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Posted

With this token: 5B 3B 27 2E 5D 39 34 2D 33 31 3D 3D 2D 25 26 40 21 5E 2B 5D

 

 

 

I get this message..

 

16:56:27 Link LoginServer Succeed.

 

16:56:58 ->Login LoginServer Timeout.

Posted

Parameters of a connection did not changed:

 

LoginServerIP=85.14.217.252

 

LoginServerPort=3456

 

ProtocolVersion=656

 

 

 

Token=5f3b352e5d39342d33313d3d2d257854215e5b24

 

_; 5.] 94-31 ==-% xT! [$

 

 

 

But problem in fldrv.dll with FlowerL2 antibot

 

http://img208.imageshack.us/img208/9623/protocolcapture9df.gif

 

 

 

:(

Posted
Im happy that u noobs cant use walkers on Dragon.Cuz this server is for PRo players not or stupid cheaters who use exploit' date='ruin the servers and cal theirselves "PRO" :)[/quote']

 

 

 

this site is not for you then.If you dont like it then go find something else.

Posted

I think to cheat on servers is not that easy that everyone can do it, without getting banned, or so. Its mostly hard work and time to test. You can say its stupid, i call it skill do bot on those servers. And remember, there is still a way to do so on dragon-network. So have fun fighting your next PVP against a bot... you can't win :P

Posted
Parameters of a connection did not changed:

 

LoginServerIP=85.14.217.252

 

LoginServerPort=3456

 

ProtocolVersion=656

 

 

 

Token=5f3b352e5d39342d33313d3d2d257854215e5b24

 

_; 5.] 94-31 ==-% xT! [$

 

 

 

But problem in fldrv.dll with FlowerL2 antibot

 

http://img208.imageshack.us/img208/9623/protocolcapture9df.gif

 

 

 

:(

 

 

 

But since it's OOG Walker can you explain why the fldrv.dll would have an effect on the bot connecting to the server? Since the bot loads up via it's own Executable why would that prevent the connection? Or is there something in the fldrv.dll that allows the client to respond in a special way so the game server can tell a difference

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  • Posts

    • Here are my thoughts. Full clan of bots ,and multiple bots in parties ...not my cup of tea , but I admire the vision . However I do see a more scaled down version of this . Like a mercenary system . The party leader can recruit just 1 mercenary from a certain NPC . This mercenary can be any class you or your party needs . But I would focus on supports , they are needed the most and no one really wants to play them. 
    • One thing you should keep in mind is that bot parties however good AI you have, will never be able to defeat player parties. If an organized clan comes with 3 9-man real player parties, they can steamroll 3 parties of bots with 1-2 players inside.    So bot AI parties can contest uncontested Bosses, but not contested bosses like Baium/Valakas that the top clans always chase. But as I said, I believe its a very good idea, most developers don't have creativity to think these things, they make CMS and downloaders and client guards. The community is lacking creativity and this will bring it back I believe.    And ofcurse its a very difficult project, as you will see step by step. So all in all mad respect at you, this is a huge mountain to climb.
    • I would say the main idea for me would be to solve problems of regular servers, not to make these bots pretend they are real people.  Time wasted looking for parties is solvable with this.  Timegated playing a big requirement by big clans that ask you to be 10h online if you want to have end game experience is also solvable with this.  I think they should not try to replace real players completely, they should just be an option for smooth gameplay, a tool to remove friction and open posibilities for a solo or small party players, that still want to experience epic bosses, mass pvp and sieges. 
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