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[Help] Java Related Questions


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Posted

Hello,

 

I want to make a script which should sound like that:

 

If (activechar.isequiped item id = x) and when he dies (is dead) from mob/during pvp/pk and etc.

he should drop that x item, but only then if he has it equiped, and ofc if he doesnt have that item then no drop.

 

Any ideas? :)

Would be thankfull.

 

Best Regards

a1

7 answers to this question

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  • 0
Posted

The doDie() method in L2PcInstance class is being executed when a player dies so you'll add your 'drop code' there. Can't go more into detail since i'm on my mobile now.

  • 0
Posted

The doDie() method in L2PcInstance class is being executed when a player dies so you'll add your 'drop code' there. Can't go more into detail since i'm on my mobile now.

 

I try to manage that witouth any java knowledge:

so it should be something like that afer dodie method:

 

if (itemId = x && item.isEquipped())

{

activechar.getInstance().drop(_ItemX, killer);

}

 

But how about inventory update?

 

And could you be more specific and give me a hand?  Would be Thankfull.

  • 0
Posted

I try to manage that witouth any java knowledge:

so it should be something like that afer dodie method:

 

if (itemId = x && item.isEquipped())

{

activechar.getInstance().drop(_ItemX, killer);

}

 

But how about inventory update?

 

And could you be more specific and give me a hand?  Would be Thankfull.

your statement is wrong.

 

you have to use dropItem("Drop", item.getObjectId(), count, getX(), getY(), getZ(), this, true);

  • 0
Posted

Pretty simple.

You first visit the doDie() method.

Then you make a check, if the player is holding/generally possessing the item.

If he does so, then you force him to drop it.

If not, then nothing happens.

  • 0
Posted

Pretty simple.

You first visit the doDie() method.

Then you make a check, if the player is holding/generally possessing the item.

If he does so, then you force him to drop it.

If not, then nothing happens.

Same thing said mogo .. Do you need posts? Go to spam.

  • 0
Posted

Ok, so basically this method should almost suit you

private void onEventDieDropItem(L2Character killer)
{
	if (killer == null)
            return;

	L2PcInstance pk = killer.getActingPlayer();
	if(pk == null) return;

	List<L2ItemInstance> itemsToDrop = new FastList<L2ItemInstance>();

	for (L2ItemInstance itemDrop : getInventory().getItems()) {
		// Don't drop
		if (
				itemDrop.isShadowItem() || // Dont drop Shadow Items
				!itemDrop.isDropable() ||
				itemDrop.getItemId() == 57 || // Adena
				itemDrop.getItem().getType2() == L2Item.TYPE2_QUEST ||                  // Quest Items
				getPet() != null && getPet().getControlItemId() == itemDrop.getItemId() || // Control Item of active pet
				Arrays.binarySearch(Config.KARMA_LIST_NONDROPPABLE_ITEMS, itemDrop.getItemId()) >= 0 || // Item listed in the non droppable item list
				Arrays.binarySearch(Config.KARMA_LIST_NONDROPPABLE_PET_ITEMS, itemDrop.getItemId()) >= 0 // Item listed in the non droppable pet item list
		) continue;

		// Don't drop if the item is not equiped
		if (!itemDrop.isEquipped())
			continue;

		// Adding the item to the "must-drop" list
		itemsToDrop.add(itemDrop);
	}		
	int chance = pk.isInParty() && pk.getParty() != null ? 100 - pk.getParty().getMemberCount() * 10 : 100;

	if (Rnd.get(100) < chance) {
		L2ItemInstance itemDrop = itemsToDrop.get(Rnd.get(itemsToDrop.size() - 1));
		dropItem("EventDieDrop", itemDrop, killer, true);
		sendMessage("You drop " + itemDrop.getCount() + " " + itemDrop.getName());
	} else {
		sendMessage("You haven't dropped anything this time.");
	}
}

You may want to edit it a bit for your needs though

  • 0
Posted

Ok, so basically this method should almost suit you

private void onEventDieDropItem(L2Character killer)
{
	if (killer == null)
            return;

	L2PcInstance pk = killer.getActingPlayer();
	if(pk == null) return;

	List<L2ItemInstance> itemsToDrop = new FastList<L2ItemInstance>();

	for (L2ItemInstance itemDrop : getInventory().getItems()) {
		// Don't drop
		if (
				itemDrop.isShadowItem() || // Dont drop Shadow Items
				!itemDrop.isDropable() ||
				itemDrop.getItemId() == 57 || // Adena
				itemDrop.getItem().getType2() == L2Item.TYPE2_QUEST ||                  // Quest Items
				getPet() != null && getPet().getControlItemId() == itemDrop.getItemId() || // Control Item of active pet
				Arrays.binarySearch(Config.KARMA_LIST_NONDROPPABLE_ITEMS, itemDrop.getItemId()) >= 0 || // Item listed in the non droppable item list
				Arrays.binarySearch(Config.KARMA_LIST_NONDROPPABLE_PET_ITEMS, itemDrop.getItemId()) >= 0 // Item listed in the non droppable pet item list
		) continue;

		// Don't drop if the item is not equiped
		if (!itemDrop.isEquipped())
			continue;

		// Adding the item to the "must-drop" list
		itemsToDrop.add(itemDrop);
	}		
	int chance = pk.isInParty() && pk.getParty() != null ? 100 - pk.getParty().getMemberCount() * 10 : 100;

	if (Rnd.get(100) < chance) {
		L2ItemInstance itemDrop = itemsToDrop.get(Rnd.get(itemsToDrop.size() - 1));
		dropItem("EventDieDrop", itemDrop, killer, true);
		sendMessage("You drop " + itemDrop.getCount() + " " + itemDrop.getName());
	} else {
		sendMessage("You haven't dropped anything this time.");
	}
}

You may want to edit it a bit for your needs though

 

Well perfect! Deleted some unusefull lines =] Ty for your time :) Good Luck!

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