to find.

 

We’ve given the searching system a total overhaul, and we’ve added Activity Streams so you can follow your friends and hearted creators to see what they’e getting up to, helping you unearth all the top notch playable nuggets that are popping into existence all around you.

 

A new web portal will give every single LBP creation its own home on the web, with a page for every creator and every level. Browse creations online to find fab levels, add them to your queue to play later on, check photos, comments, leader-boards, create and share playlists, and easily promote your levels and games wherever you might hang out online.

 

I smell a revolution.

 

With our new toolset in your little burlap hands, you’ll have all the ingredients of a great game laid out before you, waiting for you to stew them up into something nutritious.

 

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Add life to your levels by dropping in a couple of Sackbots, then tweak ‘em to fit your purpose: style, shape, resize and dress them up nice, and then bring them to life with digital puppetry; either choosing their behaviour or recording your own. Sackbots can be friends or foes, robots or zombies... whatever you need them to be.

 

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Cinematic masterpieces.

 

You no longer have to be an academy award winning film maker to build great game cinematics (although it will help it has to be said.) New cinematic tools make it pretty darn simple to wheel in a couple of cameras into your level, choose the angles, zoom in, make it pan, sweep, fade out, or other technically named camera moves, and then string them all together to tell a story... With these tools there’s no need to stop at cut scenes either; combine the new cameras with Sackbots and you could create music videos, short films or even entire movies. You’re going to be a box office smash.

 

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Open up the guts of the Controller by placing a Direct Control Seat into the world, popping up its controller shaped circuit board, and wiring the buttons to whatever you like - switches, motors, sound objects... Your vehicles and creations can behave exactly the way you want them to, or you can just wire up all the controls to various burping noises to make a crude instrument. With Direct control you can take Sackboy out of the picture, and make a game that doesn’t even remotely resemble ours. Your very own handmade arcade.

 

 

Intelligent machines, bosses, puzzles and vehicles.

 

LittleBigPlanet allowed you to string together vast piston-fuelled logic systems to control your bosses,vehicles, puzzles and machines. We’ve taken that system and simplified it to save on effort, space, thermometer load, and allow for far more advanced setups.

 

Circuit boards are your new friends, the very best friends you’ll ever have. You can resize them, cover them in all manner of switches, wire it all up, and then shrink it down to a tiny, tiny microchip... stick that on your creation, and give it all the logic you’ve just defined.

 

Remember that insane calculator level, made up of hundreds of pistons? You can fit that entire thing into one microchip.

 

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Since the dawn of game, power-ups, enhancements and special abilities have enabled video game characters to go that extra mile, faster, bigger, and better equipped than they’d otherwise be. So what great game would be complete without them?

 

We’ve crammed in a whole bunch of new things for Sackboy to play around with, including a swell Grappling Hook, and nifty Bounce-pads for springy-flippy action. We’ve also got a few surprises up our fashion-conscious sleeves, so watch out!

 

http://www.youtube.com/watch?v=1NrU8u9QTpU

Posted

Still no info on how/when to pre-order the Collector’s Edition in Canada? I had to ask, but of course…

ed hardy jeans

THIS TRAILER ROCKS! I’m going to have to watch that part about creating your own music over and over for a little bit now :P Looks really great, can’t wait to get my hands on it… And the Collector’s Edition… Uhmm *cough* ;)

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