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[HELP] How To Make Server, so my friends can join??
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🚀 Telonyx Contest Platform Telegram Native Giveaway & Contest System for Modern Communities 💎 White-Label • Self-Hosted • Telegram Mini App • Monetization Ready 🧠 Product Overview Telonyx Contest Platform is a production-ready Telegram Mini App system designed for running modern contests, giveaways and engagement campaigns directly inside Telegram. It replaces outdated bot-based mechanics with a fully interactive application experience — no commands, no chat spam, no external websites. Users interact with a clean, fast and mobile-first interface inside Telegram. ⚡ Core Experience Participants can: • 🚀 instantly join contests inside Telegram Mini App • 🎁 view prizes and participation rules • 📊 track real-time contest status • ✅ verify task completion automatically • 🏆 receive winner results and notifications • 💰 participate in free or paid campaigns Everything is fully native to Telegram. 🧩 Key Platform Capabilities 🎯 Contest Engine • advanced contest creation system • multiple winners and reward tiers • scheduled launches and auto-finish logic • contest duplication and templates • real-time participant tracking • flexible rule configuration 📱 Mini App Interface • modern Telegram Mini App UX • mobile-first optimized layout • fast loading and smooth transitions • participant counter & live status • prize showcase system • one-click participation flow 🔎 Task Verification System Automated validation of participation rules: • Telegram channel subscriptions • sponsor channel requirements • multi-channel verification logic • YouTube subscription checks • TikTok task validation ❌ Zero manual moderation required 🛡 Anti-Fraud & Security Layer • duplicate entry prevention • bot detection system • CAPTCHA integration • rule enforcement engine • participation integrity checks 🏆 Automated Winner Selection • fully automated draw system • transparent winner selection logic • instant result publishing • winner notification system • historical archive of all contests 💎 Telegram Stars Monetization • optional paid participation via Telegram Stars • native Telegram checkout integration • flexible entry pricing per campaign • direct monetization of engagement traffic 🌍 Multi-Language Architecture Built with localization in mind. Supported out of the box: • 🇬🇧 English • 🇷🇺 Russian • 🇺🇦 Ukrainian • 🇹🇷 Turkish • 🇪🇸 Spanish • 🇵🇹 Portuguese • ➕ extensible language system for custom localization All UI layers, notifications and admin panel can be fully translated per deployment. 🎯 Ideal Use Cases 🎮 Gaming Projects / Lineage II Servers • pre-launch hype campaigns • donation reward giveaways • VIP / premium account distribution • promo code campaigns • server opening events 🎥 Streamers & Creators • subscriber engagement campaigns • live stream giveaways • audience growth funnels • partnership promotions 🌐 Communities & Brands • automated engagement systems • viral marketing campaigns • audience retention mechanics 🏗 Architecture & Deployment • Telegram Mini App frontend • FastAPI backend architecture • PostgreSQL database layer • Redis caching system • Docker-based deployment • WebSocket real-time updates • REST API integration layer 📦 Self-hosted deployment — full control over infrastructure and data 🎨 White-Label & Customization Each installation can be fully customized: • complete UI/UX rebranding • project-specific visual identity • custom engagement mechanics • referral & viral systems • loyalty & progression systems • seasonal campaign modules • custom API integrations 💡 Why This Platform Traditional contest bots are limited, noisy and inefficient. Telonyx Contest Platform is a modern engagement layer for Telegram ecosystems — combining UX, automation and monetization in one system. ✔ Higher participation rate ✔ Lower friction ✔ Direct revenue via Telegram Stars ✔ Full control via self-hosted deployment 💼 Commercial Model • Single License (Self-Hosted Deployment) • White-Label Branding Rights • Optional Custom Development • Installation & Setup Service 📩 Contact For demo access, licensing details or custom implementation: @se1dhe @telonyx_dev
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By Banshee Garnet · Posted
https://discord.gg/acvqx9rbhy Added intelligent agent that reads scripts and config and provides infos to players regarding gameplay Like where to farm/max enchants etc etc Added auto translate to En/ES/BR htmls without api -
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By MiaCodeWEB · Posted
Thanks for your comment. That's what I'm working on, but it takes a lot of planning and getting it to work. I hope I can pull it off. Right now, I'm working on the Party feature, and I'm also working on AI conversations focused solely on Lineage, meaning the AI will only talk about the game. We'll see how it goes. The idea is to develop the system so thoroughly that there are sieges and the Phantom Players are undetectable, making them seem as realistic as possible. I'm sorry, but I don't see it as a useful modification. I'm also doing modifications on request, so if you're interested, you can send me a PM. -
By sellerking · Posted
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Question
SuperNovaX
when i try to do that, i get this error
FATAL : FATAL: Failed to open server socket. Reason: Cannot assign requested add
ress: bind java.net.BindException: Cannot assign requested address: bind
at sun.nio.ch.Net.bind(Native Method)
my loginserver.properties is like that:
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=87.226.44.108
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=192.168.0.108
# Bind ip of the loginServer, use * to bind on all available IPs
LoginserverHostname=87.226.44.108
LoginserverPort=2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan=20
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan=600
GMMinLevel=100
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname=*
# The port on which login will listen for GameServers
LoginPort=9014
# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = False
# If false, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True
# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=root
MaximumDbConnections=50
MaximumStateMents=100
MaxPoolSize=50
MinPoolSize=10
AquireIncrement=1
IdleConnectionTest=10800
MaxIdleTime=0
# Useable values: "true" - "false", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts=true
# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
IpUpdateTime=0
# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================
Debug = False
Assert = False
Developer = False
# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth=True
#FloodProtection. time in ms
EnableFloodProtection=True
FastConnectionLimit=15
NormalConnectionTime=700
FastConnectionTime=350
MaxConnectionPerIP=50
so whats wrong about it???? In other forums i found, that i need to fix my router.. if it helps, how can i do that? TnQ~~
4 answers to this question
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