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Posted

That's total crap,sorry!

no not rly. u cant really belive in friends here they will backstab u somehow sometime in usa friends are on another level u can trust each other and all.
Posted

no not rly. u cant really belive in friends here they will backstab u somehow sometime in usa friends are on another level u can trust each other and all.

No way.That's not true.

It doesn't matter if you're black,white,green or blue.It doesn't matter if you are greek,american,spanish,french or whatever you can imagine.

Everything in your character will be adapted to the way you grow up.What your parents will teach you,what you are able to discover,what you are able to understand and how deep can you think.

Posted

No way.That's not true.

It doesn't matter if you're black,white,green or blue.It doesn't matter if you are greek,american,spanish,french or whatever you can imagine.

Everything in your character will be adapted to the way you grow up.What your parents will teach you,what you are able to discover,what you are able to understand and how deep can you think.

exactly . Parents are really far diffrent in greece than usa . Usa Family got a point and a meaning here well most of the day familys are apart.

ill speak for my family as an example : i see my parents like 2 hours per day cause they work mostly all day and when they come back they are tired so well u tell me if its diffrent or not from america.

Posted

exactly . Parents are really far diffrent in greece than usa . Usa Family got a point and a meaning here well most of the day familys are apart.

ill speak for my family as an example : i see my parents like 2 hours per day cause they work mostly all day and when they come back they are tired so well u tell me if its diffrent or not from america.

You are not the only one.

My parents leave at 7:30 and they come back to sleep from 15:00 to 17:00!After that,they come back at 22:00 tired as hell and they wanna sleep again.

It may doesn't sound that tiring but well,they get tired and they have some time to talk with me and my bro.

My life misses nothing.Well,I'll admit that I'd want a true love story but it wouldn't last long.

Posted

Everything in your character will be adapted to the way you grow up.What your parents will teach you,what you are able to discover,what you are able to understand and how deep can you think.

 

Exactly. That's why I am talking about. In Greece the parents aren't like America. They have a really different way of thinking.

 

First look at Josh dad. He is giving the condom and advices to his son. I would never have this conversation with my dad and that makes me feel horrible.

 

The most kids in America are fully grown up(almost) in the age of 16. I am almost 18 and I am not fully grown up. I am at least 50-60%. I think this is happening because of the way we live.

 

Sometimes I am thinking that when I will have real conversation with my dad(man to man and not kid to dad), when I will go with my dad to take my driving license, when I will have sex for first time, I will become a little more "man". I will start seeing the life with another option. I will grow up more somehow.(-beep- my english -.-)

 

I am TIRED OF GREECE!!! Look at the policy of greece, look at the education in greece.

 

Primary School: 2nd Grade: 6 hours + 2 hours of English lessons( 2days in a week)

Highschool 1-3 grade: 7 hours +2 hours english +2 hours German lessons (4 days in a week)

Highschool 4-6 grade: 7 hours lessons + 3-4 hours training school(φροντηστηρια)  (5 days a week + test on weekends)

 

It sucks. Really.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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