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By wanbrotherz · Posted
"I recently purchased the account panel from this developer and wanted to leave a positive review. The transaction was smooth, and the developer demonstrated exceptional professionalism throughout the process. What truly sets them apart is their outstanding post-sale support. They are responsive, patient, and genuinely helpful when addressing questions or issues. It's clear they care about their customers' experience beyond just the initial sale. I am thoroughly satisfied and grateful for the service. This is a trustworthy seller who provides real value through both a quality product and reliable support. 100% recommended." -
Server owners, Top.MaxCheaters.com is now live and accepting Lineage 2 server listings. There is no voting, no rankings manipulation, and no paid advantages. Visibility is clean and equal, and early listings naturally appear at the top while the platform grows. If your server is active, it should already be listed. Submit here https://Top.MaxCheaters.com This platform is part of the MaxCheaters.com network and is being built as a long-term reference point for the Lineage 2 community. — MaxCheaters.com Team
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By L2ElixirOfficial · Posted
⚙️ General Changed “No Carrier” title to “Disconnected” to avoid confusion after abnormal DC. On-screen Clan War kill notifications will no longer appear during Sieges, Epics, or Events. Bladedancer or SwordSinger classes can now log in even when Max Clients (2) is reached, you cannot have both at the same time. The max is 3 clients. Duels will now be aborted if a monster aggros players during a duel (retail-like behavior). Players can no longer send party requests to blocked players (retail-like). Fixed Researcher Euclie NPC dialogue HTML error. Changed Clan leave/kick penalty from 12 hours to 3 hours. 🧙 Skills Adjusted Decrease Atk. Spd. & Decrease Speed land rates in Varka & FoG. Fixed augmented weapons not getting cooldown when entering Olympiad. 🎉 Events New Team vs Team map added. New Save the King map added (old TvT map). Mounts disabled during Events. Letter Collector Event enabled Monsters drop letters until Feb. 13th Louie the Cat in Giran until Feb. 16th Inventory slots +10 during event period 📜 Quests Fixed “Possessor of a Precious Soul Part 1” rare stuck issue when exceeding max quest items. Fixed Seven Signs applying Strife buff/debuff every Monday until restart. 🏆 Milestones New milestone: “Defeat 700 Monsters in Varka” 🎁 Rewards: 200 Varka’s Mane + Daily Coin 🌍 NEW EXP Bonus Zones Hot Springs added Varka Silenos added (hidden spots excluded) As always, thank you for your support! L2Elixir keeps evolving, improving, and growing every day 💙 Website: https://l2elixir.org/ Discord: https://discord.gg/5ydPHvhbxs -
This is a bump: https://databay.com/
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extr3me
import sys from lt.equal import Config from java.lang import System from cStringIO import StringIO from lt.equal.gameserver.model.quest import State from lt.equal.gameserver.model.quest import QuestState from lt.equal.gameserver.model.quest.jython import QuestJython as JQuest from lt.equal.gameserver.datatables import ItemTable from lt.equal.gameserver.datatables import CharTemplateTable from lt.equal.gameserver.model.base import Race from lt.equal.gameserver.model.base import ClassId from lt.equal.gameserver.network import SystemMessageId from lt.equal.gameserver import Olympiad from lt.equal.gameserver.serverpackets import SystemMessage from lt.equal.gameserver.serverpackets import SetupGauge ##################### CONFIG ##################### ALLOW_REQ_ITEMS = False ITEM_REQ = 3483 ITEM_AMOUNT = 500 ALLOW_KARMA_PLAYER = True TIME_OUT = True BLOCK_TIME = 10 try: MAX_SUBCLASS = Config.MAX_SUBCLASS except: try: MAX_SUBCLASS = Config.ALT_MAX_SUBCLASSES except: MAX_SUBCLASS = 3 ################################################## npcId = 957 QuestId = 957 QuestName = "AIOGrandMaster" QI = "%s_%s" % (QuestId,QuestName) QuestDesc = "custom" print "=============================" print "INFO LOADED AIO GRANDMASTER" print "=============================" def IHTML(st) : HTML = StringIO() HTML.write("<html><title>AIO GRANDMASTER</title><body><center>") HTML.write("<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>") HTML.write("<font color=\"FF0000\">.::Subclass Master Opciones::.</font><br><br>") if st.player.getTotalSubClasses() == 0: HTML.write("If you want to add any Subclass, your<br1>current occupation must be second or<br1>third, besides reach level <font color=\"LEVEL\">75 or above</font>") if ALLOW_REQ_ITEMS: HTML.write("<br1>and get <font color=\"LEVEL\">%s %s</font>.</font><br>" % (ITEM_AMOUNT, getitemname(ITEM_REQ))) else : HTML.write(".<br>") if st.player.getTotalSubClasses() < MAX_SUBCLASS : HTML.write("<button value=\"Add Subclass\" action=\"bypass -h Quest %s getracemenu addsub 0 0\" width=150 height=30 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"><br>" % QI) if st.player.getTotalSubClasses() > 0 : HTML.write("<button value=\"Change Subclass\" action=\"bypass -h Quest %s subclass changesub 0 0\" width=150 height=30 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"><br>" % QI) HTML.write("<button value=\"Remove Subclass\" action=\"bypass -h Quest %s subclass deletesub 0 0\" width=150 height=30 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"><br>" % QI) HTML.write("<br><font color=\"303030\">%s</font>" % AIO()) HTML.write("</center></body></html>") return HTML.getvalue() def IIHTML(st,case,case2) : if ALLOW_REQ_ITEMS and st.player.getTotalSubClasses() == 0: if st.getQuestItemsCount(ITEM_REQ) < ITEM_AMOUNT: return IIIHTML("Sorry","You don't have the required items!<br>You will need: <font color =\"LEVEL\">%s %s</font><br>to add any subclass" % (ITEM_AMOUNT,getitemname(ITEM_REQ))) HTML = StringIO() HTML.write("<html><title>AIO GRANDMASTER</title><body><center>") HTML.write("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>") HTML.write("<font color=\"FF0000\">.::Chooce a Race::.</font><br>") HTML.write("<button value=\"Human\" action=\"bypass -h Quest %s subclass %s 0 %s\" width=120 height=30 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" % (QI,case,case2)) if st.player.getRace().ordinal() != 2: HTML.write("<button value=\"Elf\" action=\"bypass -h Quest %s subclass %s 1 %s\" width=120 height=30 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" % (QI,case,case2)) if st.player.getRace().ordinal() != 1: HTML.write("<button value=\"Dark Elf\" action=\"bypass -h Quest %s subclass %s 2 %s\" width=120 height=30 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" % (QI,case,case2)) HTML.write("<button value=\"Orc\" action=\"bypass -h Quest %s subclass %s 3 %s\" width=120 height=30 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" % (QI,case,case2)) HTML.write("<button value=\"Dwarf\" action=\"bypass -h Quest %s subclass %s 4 %s\" width=120 height=30 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" % (QI,case,case2)) HTML.write("<br><font color=\"303030\">%s</font>" % AIO()) HTML.write("</center></body></html>") return HTML.getvalue() def IIIHTML(type,text) : HTML = StringIO() HTML.write("<html><head><title>AIO GRANDMASTER</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>") HTML.write("<font color=\"LEVEL\">%s</font><br>%s<br>" % (type,text)) HTML.write("<font color=\"303030\">%s</font></center></body></html>" % AIO ()) return HTML.getvalue() def getitemname(case): try: val =ItemTable.getInstance().createDummyItem(case).getItemName() except: val = "0" return val def getnames(case): try: val = CharTemplateTable.getInstance().getClassNameById(case) except: val = "0" return val def AIO(): xe="l";xf="e";xg="n";xa="B";xb="y";xc=" ";xd="A"; val= "%(xa)s%(xb)s%(xc)s%(xd)s%(xe)s%(xe)s%(xf)s%(xg)s" % locals() return val def addTimeout(st,gaugeColor,amount,offset) : endtime = int(System.currentTimeMillis()/1000) + amount st.set("blockUntilTime",`endtime`) st.getPlayer().sendPacket(SetupGauge(gaugeColor, amount * 1000 + offset)) return True def subclasslist(st,cases,case2,index) : HTML = StringIO() if st.player.getLevel() < 75 and int(index) == 0 or st.getPlayer().getClassId().level() < 2: HTML.write("<br><br><br><br><br><br><br><br><br><br><br><br><br><br><font color=\"FF0000\">You cannot add a new subclass!<br1>First your current occupation must be<br1>second or third job and all of your sub<br1>classes must be at level 75 or above.</font><br>") return HTML.getvalue() currentBaseId = st.player.getBaseClass() baseCID = ClassId.values()[currentBaseId] if baseCID.level() > 2: baseClassId = baseCID.getParent().ordinal() else: baseClassId = currentBaseId num = 0 if baseClassId in [5,6,20,33]: subclasses = [5,6,20,33,57,51] elif baseClassId in [8,23,36]: subclasses = [8,23,36,57,51] elif baseClassId in [9,24,37]: subclasses = [9,24,37,57,51] elif baseClassId in [12,27,40]: subclasses = [12,27,40,57,51] else: subclasses = [baseClassId,57,51] for i in range(MAX_SUBCLASS): if st.player.getSubClasses().containsKey(i+1): if st.player.getSubClasses().get(i+1).getLevel() < 75 and int(index) == 0: HTML.write("<br><br><br><br><br><br><br><br><br><br><br><br><br><br><font color=\"FF0000\">You cannot add a new subclass!<br1>First your current occupation must be<br1>second or third job and all of your sub<br1>classes must be at level 75 or above.</font><br>") return HTML.getvalue() temp = ClassId.values()[st.player.getSubClasses().get(i+1).getClassId()] if temp.level() > 2: subclasses.append(temp.getParent().ordinal()) else: subclasses.append(temp.getId()) HTML.write("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>") if int(index) == 0: HTML.write("<font color=\"FF0000\">Add Subclass:<br>Which subclass do you wish to add?</font><br><br1>") if int(index) > 0: HTML.write("<font color=\"FF0000\">Please<br1>Select a new subclass to change.</font><br><font color=\"LEVEL\">Warning!</font> Your previous subclass and<br1>all the skills will be removed.") for child in ClassId.values(): if child.getRace() == Race.values()[int(case2)] and child.level() == 2 and child.getId() not in subclasses: num = 1 HTML.write("<button value=\"%s\" action=\"bypass -h Quest %s subclass %s %s %s\" width=150 height=30 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" % (getnames(child.getId()),QI,cases,child.getId(),index)) if num == 0: HTML = StringIO() HTML.write("<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><font color=\"FF0000\">There are no available subclasses at this moment.</font><br>") return HTML.getvalue() def subclassopcions(st,cases,id,index) : if st.player.isCastingNow() or st.player.isAllSkillsDisabled(): st.player.sendPacket(SystemMessage(SystemMessageId.SUBCLASS_NO_CHANGE_OR_CREATE_WHILE_SKILL_IN_USE)) return if Olympiad.getInstance().isRegistered(st.player): st.player.sendMessage("You have already been registered in a Olympiad game.") return HTML = StringIO() if cases == "addsub": if st.player.isSubClassActive(): return IIIHTML("Sorry","You are not allow to add a subclass!<br>Come back when you're using your main class") if st.player.getTotalSubClasses() >= MAX_SUBCLASS : if TIME_OUT: if addTimeout(st,3,BLOCK_TIME,300) : pass st.player.sendMessage("You can now only change one of your current sub classes.") return else: HTML.write("<html><title>AIO GRANDMASTER</title><body><center>") HTML.write(subclasslist(st,"acceptsub",id,"0")) HTML.write("</center></body></html>") return HTML.getvalue() if cases == "acceptsub": if ALLOW_REQ_ITEMS and st.player.getTotalSubClasses() == 0: if st.getQuestItemsCount(ITEM_REQ) < ITEM_AMOUNT: return IIIHTML("Sorry","You don't have the required items!<br>You will need: <font color =\"LEVEL\">%s %s</font><br>to add any subclass" % (ITEM_AMOUNT,getitemname(ITEM_REQ))) else: st.takeItems(ITEM_REQ,ITEM_AMOUNT) if not st.player.addSubClass(int(id),st.player.getTotalSubClasses() + 1): st.player.sendMessage("The sub class could not be added.") return st.player.setActiveClass(st.player.getTotalSubClasses()) HTML.write("<html><title>AIO GRANDMASTER</title><body><center>") HTML.write("<br><br>Add Subclass:<br>The sub class of <font color=\"LEVEL\">%s</font><br> has been added.<br>" % getnames(int(id))) HTML.write("</center></body></html>") st.player.sendPacket(SystemMessage(SystemMessageId.CLASS_TRANSFER)) return HTML.getvalue() if cases == "acceptchangesub": if not st.player.setActiveClass(int(index)): if TIME_OUT: if addTimeout(st,3,BLOCK_TIME,300) : pass st.player.sendMessage("The sub class could not be changed.") return else: HTML.write("<html><title>AIO GRANDMASTER</title><body><center>") HTML.write("<br><br>Change Subclass:<br>Your active class is now a:<br><font color=\"LEVEL\">%s</font>" % getnames(int(id))) HTML.write("</center></body></html>") st.player.sendPacket(SystemMessage(SystemMessageId.ADD_NEW_SUBCLASS)) if TIME_OUT: if addTimeout(st,3,BLOCK_TIME,300) : pass return HTML.getvalue() if cases == "changesub": if st.player.getTotalSubClasses() > MAX_SUBCLASS : st.player.sendMessage("You can now only delete one of your current sub classes.") if TIME_OUT: if addTimeout(st,3,BLOCK_TIME,300) : pass return else: j=0 HTML.write("<html><title>AIO GRANDMASTER</title><body><center>") HTML.write("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>") HTML.write("<font color=\"FF0000\">Change Subclass:<br1>Which sub class do you wish to change?</font><br>") if st.player.isSubClassActive(): j=1 HTML.write("<font color=\"LEVEL\">Main-class</font>") HTML.write("<button value=\"%s\" action=\"bypass -h Quest %s subclass acceptchangesub %s 0\" width=150 height=30 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"><br>" % (getnames(st.player.getBaseClass()),QI,st.player.getBaseClass())) for i in range(MAX_SUBCLASS): if st.player.getSubClasses().containsKey(i+1): xsubclassid = st.player.getSubClasses().get(i+1).getClassId() if int(st.player.getClassId().getId()) != xsubclassid: j=i+1 HTML.write("<font color=\"LEVEL\">Sub-class %s</font>" % (i+1)) HTML.write("<button value=\"%s\" action=\"bypass -h Quest %s subclass acceptchangesub %s %s\" width=150 height=30 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" % (getnames(xsubclassid),QI,xsubclassid,i+1)) if j == 0: HTML.write("<html><title>AIO GRANDMASTER</title><body><center>") HTML.write("<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><font color=\"FF0000\">There are no sub classes available<br>to change at this time.</font><br>") if TIME_OUT: if addTimeout(st,3,BLOCK_TIME,300) : pass HTML.write("</center></body></html>") return HTML.getvalue() if cases == "deletesub": if st.player.isSubClassActive(): return IIIHTML("Sorry","You are not allow to delete a subclass!<br>Come back when you're using your main class") if st.player.getTotalSubClasses() > MAX_SUBCLASS : if TIME_OUT: if addTimeout(st,3,BLOCK_TIME,300) : pass st.player.sendMessage("You can now only delete one of your current sub classes.") return else: j=0 HTML.write("<html><title>AIO GRANDMASTER</title><body><center>") HTML.write("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>") HTML.write("<font color=\"FF0000\">Which sub class do you wish to delete?</font><br>") for i in range(MAX_SUBCLASS): if st.player.getSubClasses().containsKey(i+1): j=i+1 HTML.write("<font color=\"LEVEL\">Sub-class %s</font>" % (i+1)) HTML.write("<button value=\"%s\" action=\"bypass -h Quest %s getracemenu acceptnewsub %s 0\" width=150 height=30 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" % (getnames(st.player.getSubClasses().get(i+1).getClassId()),QI,i+1)) HTML.write("<br>If you change a sub class, you'll start at level 40<br1>after the 2nd class transfer.") if j == 0: HTML.write("<html><title>AIO GRANDMASTER</title><body><center>") HTML.write("<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><font color=\"FF0000\">There are no sub classes available<br>to delete at this time.</font><br>") if TIME_OUT: if addTimeout(st,3,BLOCK_TIME,300) : pass HTML.write("</center></body></html>") return HTML.getvalue() if cases == "acceptnewsub": HTML.write("<html><title>AIO GRANDMASTER</title><body><center>") HTML.write(subclasslist(st,"acceptdelsub",id,index)) HTML.write("</center></body></html>") return HTML.getvalue() if cases == "acceptdelsub": if st.player.modifySubClass(int(index), int(id)): st.player.stopAllEffects() st.player.setActiveClass(int(index)) HTML.write("<html><title>AIO GRANDMASTER</title><body><center>") HTML.write("<br><br>Change Subclass:<br>Your sub class has been changed to<br1><font color=\"LEVEL\">%s</font>" % getnames(int(id))) HTML.write("</center></body></html>") st.player.sendPacket(SystemMessage(SystemMessageId.ADD_NEW_SUBCLASS)) if TIME_OUT: if addTimeout(st,3,BLOCK_TIME,300) : pass return HTML.getvalue() else: player.setActiveClass(0) if TIME_OUT: if addTimeout(st,3,BLOCK_TIME,300) : pass st.player.sendMessage("The sub class could not be added, you have been reverted to your base class.") return class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onAdvEvent (self,event,npc,player) : try: st = player.getQuestState(QI) except: return eventSplit = event.split(" ") event = eventSplit[0] event1 = eventSplit[1] event2 = eventSplit[2] event3 = eventSplit[3] if event == "getracemenu": return IIHTML(st,event1,event2) if event == "subclass" : if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"): return subclassopcions(st, event1, event2, event3) return IHTML(st) else: return def onFirstTalk (self,npc,player): st = player.getQuestState(QI) if not st : st = self.newQuestState(player) if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"): if ALLOW_KARMA_PLAYER == False and player.getKarma() > 0 : return IIIHTML("Info","You have too much karma!<br>Come back,<br>when you don't have any karma!") elif st.player.getPvpFlag() > 0 : return IIIHTML("Info","You can't use my services while you are flagged!<br>Wait some time and try again!") elif st.player.isInCombat() : return IIIHTML("Info","You can't use my services while you are attacking!<br>Stop your fight and try again!") else: return IHTML(st) else: return QUEST = Quest(QuestId,QI,QuestDesc) CREATED = State('Start', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(npcId) QUEST.addFirstTalkId(npcId) QUEST.addTalkId(npcId)in gs
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