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[Share][CS:S]Suicide Reward

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Description:

    * Suicide Reward provides a victim's attacker with credit for their death should the victim die from means other than other attackers. In other words, if a player is attacked and that player then suicides, kicks the bucket due to something in the map such as a prop, or falls to their own death, the attacker will receive credit for that kill.


Features:

 

    * Three different modes of functionality:

          o The player who inflicts the most damage total receives credit.

          o The player who inflicts the highest amount of damage receives credit.

          o The player who last attacked the player receives credit.

    * Ability to modify the string (weapon) that appears when credit is given for suicide reward; great for stat tracking!


ConVars:

 

    * sm_suicide_reward: Allows you to enable / disable the plug-in.

    * sm_suicide_reward_event: The string that is logged for an suicide reward kill.

    * sm_suicide_reward_mode: The method that is used to determine an suicide reward kill.


Credits: carbon-14

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