Jump to content
  • 0

Squash Event Problem plz help


Question

Posted

/*

* This program is free software: you can redistribute it and/or modify it under

* the terms of the GNU General Public License as published by the Free Software

* Foundation, either version 3 of the License, or (at your option) any later

* version.

*

* This program is distributed in the hope that it will be useful, but WITHOUT

* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS

* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more

* details.

*

* You should have received a copy of the GNU General Public License along with

* this program. If not, see <http://www.gnu.org/licenses/>.

*/

package events.SquashEvent;

 

import com.l2jserver.gameserver.instancemanager.QuestManager;

import com.l2jserver.gameserver.model.L2Object;

import com.l2jserver.gameserver.model.L2Skill;

import com.l2jserver.gameserver.model.actor.L2Npc;

import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;

import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

import com.l2jserver.gameserver.model.quest.Quest;

import com.l2jserver.gameserver.model.quest.QuestState;

import com.l2jserver.gameserver.network.clientpackets.Say2;

import com.l2jserver.gameserver.network.serverpackets.CreatureSay;

import com.l2jserver.util.Rnd;

 

/**

* @author Gnacik

*/

public class SquashEvent extends Quest

{

private static final int MANAGER = 31860;

 

private static final int NECTAR_SKILL = 2005;

 

private static final int[] CHRONO_LIST =

{

4202,5133,5817,7058,8350

};

 

private static final int[] SQUASH_LIST =

{

12774,12775,12776,

12777,12778,12779,

13016,13017

};

 

private static final String[] _NOCHRONO_TEXT =

{

"You cannot kill me without Chrono",

"Fuck You...",

"Nice try...",

"Tired ?",

"Go go ! haha..."

};

 

private static final String[] _CHRONO_TEXT =

{

"Arghh... Chrono weapon...",

"My end is coming...",

"Please leave me !",

"Heeellpppp...",

"Somebody help me please..."

};

private static final String[] _NECTAR_TEXT =

{

"Yummy... Nectar...",

"Plase give me more...",

"Hmmm.. More.. I need more...",

"I will like you more if you give me more...",

"Hmmmmmmm...",

"My favourite..."

};

 

private static final int[][] DROPLIST =

{

{ 12774, 6673, 100 }, { 12774, 1062, 50 }, { 12775, 1539, 100 }, { 12775, 1375, 70 },

{ 12775, 1459, 50 }, { 12776, 1061, 100 }, { 12776, 1062, 70 }, { 12776, 1458, 50 },

{ 12777, 1061, 100 }, { 12777, 1374, 50 }, { 12778, 1539, 100 }, { 12778, 6036, 70 },

{ 12778, 1459, 40 }, { 12779, 6035, 70 }, { 12779, 1458, 50 }, { 13016, 1540, 100 },

{ 13016, 1460, 40 }, { 13016, 5234, 20 }, { 13017, 1540, 100 }, { 13017, 20004, 40 },

{ 13017, 1461, 20 }, { 13017, 5234, 10 }

};

 

public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isPet)

{

if (contains(SQUASH_LIST,npc.getNpcId()))

{

if(isPet)

{

noChronoText(npc);

npc.setIsInvul(true);

return null;

}

if(attacker.getActiveWeaponItem() != null &&

 

contains(CHRONO_LIST,attacker.getActiveWeaponItem().getItemId()))

{

ChronoText(npc);

npc.setIsInvul(false);

npc.getStatus().reduceHp(10, attacker);

return null;

}

else

{

noChronoText(npc);

npc.setIsInvul(true);

return null;

}

}

return super.onAttack(npc, attacker, damage, isPet);

}

 

public String onSkillSee(L2Npc npc, L2PcInstance caster, L2Skill skill, L2Object[] targets, boolean isPet)

{

if (contains(targets,npc) && contains(SQUASH_LIST,npc.getNpcId()) && (skill.getId() == NECTAR_SKILL))

{

switch(npc.getNpcId())

{

case 12774:

randomSpawn(12775, 12776, npc, true);

break;

case 12777:

randomSpawn(12778, 12779, npc, true);

break;

case 12775:

  randomSpawn(13016, npc, true);

break;

case 12778:

  randomSpawn(13017, npc, true);

break;

}

}

return super.onSkillSee(npc,caster,skill,targets,isPet);

}

 

public String onKill (L2Npc npc, L2PcInstance killer, boolean isPet)

{

dropItem(npc, killer);

 

return super.onKill(npc, killer, isPet);

}

 

public String onSpawn(L2Npc npc)

{

npc.setIsImmobilized(true);

npc.disableCoreAI(true);

return null;

}

 

private static final void dropItem(L2Npc mob, L2PcInstance player)

{

final int npcId = mob.getNpcId();

final int chance = Rnd.get(100);

for (int i = 0; i < DROPLIST.length; i++)

{

int[] drop = DROPLIST;

if (npcId == drop[0])

{

if (chance < drop[2])

{

if(drop[1] > 20000)

((L2MonsterInstance)mob).dropItem(player, drop[1], 2);

else

((L2MonsterInstance)mob).dropItem(player, drop[1], Rnd.get(2, 6));

continue;

}

}

if (npcId < drop[0])

return;

}

}

 

private void randomSpawn(int lower, int higher, L2Npc npc, boolean delete)

{

int _random = Rnd.get(100);

if (_random < 10)

spawnNext(lower, npc);

else if(_random < 30)

spawnNext(higher, npc);

else

nectarText(npc);

}

 

private void randomSpawn(int npcId, L2Npc npc, boolean delete)

{

if(Rnd.get(100) < 10)

spawnNext(npcId, npc);

else

nectarText(npc);

}

 

private void ChronoText(L2Npc npc)

{

if(Rnd.get(100) < 20)

npc.broadcastPacket(new CreatureSay(npc.getObjectId(), Say2.ALL, npc.getName(),

 

_CHRONO_TEXT[Rnd.get(_CHRONO_TEXT.length)]));

}

private void noChronoText(L2Npc npc)

{

if(Rnd.get(100) < 20)

npc.broadcastPacket(new CreatureSay(npc.getObjectId(), Say2.ALL, npc.getName(),

 

_NOCHRONO_TEXT[Rnd.get(_NOCHRONO_TEXT.length)]));

}

private void nectarText(L2Npc npc)

{

if(Rnd.get(100) < 30)

npc.broadcastPacket(new CreatureSay(npc.getObjectId(), Say2.ALL, npc.getName(),

 

_NECTAR_TEXT[Rnd.get(_NECTAR_TEXT.length)]));

}

 

private void spawnNext(int npcId, L2Npc npc)

{

addSpawn(npcId, npc.getX(), npc.getY(), npc.getZ(), npc.getHeading(), false, 60000);

npc.deleteMe();

}

 

public static <T> boolean contains(T[] array, T obj)

{

for (int i = 0; i < array.length; i++)

{

if (array == obj)

{

return true;

}

}

return false;

}

 

public static boolean contains(int[] array, int obj)

{

for (int i = 0; i < array.length; i++)

{

if (array == obj)

{

return true;

}

}

return false;

}

 

public SquashEvent(int questId, String name, String descr)

{

super(questId, name, descr);

 

for (int mob : SQUASH_LIST)

{

addAttackId(mob);

addKillId(mob);

addSpawnId(mob);

addSkillSeeId(mob);

}

 

addStartNpc(MANAGER);

addFirstTalkId(MANAGER);

addTalkId(MANAGER);

 

addSpawn(MANAGER, 83077, 147910, -3471, 29412, false, 0);

}

 

@Override

public String onFirstTalk(L2Npc npc, L2PcInstance player)

{

String htmltext = "";

QuestState st = player.getQuestState(getName());

if (st == null)

{

Quest q = QuestManager.getInstance().getQuest(getName());

st = q.newQuestState(player);

}

htmltext = npc.getNpcId() + ".htm";

return htmltext;

}

 

public static void main(String[] args)

{

new SquashEvent(-1,"SquashEvent","events");

}

}

 

 

 

 

 

 

 

 

 

 

 

Where can I change festival adena drop rate from squash?

3 answers to this question

Recommended Posts

  • 0
Posted

hello, here you have anserw :

 

private static final int[][] DROPLIST =
  {
     { 12774, 6673, 100 }, { 12774, 1062, 50 }, { 12775, 1539, 100 }, { 12775, 1375, 70 },
     { 12775, 1459, 50 }, { 12776, 1061, 100 }, { 12776, 1062, 70 }, { 12776, 1458, 50 },
     { 12777, 1061, 100 }, { 12777, 1374, 50 }, { 12778, 1539, 100 }, { 12778, 6036, 70 },
     { 12778, 1459, 40 }, { 12779, 6035, 70 }, { 12779, 1458, 50 }, { 13016, 1540, 100 },
     { 13016, 1460, 40 }, { 13016, 5234, 20 }, { 13017, 1540, 100 }, { 13017, 20004, 40 },
     { 13017, 1461, 20 }, { 13017, 5234, 10 }
  };

 

and next time use code or quote for a long list .

  • 0
Posted

but that is a drop list chance? Like {12774, 6673, 100} that means npc who id 12774 drop festival adena with chance of 100% but i need were i can change amount of festival adena drop

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...