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Npc To Pc polymorph problem


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Hey all ,i have a rly big problem with those npc's ,whenever i spawn an polymporphed npc ,all npc's look's at the same side ,i dont know how to fix it ,if anyone can help i would be rly rly thankful  :D

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Hey all ,i have a rly big problem with those npc's ,whenever i spawn an polymporphed npc ,all npc's look's at the same side ,i dont know how to fix it ,if anyone can help i would be rly rly thankful  :D

your char must look the place that you need to put the npc..if you understand what i mean..

 

example...if char looks straight, the npc will look straight..

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Yea ,i saw another post somewhere that the guy has same problem ,nobody solved it :S and i think that somewhere in mxc there is ppl with smart heads to solve this :)

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Can you explain it better ,because i can't understand it :)

 

Hard to explain better when that's all there is to it.. Heading in english means the direction youre looking at.. based on compass. Anyaway, you can see heading value in chars and spawnlist table.. so for mobs it get's defined once you spawn one... and before when i said that you should make the spawn have same heading as your char.. i meant that you find the spawn code of your morphed npcs and fix where it defines spawns heading, by making it same as your characters(like its made for //spawn cmd).

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