Jump to content
  • 0

Gameserver eerror(help)


Question

Recommended Posts

  • 0
Posted

akoma 1 fail

 

next?

μη λες μαλακιες ειναι και αυτο ενα ενδεχομενο και μη μας το παίζεις ο "παντωγνώστης" σπαμμάρωντας λολ!

  • 0
Posted

μη λες μαλακιες ειναι και αυτο ενα ενδεχομενο και μη μας το παίζεις ο "παντωγνώστης" σπαμμάρωντας λολ!

gia n deis oti ise zwa + fail des tis foto k des tous diskous zww

  • 0
Posted

oxi file to provlima dn einai stin java ala sto rem version sou.

kane edit to gameserver.bat k kane copy paste edw oti grafi mesa na sto diorthoso.

o off

color 17

title L2JVentic_GameServer Game Server Console

:start

echo Starting L2JVentic_GameServer Game Server.

echo.

REM -------------------------------------

REM Default parameters for a basic server.

java -Xmx1024m -cp bsf.jar;bsh-2.0b4.jar;commons-logging-1.1.jar;mmocore.jar;javolution.jar;c3p0-0.9.1.2.jar;mysql-connector-java-5.0.7-bin.jar;l2jserver.jar;jython.jar net.sf.l2j.gameserver.GameServer

REM

REM If you have a big server and lots of memory, you could experiment for example with

REM java -server -Xmx1536m -Xms1024m -Xmn512m -XX:PermSize=256m -XX:SurvivorRatio=8 -Xnoclassgc -XX:+AggressiveOpts

REM -------------------------------------

if ERRORLEVEL 2 goto restart

if ERRORLEVEL 1 goto error

goto end

:restart

echo.

echo Admin Restart ...

echo.

goto start

:error

echo.

echo Server terminated abnormally

echo.

:end

echo.

echo server terminated

echo.

pause

 

  • 0
Posted

o off

color 17

title L2JVentic_GameServer Game Server Console

:start

echo Starting L2JVentic_GameServer Game Server.

echo.

REM -------------------------------------

REM Default parameters for a basic server.

java -Xmx1024m -cp bsf.jar;bsh-2.0b4.jar;commons-logging-1.1.jar;mmocore.jar;javolution.jar;c3p0-0.9.1.2.jar;mysql-connector-java-5.0.7-bin.jar;l2jserver.jar;jython.jar net.sf.l2j.gameserver.GameServer

REM

REM If you have a big server and lots of memory, you could experiment for example with

REM java -server -Xmx1536m -Xms1024m -Xmn512m -XX:PermSize=256m -XX:SurvivorRatio=8 -Xnoclassgc -XX:+AggressiveOpts

REM -------------------------------------

if ERRORLEVEL 2 goto restart

if ERRORLEVEL 1 goto error

goto end

:restart

echo.

echo Admin Restart ...

echo.

goto start

:error

echo.

echo Server terminated abnormally

echo.

:end

echo.

echo server terminated

echo.

pause

 

pos dinis rem xwris n s pei posoi ram exi :X

  • 0
Posted

@echo off
title GameServer Console
:start
echo Starting L2JVentic_GameServer .
echo.
REM ----------- Set Class Paths and Calls setenv.bat -----------------
SET OLDCLASSPATH=%CLASSPATH%
call setgame.bat
REM ------------------------------------------------------------------

REM -------------------------------------
REM Default parameters for a basic server.
java -Xmx1024m -cp bsf.jar;bsh-2.0b4.jar;commons-logging-1.1.jar;mmocore.jar;javolution.jar;c3p0-0.9.1.2.jar;mysql-connector-java-5.0.7-bin.jar;l2jserver.jar;jython.jar net.sf.l2j.gameserver.GameServer
REM
REM If you have a big server and lots of memory, you could experiment for example with
REM java -server -Xmx1536m -Xms1024m -Xmn512m -XX:PermSize=256m -XX:SurvivorRatio=8 -Xnoclassgc -XX:+AggressiveOpts
REM -------------------------------------

if ERRORLEVEL 2 goto restart
if ERRORLEVEL 1 goto error
goto end
:restart
echo.
echo Admin Restart ...
echo.
goto start
:error
echo.
echo Server terminated abnormally
echo.
:end
echo.
echo server terminated
echo.
pause

 

ok etoimos.

  • 0
Posted

@echo off
title GameServer Console
:start
echo Starting L2JVentic_GameServer .
echo.
REM ----------- Set Class Paths and Calls setenv.bat -----------------
SET OLDCLASSPATH=%CLASSPATH%
call setgame.bat
REM ------------------------------------------------------------------

REM -------------------------------------
REM Default parameters for a basic server.
java -Xmx1024m -cp bsf.jar;bsh-2.0b4.jar;commons-logging-1.1.jar;mmocore.jar;javolution.jar;c3p0-0.9.1.2.jar;mysql-connector-java-5.0.7-bin.jar;l2jserver.jar;jython.jar net.sf.l2j.gameserver.GameServer
REM
REM If you have a big server and lots of memory, you could experiment for example with
REM java -server -Xmx1536m -Xms1024m -Xmn512m -XX:PermSize=256m -XX:SurvivorRatio=8 -Xnoclassgc -XX:+AggressiveOpts
REM -------------------------------------

if ERRORLEVEL 2 goto restart
if ERRORLEVEL 1 goto error
goto end
:restart
echo.
echo Admin Restart ...
echo.
goto start
:error
echo.
echo Server terminated abnormally
echo.
:end
echo.
echo server terminated
echo.
pause

 

ok etoimos.

to idio error
  • 0
Posted

ektos autou eisai sigouros oti den exeis egkatastisi java 32 bit kai oxi 64 bit?

dn vlepw kana libs fakelo tcpa sto alo to pc pezie kanonika o srv :S tora edw dn kserw !help!

exi 1 dikio o vaggos? alla k pali error stn arxi 8a s eixe

 

gt dn milas ston ventica?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • MICROTEXT AND WATERMARKS BREAK MOST RENDERINGS Microtext and watermarks aren’t just small decorative details. They are one of the most common reasons a document fails verification, even when it looks decent at first glance. The issue is that these elements are almost impossible to reproduce “by eye.” Microtext requires precise geometry and legibility at a very small size, while a watermark needs the correct density, transparency, and accurate placement relative to other security features. Any deviation becomes obvious during detailed inspection. ▪ What’s most often done wrong: - microtext is drawn too thick or blurry - the watermark is made either too visible or almost invisible - the positioning between microtext and watermark is ignored - the original printing technology isn’t taken into account when choosing density and shape - The stronger the document’s security features, the less room there is for approximation. What matters here isn’t visual similarity, but accurate reproduction of the original technical characteristics. If your document contains microtext and watermarks, this is always an area that requires extra attention. Write to us in DMs. We’ll review your case and point out exactly which details need the highest precision during rendering. › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #drawing #microtext #photoshop #editing #watermarks
    • GoldRush launches tomorrow! July 18 16:00 GMT+3 Europe / International Register your account in the website, connect wallet and be ready to dominate!
    • 🏰 L2EXALTA LEGACY — Interlude x45 📅 Grand Opening: 31/07/2026 — 21:30 (GMT+3) 🌐 Website: https://l2exalta.org/ 💬 Discord: https://discord.gg/zNTCZD4AcT 📌 Wiki: https://l2exalta.org/en/wiki.html#progression   ⚙️ MAIN INFO Chronicle : Interlude Rates : x45 Adena : x50 Spoil : x1 Drop : x5 Safe Enchant : +3 Files : L2OFF   💰 ECONOMY EX Coin : dynamic market currency, mined from monsters, Raid Bosses and Grand Bosses value fluctuates over time Exalta Vouchers : premium currency used for store, donations and EX Coin exchange Exchange : convert EX Coin into Exalta Vouchers Investment options : choose safer or riskier market strategies with EX Coin   ⚔️ PROGRESSION & GEAR Exalta Armors : signature top-tier gear line Forge System : upgrade weapons, armor and jewels with risk/reward mechanics Raid Boss progression tied to materials and prestige   🤖 AUTOFARM Access : Auto Hunting button, bottom-right UI Duration : controlled via tickets or in-game currency Route Mode : record custom farm routes Support Mode : healer/support builds auto-follow, heal and assist party Smart targeting logic with class-specific behavior (mage/archer/melee/support) Captcha designed not to interrupt legitimate AutoFarm sessions   🧪 BUFFER Exalta Buffer NPC/interface Scheme Buffer : save multiple buff loadouts Class presets for mage, fighter, support, PvP   🛠️ SMART GADGETS / QOL Autoloot filter Drop value tracker Boss timer tools Farm stats tracker Auto-consume system In-game server assistant   🗺️ DUNGEON FINDER / PVE Party matching with roles (Tank / Healer / DPS) Ready-check before teleport Monastery of Silence custom PvE zone Party-based reward structure   🎟️ DAILY PROGRESS / EXALTA PASS Daily and weekly tasks (farm, PvP, boss, check-in) Premium Pass track with extra rewards Monastery Daily Quest Reward boards for claiming progress   🏠 HOUSING & EXPEDITIONS Player residences with service NPCs Exalta Spirit Expeditions to themed territories Rewards vary by territory Owner-only access   🏆 PVP / TOURNAMENT Scheduled Tournament system Ranking points from wins/participation Spectator Mode for watching live matches PvP Statues for top-ranked players Anti-feed protections   🛡️ CLAN CONTENT Clan Civil War battlefield event Clan Dungeon Raid content DPS Meter for contribution tracking Support Credit system Classic siege/clan politics preserved   🏪 AUCTION / SHOPS Auction House with seller fee Black Market Dealer (limited-time special offers) Custom shops and multisells Confirmation prompts on purchases/sales   💳 DONATIONS / VIP Donation rewards linked to Exalta Vouchers VIP tiers with comfort/cosmetic bonuses Premium store Gift/promo codes for events   🎥 STREAMER / COMMUNITY Streamer Panel with visible stream links Viewer rewards system Streamer Points for cosmetics/vouchers In-game voice chat (global/party/clan/alliance/command)   🔒 FAIR PLAY Strong Anti-Bot protection Reward protection tied to valid client state Captcha on suspicious activity Staff investigation tools No bots, packet tools or modified clients allowed   👑 GRANDBOSS SPAWNS Orfen : 1 day + 1h random Core : 1 day + 1h random Queen Ant : 1 day 6h + 1h random Zaken : 2 days 12h + 1h random Baium : 5 days + 1h random Antharas : 8 days + 1h random Valakas : 11 days + 1h random   🏅 OLYMPIAD Runs Thursday, Friday, Saturday Heroes change monthly Balanced and fair matchmaking
    • yup basically another one just in case https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing LineageWarrior.FMagic (CollideActors = True; > False) LineageWarrior.FOrc (CollideActors = True; > False) LineageWarrior.FShaman (CollideActors = True; > False) LineageWarrior.MDarkElf (CollideActors = True; > False) LineageWarrior.MDwarf (CollideActors = True; > False) LineageWarrior.MElf (CollideActors = True; > False) LineageWarrior.MFighter (CollideActors = True; > False) LineageWarrior.MMagic (CollideActors = True; > False) LineageWarrior.MOrc (CollideActors = True; > False) LineageWarrior.MShaman (CollideActors = True; > False) LineageWarrior.FDwarf (CollideActors = True; > False) LineageWarrior.FElf (CollideActors = True; > False) LineageWarrior.FFighter (CollideActors = True; > False)
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..