Geia sas thelw lisi se ena megalo mou provlima sikono ena server twra gia ton xavale mou me 20 atoma apto spiti mou. Loipon ana 2 wres peripou o server kwlaei sto loading kai petaei osous pextes mesa vasika den tous petaei afti vgenoun apo moni tous kai grafi dc sto gs exete kapoia lisi? o server den dexete attack aplos kwlaei den kouniomaste ala ta announcemets kai tin olympiada otan teliwnei ta grafi ola ti mpwro na kanw ?
Both are in-game bots. I'm looking for an out-of-game bot ((one that doesn’t require the L2 client).
Hmm, never heard about this bot. Will check, thank you
🎉 L2Mid is back!
After a 3-year pause, we’re launching a new Interlude server based on the original Interlude client (old school 😉).
What to expect
• The classic Interlude spirit
• Old friends, rival clans, and returning legends
• A season focused on pure nostalgia
This may be our final Interlude server. (maybe 😉)
🗓️ Opening: December 5, 2025 at 20:00 (GMT+2)
https://l2mid.com
I imported this file using Unreal Engine 2 Runtime, modified it, saved it back, and then placed it on the client. When I run the game and wear this back accessory, the client crashes!
2025.10.28 03:52:59
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz @ 3697 MHz 1023MB RAM
Video : NVIDIA GeForce GT 730 (3064)
PosCode : TS4(273) -119:-62:-1474 4/1 [0]
SkeletalMesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel: Serial size mismatch: Got 383399, Expected 383403
History: LoadObject <- (SkeletalMesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel 8376427==8376427/8376498 7993028 383403) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateMeshComponents <- APawn::UpdateMeshComponents <- User::UpdatePawnMeshContainerByItem <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- NCPawnView_InvenItemWnd::OnRButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
I don't know what the reason is. Can you help me?
Question
nikejuli
Geia sas thelw lisi se ena megalo mou provlima sikono ena server twra gia ton xavale mou me 20 atoma apto spiti mou. Loipon ana 2 wres peripou o server kwlaei sto loading kai petaei osous pextes mesa vasika den tous petaei afti vgenoun apo moni tous kai grafi dc sto gs exete kapoia lisi? o server den dexete attack aplos kwlaei den kouniomaste ala ta announcemets kai tin olympiada otan teliwnei ta grafi ola ti mpwro na kanw ?
50 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now