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In this guide i show you how to create own trasnformation.

 

In this guide i take Mutant Overlord Transform, and here is final result:

 

 

12964012.png

 

 

1) Go to gameserver/data/scripts/transformations and create new file MutantOverlord.java

 

Insert this code

 

package transformations;

import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.instancemanager.TransformationManager;
import com.l2jserver.gameserver.model.L2Transformation;

public class MutantOverlord extends L2Transformation
{
private static final int[] SKILLS = {686,687,688,689,690,691,797,5491,619};
public MutantOverlord()
{
	// id, colRadius, colHeight
	super(555, 20, 34);
}

public void onTransform()
{
	if (getPlayer().getTransformationId() != 555 || getPlayer().isCursedWeaponEquipped())
		return;

	transformedSkills();
}

public void transformedSkills()
{
	// Divine Rogue Stun Shot
	getPlayer().addSkill(
;SkillTable.getInstance().getInfo(686, 1), false);
	// Divine Rogue Double Shot
	getPlayer().addSkill(
;SkillTable.getInstance().getInfo(687, 1), false);
	// Divine Rogue Bleed Attack
	getPlayer().addSkill(
;SkillTable.getInstance().getInfo(688, 1), false);
	// Divine Rogue Deadly Blow
	getPlayer().addSkill(
;SkillTable.getInstance().getInfo(689, 1), false);
	// Divine Rogue Agility
	getPlayer().addSkill(
;SkillTable.getInstance().getInfo(690, 1), false);
	// Sacrifice Rogue
	getPlayer().addSkill(
;SkillTable.getInstance().getInfo(691, 1), false);
	// Divine Rogue Piercing Attack
	getPlayer().addSkill(
;SkillTable.getInstance().getInfo(797, 1), false);
	// Decrease Bow/Crossbow Attack Speed
	getPlayer().addSkill(
;SkillTable.getInstance().getInfo(5491, 1), false);
	// Transform Dispel
	getPlayer().addSkill(
;SkillTable.getInstance().getInfo(619, 1), false);

	getPlayer().setTransform
AllowedSkills(SKILLS);
}

public void onUntransform()
{
	removeSkills();
}

public void removeSkills()
{
	// Divine Rogue Stun Shot
	getPlayer().removeSkill&
#40;SkillTable.getInstance().getInfo(686, 1), false);
	// Divine Rogue Double Shot
	getPlayer().removeSkill&
#40;SkillTable.getInstance().getInfo(687, 1), false);
	// Divine Rogue Bleed Attack
	getPlayer().removeSkill&
#40;SkillTable.getInstance().getInfo(688, 1), false);
	// Divine Rogue Deadly Blow
	getPlayer().removeSkill&
#40;SkillTable.getInstance().getInfo(689, 1), false);
	// Divine Rogue Agility
	getPlayer().removeSkill&
#40;SkillTable.getInstance().getInfo(690, 1), false);
	// Sacrifice Rogue
	getPlayer().removeSkill&
#40;SkillTable.getInstance().getInfo(691, 1), false);
	// Divine Rogue Piercing Attack
	getPlayer().removeSkill&
#40;SkillTable.getInstance().getInfo(797, 1), false);
	// Decrease Bow/Crossbow Attack Speed
	getPlayer().removeSkill&
#40;SkillTable.getInstance().getInfo(5491, 1), false);
	// Transform Dispel
	getPlayer().removeSkill&
#40;SkillTable.getInstance().getInfo(619, 1), false);

	getPlayer().setTransform
AllowedSkills(EMPTY_ARRAY);
}

public static void main(String[] args)
{
	TransformationManager.getInstanc
e().registerTransformation(new MutantOverlord());
}
}

 

If you want create your own npc, so you need to change:

 

All names: MutantOverlord

super(555, 20, 34);

555 - transform id, but you can leave it 555

20 - colRadius

34 - colHeight

 

Moreover you can change skills, i think you find where need to change :)

 

 

Now insert our transform into data/scripts.cfg

 

transformations/MutantOverlord.java

 

 

2)Go to gameserver/data/stats/skills and create new file 55555-55599.xml

 

and insert this code:

 

	<skill id="555555" levels="1" name="Mutant Overlord">
	<set name="itemConsumeCount" val="1" />
	<set name="target" val="TARGET_SELF" />
	<set name="skillType" val="BUFF" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="transformId" val="555" />
	<cond msgId="1509">
		<pla
yer olympiad="false" />
	</cond>
	<for>
		<eff
ect name="Transformation" time="6000" val="0" /> <!-- Transformation lasts 1 hour -->
	</for>
</skill>

 

 

3) Go to etcitem.sql create new item (I will use Apiga - 9142 ).

Find Handler and write ItemSkills, near skill write 555555-1;

 

4) With FileEdit open transformdata.dat (you can found in system directory)

 

And in end add these two lines

 

555	0	22736    
;0	LineageEffect.s_u833_transform	
LineageEffect.s_u833_transform	0	0
0	0
555	1	22736    
;0	LineageEffect.s_u833_transform	
LineageEffect.s_u833_transform	0	0
0	0

 

 

22736 - Monster ID, in my guide its Mutant Overlord

 

 

That all, you have mutant overlord transform :)

 

 

P.s. Moderators: Edit my language mistakes :)

  • Upvote 1
  • 1 year later...
  • 3 weeks later...
Posted

Moding client i think is innevitable in order to make tha transformation work skeygeta.Because all the graphics u see in the game are from the client part.The gameplay and the variables comes from the code either l2j or other packs.

  • 1 year later...

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