darknessneo Posted September 9, 2010 Posted September 9, 2010 Hello to all MC. I have somes troubles with my npcname-e.dat I added somes custom mobs. For my example, i take a gremlin. I edited the database. INSERT INTO `npc` (`id`, `idTemplate`, `name`, `serverSideName`, `title`, `serverSideTitle`, `class`, `collision_radius`, `collision_height`, `level`, `sex`, `type`, `attackrange`, `hp`, `mp`, `hpreg`, `mpreg`, `str`, `con`, `dex`, `int`, `wit`, `men`, `exp`, `sp`, `patk`, `pdef`, `matk`, `mdef`, `atkspd`, `aggro`, `matkspd`, `rhand`, `lhand`, `armor`, `enchant`, `walkspd`, `runspd`, `isUndead`, `absorb_level`, `absorb_type`, `drop_herbs`) VALUES ('90096', 90096, 'Gizmo', 0, '', 0, 'LineageMonster.gremlin', '10.00', '15.00', '1', 'male', 'L2Monster', 40, '62', '44', '3.16', '0.91', '40', '43', '30', '21', '20', '10', '29', '2', '9', '39', '3', '32', '278', '0', '333', '0', '0', '0', 0, '22', '90', 0, '0', 'LAST_HIT', 'false'); i opened the npcname-e file and added : 90096 a,Gizmo\0 a, 9C E8 A9 -1 I added the texture in npcgrp file : 90096 LineageMonster.gremlin LineageMonsters.gremlin_m00 1 LineageMonstersTex.gremlin_t00 0 2 4416 13 1.00000000 0 1 3 MonSound.Hit_Wet_4 MonSound.Hit_normal_3 MonSound.Hit_Bone_8 3 MonSound.gremlin_dmg_1 MonSound.gremlin_dmg_2 MonSound.gremlin_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 1 a,npc_end\0 But the name IG is: NoNameNPC... Ah, and its a EPILOGUE client. Where im wrong? I know, i can force the name with name 1 and title 1 in the database. But if i edit the name of the gremlin mob, i can see the new name after restart the game. So why i can edit a mob but not add a new one with the same method...? Any help is welcome.
CriticalError Posted September 11, 2010 Posted September 11, 2010 Hello to all MC. I have somes troubles with my npcname-e.dat I added somes custom mobs. For my example, i take a gremlin. I edited the database. INSERT INTO `npc` (`id`, `idTemplate`, `name`, `serverSideName`, `title`, `serverSideTitle`, `class`, `collision_radius`, `collision_height`, `level`, `sex`, `type`, `attackrange`, `hp`, `mp`, `hpreg`, `mpreg`, `str`, `con`, `dex`, `int`, `wit`, `men`, `exp`, `sp`, `patk`, `pdef`, `matk`, `mdef`, `atkspd`, `aggro`, `matkspd`, `rhand`, `lhand`, `armor`, `enchant`, `walkspd`, `runspd`, `isUndead`, `absorb_level`, `absorb_type`, `drop_herbs`) VALUES ('90096', 90096, 'Gizmo', 0, '', 0, 'LineageMonster.gremlin', '10.00', '15.00', '1', 'male', 'L2Monster', 40, '62', '44', '3.16', '0.91', '40', '43', '30', '21', '20', '10', '29', '2', '9', '39', '3', '32', '278', '0', '333', '0', '0', '0', 0, '22', '90', 0, '0', 'LAST_HIT', 'false'); i opened the npcname-e file and added : 90096 a,Gizmo\0 a, 9C E8 A9 -1 I added the texture in npcgrp file : 90096 LineageMonster.gremlin LineageMonsters.gremlin_m00 1 LineageMonstersTex.gremlin_t00 0 2 4416 13 1.00000000 0 1 3 MonSound.Hit_Wet_4 MonSound.Hit_normal_3 MonSound.Hit_Bone_8 3 MonSound.gremlin_dmg_1 MonSound.gremlin_dmg_2 MonSound.gremlin_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 1 a,npc_end\0 But the name IG is: NoNameNPC... Ah, and its a EPILOGUE client. Where im wrong? I know, i can force the name with name 1 and title 1 in the database. But if i edit the name of the gremlin mob, i can see the new name after restart the game. So why i can edit a mob but not add a new one with the same method...? Any help is welcome. well mate in Epilogue think NCSOFT make another protection for this, is same like weapons,armors, when try make new one you can't because client give you critical error
darknessneo Posted September 13, 2010 Author Posted September 13, 2010 i added mobs of freya for epilogue. Downloaded here. And if i change the name of a mob in the file, the name change ig. So... it works, but when i try myself with a copy of a mob... no works. So i make something wrong. But what...
darknessneo Posted October 13, 2010 Author Posted October 13, 2010 Youpy!! Works!! I dont know what i maked exactly cuz i edited alot of files.
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