Client: [Account: extr3me - IP: 89.136.27.10] - Failed running: [C] 0B Character
Create
java.lang.NullPointerException
at lt.equal.gameserver.network.clientpackets.CharacterCreate.runImpl(Cha
racterCreate.java:126)
at lt.equal.gameserver.network.clientpackets.L2GameClientPacket.run(L2Ga
meClientPacket.java:77)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lt.equal.gameserver.network.clientpackets;
import java.util.logging.Logger;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import java.util.regex.PatternSyntaxException;
import lt.equal.Config;
import lt.equal.gameserver.datatables.CharNameTable;
import lt.equal.gameserver.datatables.CharTemplateTable;
import lt.equal.gameserver.datatables.ItemTable;
import lt.equal.gameserver.datatables.SkillTable;
import lt.equal.gameserver.datatables.SkillTreeTable;
import lt.equal.gameserver.idfactory.IdFactory;
import lt.equal.gameserver.model.L2ItemInstance;
import lt.equal.gameserver.model.L2ShortCut;
import lt.equal.gameserver.model.L2SkillLearn;
import lt.equal.gameserver.model.L2World;
import lt.equal.gameserver.model.quest.Quest;
import lt.equal.gameserver.model.quest.QuestState;
import lt.equal.gameserver.instancemanager.QuestManager;
import lt.equal.gameserver.model.actor.instance.L2PcInstance;
import lt.equal.gameserver.network.L2GameClient;
import lt.equal.gameserver.network.serverpackets.CharCreateFail;
import lt.equal.gameserver.network.serverpackets.CharCreateOk;
import lt.equal.gameserver.network.serverpackets.CharSelectInfo;
import lt.equal.gameserver.templates.L2Item;
import lt.equal.gameserver.templates.L2PcTemplate;
import lt.equal.gameserver.util.Util;
@SuppressWarnings("unused")
public final class CharacterCreate extends L2GameClientPacket
{
private static final String _C__0B_CHARACTERCREATE = "[C] 0B CharacterCreate";
private static Logger _log = Logger.getLogger(CharacterCreate.class.getName());
// cSdddddddddddd
private String _name;
private int _race;
private byte _sex;
private int _classId;
private int _int;
private int _str;
private int _con;
private int _men;
private int _dex;
private int _wit;
private byte _hairStyle;
private byte _hairColor;
private byte _face;
@Override
protected void readImpl()
{
_name = readS();
_race = readD();
_sex = (byte)readD();
_classId = readD();
_int = readD();
_str = readD();
_con = readD();
_men = readD();
_dex = readD();
_wit = readD();
_hairStyle = (byte)readD();
_hairColor = (byte)readD();
_face = (byte)readD();
}
@Override
protected void runImpl()
{
if (CharNameTable.getInstance().accountCharNumber(getClient().getAccountName()) >= Config.MAX_CHARACTERS_NUMBER_PER_ACCOUNT && Config.MAX_CHARACTERS_NUMBER_PER_ACCOUNT != 0)
{
if (Config.DEBUG)
_log.fine("Max number of characters reached. Creation failed.");
CharCreateFail ccf = new CharCreateFail(CharCreateFail.REASON_TOO_MANY_CHARACTERS);
sendPacket(ccf);
return;
}
else if (CharNameTable.getInstance().doesCharNameExist(_name))
{
if (Config.DEBUG)
_log.fine("charname: "+ _name + " already exists. creation failed.");
CharCreateFail ccf = new CharCreateFail(CharCreateFail.REASON_NAME_ALREADY_EXISTS);
sendPacket(ccf);
return;
}
else if ((_name.length() < 3) || (_name.length() > 16) || !Util.isAlphaNumeric(_name) || !isValidName(_name))
{
if (Config.DEBUG)
_log.fine("charname: " + _name + " is invalid. creation failed.");
CharCreateFail ccf = new CharCreateFail(CharCreateFail.REASON_16_ENG_CHARS);
sendPacket(ccf);
return;
}
if (Config.DEBUG)
_log.fine("charname: " + _name + " classId: " + _classId);
L2PcTemplate template = CharTemplateTable.getInstance().getTemplate(_classId);
if(template == null || template.classBaseLevel > 1)
{
CharCreateFail ccf = new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED);
sendPacket(ccf);
return;
}
int objectId = IdFactory.getInstance().getNextId();
L2PcInstance newChar = L2PcInstance.create(objectId, template, getClient().getAccountName(),
_name, _hairStyle, _hairColor, _face, _sex!=0);
newChar.setCurrentHp(template.baseHpMax);
newChar.setCurrentCp(template.baseCpMax);
newChar.setCurrentMp(template.baseMpMax);
//newChar.setMaxLoad(template.baseLoad);
// send acknowledgement
CharCreateOk cco = new CharCreateOk();
sendPacket(cco);
initNewChar(getClient(), newChar);
}
private boolean isValidName(String text)
{
boolean result = true;
String test = text;
Pattern pattern;
try
{
pattern = Pattern.compile(Config.CNAME_TEMPLATE);
}
catch (PatternSyntaxException e) // case of illegal pattern
{
_log.warning("ERROR : Character name pattern of config is wrong!");
pattern = Pattern.compile(".*");
}
Matcher regexp = pattern.matcher(test);
if (!regexp.matches())
{
result = false;
}
return result;
}
private void initNewChar(L2GameClient client, L2PcInstance newChar)
{
if (Config.DEBUG) _log.fine("Character init start");
L2World.getInstance().storeObject(newChar);
L2PcTemplate template = newChar.getTemplate();
newChar.addAdena("Init", Config.STARTING_ADENA, null, false);
newChar.setXYZInvisible(-83063, 150791, -3133);
newChar.setTitle("HeroesOfMight");
L2ShortCut shortcut;
//add attack shortcut
shortcut = new L2ShortCut(0,0,3,2,-1,1);
newChar.registerShortCut(shortcut);
//add take shortcut
shortcut = new L2ShortCut(3,0,3,5,-1,1);
newChar.registerShortCut(shortcut);
//add sit shortcut
shortcut = new L2ShortCut(10,0,3,0,-1,1);
newChar.registerShortCut(shortcut);
ItemTable itemTable = ItemTable.getInstance();
L2Item[] items = template.getItems();
for (int i = 0; i < items.length; i++)
{
L2ItemInstance item = newChar.getInventory().addItem("Init", items[i].getItemId(), 1, newChar, null);
if (item.getItemId()==5588){
//add tutbook shortcut
shortcut = new L2ShortCut(11,0,1,item.getObjectId(),-1,1);
newChar.registerShortCut(shortcut);
}
if (item.isEquipable()){
if (newChar.getActiveWeaponItem() == null || !(item.getItem().getType2() != L2Item.TYPE2_WEAPON))
newChar.getInventory().equipItemAndRecord(item);
}
}
L2SkillLearn[] startSkills = SkillTreeTable.getInstance().getAvailableSkills(newChar, newChar.getClassId());
for (int i = 0; i < startSkills.length; i++)
{
newChar.addSkill(SkillTable.getInstance().getInfo(startSkills[i].getId(), startSkills[i].getLevel()), true);
if (startSkills[i].getId()==1001 || startSkills[i].getId()==1177){
shortcut = new L2ShortCut(1,0,2,startSkills[i].getId(),1,1);
newChar.registerShortCut(shortcut);
}
if (startSkills[i].getId()==1216){
shortcut = new L2ShortCut(10,0,2,startSkills[i].getId(),1,1);
newChar.registerShortCut(shortcut);
}
if (Config.DEBUG)
_log.fine("adding starter skill:" + startSkills[i].getId()+ " / "+ startSkills[i].getLevel());
}
L2GameClient.saveCharToDisk(newChar);
newChar.deleteMe(); // release the world of this character and it's inventory
startTutorialQuest(newChar);
// send char list
CharSelectInfo cl = new CharSelectInfo(client.getAccountName(), client.getSessionId().playOkID1);
client.getConnection().sendPacket(cl);
client.setCharSelection(cl.getCharInfo());
if (Config.DEBUG) _log.fine("Character init end");
}
public void startTutorialQuest(L2PcInstance player)
{
QuestState qs = player.getQuestState("255_Tutorial");
Quest q = null;
if (qs == null)
q = QuestManager.getInstance().getQuest("255_Tutorial");
if (q != null)
q.newQuestState(player);
}
@Override
public String getType()
{
return _C__0B_CHARACTERCREATE;
}
}
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Hello. You may encounter the Push item fail error when trying to pick up an item dropped on the ground by a mob.
or
You can throw something out of your inventory and pick it up again, several times.
Probably this is a quantum dependency) I don't understand at what point this happens, sometimes two items one after another experience push item errors, and sometimes I don't have enough thousands of attempts to repeat this trick)
In any case, this is just a visual error and after the relog, the item appears in the inventory. I think first i need to disconnect the extender and check it on a bare server. I still need time to check this, maybe it's not even about the autoloot function.
https://youtu.be/6mcfmdImofE
-----------
In general, I would like to thank our wonderful Emca Eressea for her deep knowledge in programming and reverse engineering. And for the fact that her work is open to everyone, this is very amazing, and incredibly valuable.
Question
extr3me
2 answers to this question
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