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Posted

Hello to all MC.

I have somes troubles with my npcname-e.dat

 

I added somes custom mobs.

For my example, i take a gremlin.

I edited the database.

 

INSERT INTO `npc` (`id`, `idTemplate`, `name`, `serverSideName`, `title`, `serverSideTitle`, `class`, `collision_radius`, `collision_height`, `level`, `sex`, `type`, `attackrange`, `hp`, `mp`, `hpreg`, `mpreg`, `str`, `con`, `dex`, `int`, `wit`, `men`, `exp`, `sp`, `patk`, `pdef`, `matk`, `mdef`, `atkspd`, `aggro`, `matkspd`, `rhand`, `lhand`, `armor`, `enchant`, `walkspd`, `runspd`, `isUndead`, `absorb_level`, `absorb_type`, `drop_herbs`) VALUES
('90096', 90096, 'Gizmo', 0, '', 0, 'LineageMonster.gremlin', '10.00', '15.00', '1', 'male', 'L2Monster', 40, '62', '44', '3.16', '0.91', '40', '43', '30', '21', '20', '10', '29', '2', '9', '39', '3', '32', '278', '0', '333', '0', '0', '0', 0, '22', '90', 0, '0', 'LAST_HIT', 'false');

 

i opened the npcname-e file and added :

90096    a,Gizmo\0    a,    9C    E8    A9    -1

 

I added the texture in npcgrp file :

90096    LineageMonster.gremlin    LineageMonsters.gremlin_m00    1    LineageMonstersTex.gremlin_t00                            0            2    4416    13                                                                                                                                    1.00000000    0        1                3    MonSound.Hit_Wet_4    MonSound.Hit_normal_3    MonSound.Hit_Bone_8            3    MonSound.gremlin_dmg_1    MonSound.gremlin_dmg_2    MonSound.gremlin_dmg_3    0            1    0                                LineageEffect.p_u002_a    0    50.00000000    250.00000000    70.00000000    0    1    1    a,npc_end\0        

 

But the name IG is:

NoNameNPC...

 

Ah, and its a EPILOGUE client.

Where im wrong?

I know, i can force the name with name 1 and title 1 in the database.

But if i edit the name of the gremlin mob, i can see the new name after restart the game. So why i can edit a mob but not add a new one with the same method...?

Any help is welcome.

Posted

Hello to all MC.

I have somes troubles with my npcname-e.dat

 

I added somes custom mobs.

For my example, i take a gremlin.

I edited the database.

 

INSERT INTO `npc` (`id`, `idTemplate`, `name`, `serverSideName`, `title`, `serverSideTitle`, `class`, `collision_radius`, `collision_height`, `level`, `sex`, `type`, `attackrange`, `hp`, `mp`, `hpreg`, `mpreg`, `str`, `con`, `dex`, `int`, `wit`, `men`, `exp`, `sp`, `patk`, `pdef`, `matk`, `mdef`, `atkspd`, `aggro`, `matkspd`, `rhand`, `lhand`, `armor`, `enchant`, `walkspd`, `runspd`, `isUndead`, `absorb_level`, `absorb_type`, `drop_herbs`) VALUES
('90096', 90096, 'Gizmo', 0, '', 0, 'LineageMonster.gremlin', '10.00', '15.00', '1', 'male', 'L2Monster', 40, '62', '44', '3.16', '0.91', '40', '43', '30', '21', '20', '10', '29', '2', '9', '39', '3', '32', '278', '0', '333', '0', '0', '0', 0, '22', '90', 0, '0', 'LAST_HIT', 'false');

 

i opened the npcname-e file and added :

90096    a,Gizmo\0    a,    9C    E8    A9    -1

 

I added the texture in npcgrp file :

90096    LineageMonster.gremlin    LineageMonsters.gremlin_m00    1    LineageMonstersTex.gremlin_t00                            0            2    4416    13                                                                                                                                    1.00000000    0        1                3    MonSound.Hit_Wet_4    MonSound.Hit_normal_3    MonSound.Hit_Bone_8            3    MonSound.gremlin_dmg_1    MonSound.gremlin_dmg_2    MonSound.gremlin_dmg_3    0            1    0                                LineageEffect.p_u002_a    0    50.00000000    250.00000000    70.00000000    0    1    1    a,npc_end\0        

 

But the name IG is:

NoNameNPC...

 

Ah, and its a EPILOGUE client.

Where im wrong?

I know, i can force the name with name 1 and title 1 in the database.

But if i edit the name of the gremlin mob, i can see the new name after restart the game. So why i can edit a mob but not add a new one with the same method...?

Any help is welcome.

well mate in Epilogue think NCSOFT make another protection for this, is same like weapons,armors, when try make new one you can't because client give you critical error
Posted

i added mobs of freya for epilogue. Downloaded here. And if i change the name of a mob in the file, the name change ig. So... it works, but when i try myself with a copy of a mob... no works. So i make something wrong. But what...

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    • First of all, he doesn’t even know English. He needs to learn it first.
    • Which copies are you talking about? Hahaha, stop crying, everyone knows you're a copy-paste, you can't even program "hello world".
    • Imagine if gustavo cuts cocaine and skylord stops flaming him and this two motherfuckers work together, they can do very good stuff... But.. yeah
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