Jump to content

Recommended Posts

Posted

I try to add dynasty items (weap and armors) in oneo pack i add all but only this but i need more time to make npc's seller dynasty  and quest for dynasty and i need more time to put all name in weapons just try this guyz and be patient to complete my work.

 

id:SOLUTION

PASS:ADMIN

(all withs caps)

 

packet server 3 cliks link:

http://rapidshare.com/files/76611352/SiN-Legro_packet.zip.html

 

client side link:

http://rapidshare.com/files/76613065/SiN-Legro_CLIENT_SIDE.zip.html

(only if you dont have dynasty client files)<recomended>

 

special thanks to Oneo dev team for this pack.

 

ty :)

 

Posted

I try to add dynasty items (weap and armors) in oneo pack i add all but only this but i need more time to make npc's seller dynasty  and quest for dynasty and i need more time to put all name in weapons just try this guyz and be patient to complete my work.

 

id:SOLUTION

PASS:ADMIN

(all withs caps)

 

packet server 3 cliks link:

http://rapidshare.com/files/76611352/SiN-Legro_packet.zip.html

 

client side link:

http://rapidshare.com/files/76613065/SiN-Legro_CLIENT_SIDE.zip.html

(only if you dont have dynasty client files)<recomended>

 

special thanks to Oneo dev team for this pack.

 

ty :)

 

If i understand right..U re shared TheMental's Pack (based on Oneo) but u added Dynasty weapons and armors?

Posted

YES  YOU CAN TRY THIS PACK YOU CAN SPAW DYNASTY ITEMS IN YOUR INVRNTORY AS ADMIN BUT I DONT FINISH TRADERS AND QUEST. SO BE PATIENT AND TRY THIS IF YOU WANT..

NOW I WORK IN ITEMS NAMES AND AFTER THIS I FINISH THIS AND I RE POST LINKS TO DL SO BE PATIENTS FOR NOW TY

Posted

YES  YOU CAN TRY THIS PACK YOU CAN SPAW DYNASTY ITEMS IN YOUR INVRNTORY AS ADMIN BUT I DONT FINISH TRADERS AND QUEST. SO BE PATIENT AND TRY THIS IF YOU WANT..

NOW I WORK IN ITEMS NAMES AND AFTER THIS I FINISH THIS AND I RE POST LINKS TO DL SO BE PATIENTS FOR NOW TY

I believe that it is something good for newbies (for those who don't know how to add custom things at the server).Nice work.Also please speak without caps,i (we) can read ur words better.

Posted

opsss realy sry i forget caps on :P i hate big letters ..... ty fakoykas this pack help the newbies ehuehue but if i finish all i help and many guru of l2 servers ehuehue :P

Posted

sry my mistake mental but i dont leech your work.....and in my post i say only i add dynasty armors and weapons all the packet its your team. good work and extremeBoy only you can summon the dynasty items find the ids in your db

cuz i dont complete ths npc dynasty sellers and in admins panel gmshop not exist :) ty gratz in the Mental....for this preconf packet.

Posted

this is already realeased.... and work all... try search in ragezone and in 4 shared... and the only thing that is different is the struture of sql files.... and it is not so hard to make it mach to ur server....

Posted

lol np nairoby when i ask in this forum for packet with Dynasty items nobody say me links and me i make it alone ehuehue but np now no need packet in 4share cuz i have my own and i finish and itemname and 1 npc dynasty seller and i re share my work just wait few days thx all :)

Guest
This topic is now closed to further replies.


  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock