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Posted

extreme_logo.png

 

This is going to be a Rebirth!

 

L2eXtreme is coming back! So i'd like to welcome you all in this great project.

There are many flamers in this world you know that and maybe some players will say "Another waste of time server that won't last more then 1 month". Well L2eXtreme team is here to prove you that you're wrong about that! We are a new team with alot of experience in L2 Servers and we have alot of support around us that will keep us alive no matter what will happen. The idea of our server is to remake the old L2eXtreme that was originally made by Shmee. There are alot of fake servers L2X we are aware about that but our server will be much better and it will run on a L2OFF not L2J platform and the client will be Interlude.

 

 

Note: We are not the original staff from L2eXtreme and we are not pretending to be but since we were part of that server and enjoyed alot we decided to remake it once again.

 

-= L2Extreme Features =-

 

-= Machine =-

# Germany

# Intel Xeon L5630, 4-Core

# 12.000MB RAM, DDRIII ECC Reg. Ram

# 2x 1000 GB SATAII + HW-Raid Harddisk

# 1.000 MBit Connection

 

-= Client =-

# Interlude

 

-= Rates =-

# Exp [35x]

# Sp [35x]

# Adena [70x]

# Drop [5x]

# Spoil [5x]

 

-=Enchant Rates=-

# Weapon Fighter [66%]

# Weapon Mage [50%]

# Armor [50%]

 

-= Custom Addons =-

# Offline Shop

# 1 Box/PC [L2X]

# Botting Protection [L2X]

# Currency [Adena / AA / Runes]

# Titanium Armor [L2X]

# Dusk/Dawn Weapons [L2X]

# Mithril Zone [starting Zone]

# Giran Zone [Private Store Zone]

# Heine/Hardin's [shopping Zone]

# Dragon Valley Caves [Exp Zone]

# Elven Fortress [solo Zone]

# Elven Ruins [Medium Zone]

# Giants Cave [Hard Zone]

# Hunters Village [PVP Zone]

# Jail System [L2X]

# GM Shops [D-S Grade]

# Farmable Hero System [L2X]

# Hero Skills [L2X]

# Hero Pet [L2X]

# 10 New Pets [L2X]

# S Grade Expertise [67]

# 1st, 2nd Buffs [20 Min]

# 3rd Buffs [5 Min]

# Pet Buffs [2 Min]

 

websitekopia.pngforumkopia.png

 

dziadek2png.png

Posted

Why your advertising images look so similar to ours ? Copy/Paste ftw? Idiot owner means failed server.

 

i cant Understand you... i dont copy/paste nothing!

 

And I am not admin! :)

Posted

Ehh, another L2 X?

 

The beast is Reborned again?? For the 1991st time??

 

Oh plz, Can't they just change the name? Do They think they will attract more ppl with this name?

Posted

Ehh, another L2 X?

 

The beast is Reborned again?? For the 1991st time??

 

Oh plz, Can't they just change the name? Do They think they will attract more ppl with this name?

 

Give a try i hope you like it :)

 

Peace!

Posted

Give a try i hope you like it :)

 

Peace!

 

Ι'm not saying it will be a "bad" server. I'm saying that i'm tired of all these L2 X reborns

Posted

why we should play ur server and all the other high-pvp servers,since they are the same and its sure that they will close?im speaking for all owners..u are waisting ur time

Posted

This is another fail attempt from Josh aka Joshua aka Rack

Josh was the fail owner of l2vengeance :)

So many servers he opened and he failed..now he wanna rip off some money :)

Remember Josh when u begged me to give u money for the Host?

 

Josh ... mate ... continue with this sh1t and i will start posting the msn logs :> ( u know what im talking :) )

cya and close this sh1t...

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  • Posts

    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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