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TELEGRAM SEO TRAINING (Bot Ranking in Search) I teach a complete system for ranking Telegram bots at the top of search results by keywords and countries. The method works for services, shops, crypto projects, and any type of Telegram bot. You can also direct the traffic to your groups, channels, websites, or sales funnels. ⸻ Countries I work with USA, Israel, Russia, India, Turkey, China, Ukraine, Uzbekistan. If you need another country — message me, we’ll find a solution. ⸻ ️ Results First search results appear in 2–3 days. ⸻ What’s included in the training • how the Telegram search algorithm works and key ranking factors • keyword research for your country and niche • bot optimization: description, settings, greeting text • fixing and maintaining positions • specific promotion nuances for different countries ⸻ What you will receive • a complete system for ranking bots in search • understanding how to work with keywords, traffic, and positions • a skill you can use to promote your own projects or earn from clients ⸻ Who this training is for • beginners with zero experience — I explain everything from scratch • those who don’t have a bot — I provide a ready one for practice • anyone who wants to learn promotion and earn from this service ⸻ Why learn from me • doing Telegram SEO since 2021 • over 1000 successful orders • my own panel SMMTG.PRO and private databases • experience working with markets of Russia, Uzbekistan, Ukraine, Israel, USA, Turkey, China, India, Vietnam, Europe, and more ⸻ For pricing — message me t.me/smmtg_link
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Hey everyone, I was wondering if anyone knows where the client loads all the .dat files. Is there some kind of manifest or list you can specify which dat files the client loads?
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By L2Haruna-Network · Posted
🔥 Welcome to Lineage 2 Haruna x3 – True Classic Interlude Experience 🔥 At Haruna x3, we’re bringing back the true essence of Interlude – slow, meaningful progression where every level matters, every item has value, and PvP is real. We’re not about fast servers, pay-to-win advantages, or fake populations. Our goal is simple: create a fair, stable, and long-term server where players can enjoy real competition, strategic clan warfare, and the thrill of open-world PvP. 💎 What Makes Haruna x3 Special? x3 Rates – Perfect for steady, rewarding progression Classic Interlude Mechanics – Relive the nostalgia of Interlude Stable & Lag-Free Gameplay – Optimized for thousands of players online Fair & Balanced – No pay-to-win, every victory is earned PvP & Clan Warfare Focused – Every battle counts 🌟 Quality of Life Features to Enhance Your Experience We keep the classic feel while adding features that make the game more convenient and enjoyable, including: Shift + Click to view monster droplists Free item mail and buy/sell via Adena Daily login rewards & Stream Rewards ALT+K Skill Panel & Alt+Click buffs removal Offline shop system Captcha for security Donate Coins currency (cannot be traded, dropped, or destroyed) Classic P110 client – no custom interface 🏰 Our Philosophy We believe Lineage 2 is about the journey, not just the destination. Haruna x3 is designed for months and years of growth, not weeks. We provide a community-driven environment where honest gameplay, fair competition, and strategic teamwork are at the forefront. 🌍 Join Our Community Whether you’re a veteran of Interlude or a returning player seeking a true classic experience, Haruna x3 offers a place to fight, trade, and grow alongside dedicated players. Step into the world of Haruna x3 – where every decision matters, every fight counts, and every victory is yours to earn. Discord: https://discord.gg/7DDC9Dsxnh Website : www.l2haruna.com -
No, the real purpose is cheating and custom development for games. I'm building a custom AI moderator specially for checking illegal activity and flag current topica.
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extr3me
import sys from lt.equal import Config from java.lang import System from cStringIO import StringIO from lt.equal.gameserver.model.quest import State from lt.equal.gameserver.model.quest import QuestState from lt.equal.gameserver.model.quest.jython import QuestJython as JQuest from lt.equal.gameserver.datatables import ItemTable from lt.equal.gameserver.datatables import CharTemplateTable from lt.equal.gameserver.model.base import Race from lt.equal.gameserver.model.base import ClassId from lt.equal.gameserver.network import SystemMessageId from lt.equal.gameserver import Olympiad from lt.equal.gameserver.serverpackets import SystemMessage from lt.equal.gameserver.serverpackets import SetupGauge ##################### CONFIG ##################### ALLOW_REQ_ITEMS = False ITEM_REQ = 3483 ITEM_AMOUNT = 500 ALLOW_KARMA_PLAYER = True TIME_OUT = True BLOCK_TIME = 10 try: MAX_SUBCLASS = Config.MAX_SUBCLASS except: try: MAX_SUBCLASS = Config.ALT_MAX_SUBCLASSES except: MAX_SUBCLASS = 3 ################################################## npcId = 957 QuestId = 957 QuestName = "AIOGrandMaster" QI = "%s_%s" % (QuestId,QuestName) QuestDesc = "custom" print "=============================" print "INFO LOADED AIO GRANDMASTER" print "=============================" def IHTML(st) : HTML = StringIO() HTML.write("<html><title>AIO GRANDMASTER</title><body><center>") HTML.write("<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>") HTML.write("<font color=\"FF0000\">.::Subclass Master Opciones::.</font><br><br>") if st.player.getTotalSubClasses() == 0: HTML.write("If you want to add any Subclass, your<br1>current occupation must be second or<br1>third, besides reach level <font color=\"LEVEL\">75 or above</font>") if ALLOW_REQ_ITEMS: HTML.write("<br1>and get <font color=\"LEVEL\">%s %s</font>.</font><br>" % (ITEM_AMOUNT, getitemname(ITEM_REQ))) else : HTML.write(".<br>") if st.player.getTotalSubClasses() < MAX_SUBCLASS : HTML.write("<button value=\"Add Subclass\" action=\"bypass -h Quest %s getracemenu addsub 0 0\" width=150 height=30 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"><br>" % QI) if st.player.getTotalSubClasses() > 0 : HTML.write("<button value=\"Change Subclass\" action=\"bypass -h Quest %s subclass changesub 0 0\" width=150 height=30 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"><br>" % QI) HTML.write("<button value=\"Remove Subclass\" action=\"bypass -h Quest %s subclass deletesub 0 0\" width=150 height=30 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"><br>" % QI) HTML.write("<br><font color=\"303030\">%s</font>" % AIO()) HTML.write("</center></body></html>") return HTML.getvalue() def IIHTML(st,case,case2) : if ALLOW_REQ_ITEMS and st.player.getTotalSubClasses() == 0: if st.getQuestItemsCount(ITEM_REQ) < ITEM_AMOUNT: return IIIHTML("Sorry","You don't have the required items!<br>You will need: <font color =\"LEVEL\">%s %s</font><br>to add any subclass" % (ITEM_AMOUNT,getitemname(ITEM_REQ))) HTML = StringIO() HTML.write("<html><title>AIO GRANDMASTER</title><body><center>") HTML.write("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>") HTML.write("<font color=\"FF0000\">.::Chooce a Race::.</font><br>") HTML.write("<button value=\"Human\" action=\"bypass -h Quest %s subclass %s 0 %s\" width=120 height=30 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" % (QI,case,case2)) if st.player.getRace().ordinal() != 2: HTML.write("<button value=\"Elf\" action=\"bypass -h Quest %s subclass %s 1 %s\" width=120 height=30 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" % (QI,case,case2)) if st.player.getRace().ordinal() != 1: HTML.write("<button value=\"Dark Elf\" action=\"bypass -h Quest %s subclass %s 2 %s\" width=120 height=30 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" % (QI,case,case2)) HTML.write("<button value=\"Orc\" action=\"bypass -h Quest %s subclass %s 3 %s\" width=120 height=30 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" % (QI,case,case2)) HTML.write("<button value=\"Dwarf\" action=\"bypass -h Quest %s subclass %s 4 %s\" width=120 height=30 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" % (QI,case,case2)) HTML.write("<br><font color=\"303030\">%s</font>" % AIO()) HTML.write("</center></body></html>") return HTML.getvalue() def IIIHTML(type,text) : HTML = StringIO() HTML.write("<html><head><title>AIO GRANDMASTER</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>") HTML.write("<font color=\"LEVEL\">%s</font><br>%s<br>" % (type,text)) HTML.write("<font color=\"303030\">%s</font></center></body></html>" % AIO ()) return HTML.getvalue() def getitemname(case): try: val =ItemTable.getInstance().createDummyItem(case).getItemName() except: val = "0" return val def getnames(case): try: val = CharTemplateTable.getInstance().getClassNameById(case) except: val = "0" return val def AIO(): xe="l";xf="e";xg="n";xa="B";xb="y";xc=" ";xd="A"; val= "%(xa)s%(xb)s%(xc)s%(xd)s%(xe)s%(xe)s%(xf)s%(xg)s" % locals() return val def addTimeout(st,gaugeColor,amount,offset) : endtime = int(System.currentTimeMillis()/1000) + amount st.set("blockUntilTime",`endtime`) st.getPlayer().sendPacket(SetupGauge(gaugeColor, amount * 1000 + offset)) return True def subclasslist(st,cases,case2,index) : HTML = StringIO() if st.player.getLevel() < 75 and int(index) == 0 or st.getPlayer().getClassId().level() < 2: HTML.write("<br><br><br><br><br><br><br><br><br><br><br><br><br><br><font color=\"FF0000\">You cannot add a new subclass!<br1>First your current occupation must be<br1>second or third job and all of your sub<br1>classes must be at level 75 or above.</font><br>") return HTML.getvalue() currentBaseId = st.player.getBaseClass() baseCID = ClassId.values()[currentBaseId] if baseCID.level() > 2: baseClassId = baseCID.getParent().ordinal() else: baseClassId = currentBaseId num = 0 if baseClassId in [5,6,20,33]: subclasses = [5,6,20,33,57,51] elif baseClassId in [8,23,36]: subclasses = [8,23,36,57,51] elif baseClassId in [9,24,37]: subclasses = [9,24,37,57,51] elif baseClassId in [12,27,40]: subclasses = [12,27,40,57,51] else: subclasses = [baseClassId,57,51] for i in range(MAX_SUBCLASS): if st.player.getSubClasses().containsKey(i+1): if st.player.getSubClasses().get(i+1).getLevel() < 75 and int(index) == 0: HTML.write("<br><br><br><br><br><br><br><br><br><br><br><br><br><br><font color=\"FF0000\">You cannot add a new subclass!<br1>First your current occupation must be<br1>second or third job and all of your sub<br1>classes must be at level 75 or above.</font><br>") return HTML.getvalue() temp = ClassId.values()[st.player.getSubClasses().get(i+1).getClassId()] if temp.level() > 2: subclasses.append(temp.getParent().ordinal()) else: subclasses.append(temp.getId()) HTML.write("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>") if int(index) == 0: HTML.write("<font color=\"FF0000\">Add Subclass:<br>Which subclass do you wish to add?</font><br><br1>") if int(index) > 0: HTML.write("<font color=\"FF0000\">Please<br1>Select a new subclass to change.</font><br><font color=\"LEVEL\">Warning!</font> Your previous subclass and<br1>all the skills will be removed.") for child in ClassId.values(): if child.getRace() == Race.values()[int(case2)] and child.level() == 2 and child.getId() not in subclasses: num = 1 HTML.write("<button value=\"%s\" action=\"bypass -h Quest %s subclass %s %s %s\" width=150 height=30 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" % (getnames(child.getId()),QI,cases,child.getId(),index)) if num == 0: HTML = StringIO() HTML.write("<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><font color=\"FF0000\">There are no available subclasses at this moment.</font><br>") return HTML.getvalue() def subclassopcions(st,cases,id,index) : if st.player.isCastingNow() or st.player.isAllSkillsDisabled(): st.player.sendPacket(SystemMessage(SystemMessageId.SUBCLASS_NO_CHANGE_OR_CREATE_WHILE_SKILL_IN_USE)) return if Olympiad.getInstance().isRegistered(st.player): st.player.sendMessage("You have already been registered in a Olympiad game.") return HTML = StringIO() if cases == "addsub": if st.player.isSubClassActive(): return IIIHTML("Sorry","You are not allow to add a subclass!<br>Come back when you're using your main class") if st.player.getTotalSubClasses() >= MAX_SUBCLASS : if TIME_OUT: if addTimeout(st,3,BLOCK_TIME,300) : pass st.player.sendMessage("You can now only change one of your current sub classes.") return else: HTML.write("<html><title>AIO GRANDMASTER</title><body><center>") HTML.write(subclasslist(st,"acceptsub",id,"0")) HTML.write("</center></body></html>") return HTML.getvalue() if cases == "acceptsub": if ALLOW_REQ_ITEMS and st.player.getTotalSubClasses() == 0: if st.getQuestItemsCount(ITEM_REQ) < ITEM_AMOUNT: return IIIHTML("Sorry","You don't have the required items!<br>You will need: <font color =\"LEVEL\">%s %s</font><br>to add any subclass" % (ITEM_AMOUNT,getitemname(ITEM_REQ))) else: st.takeItems(ITEM_REQ,ITEM_AMOUNT) if not st.player.addSubClass(int(id),st.player.getTotalSubClasses() + 1): st.player.sendMessage("The sub class could not be added.") return st.player.setActiveClass(st.player.getTotalSubClasses()) HTML.write("<html><title>AIO GRANDMASTER</title><body><center>") HTML.write("<br><br>Add Subclass:<br>The sub class of <font color=\"LEVEL\">%s</font><br> has been added.<br>" % getnames(int(id))) HTML.write("</center></body></html>") st.player.sendPacket(SystemMessage(SystemMessageId.CLASS_TRANSFER)) return HTML.getvalue() if cases == "acceptchangesub": if not st.player.setActiveClass(int(index)): if TIME_OUT: if addTimeout(st,3,BLOCK_TIME,300) : pass st.player.sendMessage("The sub class could not be changed.") return else: HTML.write("<html><title>AIO GRANDMASTER</title><body><center>") HTML.write("<br><br>Change Subclass:<br>Your active class is now a:<br><font color=\"LEVEL\">%s</font>" % getnames(int(id))) HTML.write("</center></body></html>") st.player.sendPacket(SystemMessage(SystemMessageId.ADD_NEW_SUBCLASS)) if TIME_OUT: if addTimeout(st,3,BLOCK_TIME,300) : pass return HTML.getvalue() if cases == "changesub": if st.player.getTotalSubClasses() > MAX_SUBCLASS : st.player.sendMessage("You can now only delete one of your current sub classes.") if TIME_OUT: if addTimeout(st,3,BLOCK_TIME,300) : pass return else: j=0 HTML.write("<html><title>AIO GRANDMASTER</title><body><center>") HTML.write("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>") HTML.write("<font color=\"FF0000\">Change Subclass:<br1>Which sub class do you wish to change?</font><br>") if st.player.isSubClassActive(): j=1 HTML.write("<font color=\"LEVEL\">Main-class</font>") HTML.write("<button value=\"%s\" action=\"bypass -h Quest %s subclass acceptchangesub %s 0\" width=150 height=30 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"><br>" % (getnames(st.player.getBaseClass()),QI,st.player.getBaseClass())) for i in range(MAX_SUBCLASS): if st.player.getSubClasses().containsKey(i+1): xsubclassid = st.player.getSubClasses().get(i+1).getClassId() if int(st.player.getClassId().getId()) != xsubclassid: j=i+1 HTML.write("<font color=\"LEVEL\">Sub-class %s</font>" % (i+1)) HTML.write("<button value=\"%s\" action=\"bypass -h Quest %s subclass acceptchangesub %s %s\" width=150 height=30 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" % (getnames(xsubclassid),QI,xsubclassid,i+1)) if j == 0: HTML.write("<html><title>AIO GRANDMASTER</title><body><center>") HTML.write("<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><font color=\"FF0000\">There are no sub classes available<br>to change at this time.</font><br>") if TIME_OUT: if addTimeout(st,3,BLOCK_TIME,300) : pass HTML.write("</center></body></html>") return HTML.getvalue() if cases == "deletesub": if st.player.isSubClassActive(): return IIIHTML("Sorry","You are not allow to delete a subclass!<br>Come back when you're using your main class") if st.player.getTotalSubClasses() > MAX_SUBCLASS : if TIME_OUT: if addTimeout(st,3,BLOCK_TIME,300) : pass st.player.sendMessage("You can now only delete one of your current sub classes.") return else: j=0 HTML.write("<html><title>AIO GRANDMASTER</title><body><center>") HTML.write("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>") HTML.write("<font color=\"FF0000\">Which sub class do you wish to delete?</font><br>") for i in range(MAX_SUBCLASS): if st.player.getSubClasses().containsKey(i+1): j=i+1 HTML.write("<font color=\"LEVEL\">Sub-class %s</font>" % (i+1)) HTML.write("<button value=\"%s\" action=\"bypass -h Quest %s getracemenu acceptnewsub %s 0\" width=150 height=30 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" % (getnames(st.player.getSubClasses().get(i+1).getClassId()),QI,i+1)) HTML.write("<br>If you change a sub class, you'll start at level 40<br1>after the 2nd class transfer.") if j == 0: HTML.write("<html><title>AIO GRANDMASTER</title><body><center>") HTML.write("<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><font color=\"FF0000\">There are no sub classes available<br>to delete at this time.</font><br>") if TIME_OUT: if addTimeout(st,3,BLOCK_TIME,300) : pass HTML.write("</center></body></html>") return HTML.getvalue() if cases == "acceptnewsub": HTML.write("<html><title>AIO GRANDMASTER</title><body><center>") HTML.write(subclasslist(st,"acceptdelsub",id,index)) HTML.write("</center></body></html>") return HTML.getvalue() if cases == "acceptdelsub": if st.player.modifySubClass(int(index), int(id)): st.player.stopAllEffects() st.player.setActiveClass(int(index)) HTML.write("<html><title>AIO GRANDMASTER</title><body><center>") HTML.write("<br><br>Change Subclass:<br>Your sub class has been changed to<br1><font color=\"LEVEL\">%s</font>" % getnames(int(id))) HTML.write("</center></body></html>") st.player.sendPacket(SystemMessage(SystemMessageId.ADD_NEW_SUBCLASS)) if TIME_OUT: if addTimeout(st,3,BLOCK_TIME,300) : pass return HTML.getvalue() else: player.setActiveClass(0) if TIME_OUT: if addTimeout(st,3,BLOCK_TIME,300) : pass st.player.sendMessage("The sub class could not be added, you have been reverted to your base class.") return class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onAdvEvent (self,event,npc,player) : try: st = player.getQuestState(QI) except: return eventSplit = event.split(" ") event = eventSplit[0] event1 = eventSplit[1] event2 = eventSplit[2] event3 = eventSplit[3] if event == "getracemenu": return IIHTML(st,event1,event2) if event == "subclass" : if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"): return subclassopcions(st, event1, event2, event3) return IHTML(st) else: return def onFirstTalk (self,npc,player): st = player.getQuestState(QI) if not st : st = self.newQuestState(player) if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"): if ALLOW_KARMA_PLAYER == False and player.getKarma() > 0 : return IIIHTML("Info","You have too much karma!<br>Come back,<br>when you don't have any karma!") elif st.player.getPvpFlag() > 0 : return IIIHTML("Info","You can't use my services while you are flagged!<br>Wait some time and try again!") elif st.player.isInCombat() : return IIIHTML("Info","You can't use my services while you are attacking!<br>Stop your fight and try again!") else: return IHTML(st) else: return QUEST = Quest(QuestId,QI,QuestDesc) CREATED = State('Start', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(npcId) QUEST.addFirstTalkId(npcId) QUEST.addTalkId(npcId)in gs
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