- 0
[Help] Login Server Game server ip Confing..
-
Posts
-
The big systems, such as the Olympiad and sieges, are done. Now it’s time to tackle the smaller stuff. Fishing, pets, striders, lottery, derby, private shops, and macros are ready. P.S. If anyone has experience launching projects and would like to try launching a project using my client/server, feel free to message me on Telegram and we can discuss it: @artem_lemeshev
-
By marcosalberto · Posted
You are right, and most of them meant it when they said it. Servers wipe because it is the only tool they have left. Something breaks the economy, a duplication bug or an exploited quest or a bad multisell, and the owner cannot tell which items came out of it. When you cannot find the bad items, the only way to clean the world is to delete the world. That is not dishonesty, it is running out of options. So the answer is not to promise harder. It is to not need the promise: Backups run daily into three places: this machine, an S3 bucket whose key can write and cannot delete, and a computer that is not the server at all. A restore test runs weekly and actually restores, into a scratch database, comparing every table against production. I ran it before writing this reply: 119 tables, 0 missing, 0 empty, characters back with their coordinates. Binary logging is on with sync_binlog=1 and fourteen days of retention. Every change is on record, so an item can be traced back to what produced it and removed by itself. That is what makes "fix the bug and remove what it produced" a real option instead of a slogan. What I will not promise is that the server runs forever. If it ever closes, that is an ending, not a wipe, and you would hear it from me first. Six months is the only proof that counts. Bookmark the thread. -
I think it happened when I tried adding an ad banner—it turned out to be an ad injector that scattered ads all over the site and cluttered it up. I’ve removed it now; you either visited right when it was active, or it was just leftover residue. It’s gone now (try Ctrl + Shift + R). I’m fixing the responsiveness right now!
-
A brand-new High Five x5 server built for players, not wallets. Only a week old — the perfect time to start. And this Friday we're running a Double XP Comeback Weekend. 🎉 DOUBLE XP COMEBACK WEEKEND — Friday 21 August, 14:00 → Sunday • x2 XP & SP · x2 Adena & drops · FREE full buffs all weekend 📊 RATES • XP / SP: x5 · Adena & drops: boosted · Chronicle: High Five (L2jMobius, retail-based) ✨ QUALITY OF LIFE • Auto-loot for everyone (adena & items straight to inventory; herbs on ground) • Free buffer in the Community Board (Alt+B) • Offline shops • Champion monsters — passive, extra rewards, drop event medals • Premium earned in-game via medals: +20% XP/SP, gold nickname, up to 6 windows • Multibox: 2 windows free, 6 with Premium • Vote rewards (HopZone, TopZone) 🌐 WEBSITE & COMMUNITY • Full web panel, auction house, referral rewards, 2FA, support tickets • Custom auto-updating launcher • Hands-on GM — real-time bug fixes & support • No RMT, no pay-to-win 🔗 Website: https://nolifer.eu · Discord: https://discord.gg/Z9p4pmXFYx
-
-
Topics

Question
JustBeatIt
Epidi den kserw p na to balw to topic eimai new ^^ sry an to ebala lathos....
Thelw na balw tis ip gia ton server m exw aniksei ta port ola komple sas stelnw to coning an einai lathos dior8osteto .. :)
-- Game Server --
# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname=l2oldage.no-ip.biz
GameserverPort=7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname=127.0.0.1
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname=l2oldage.no-ip.biz
# The Loginserver host and port
LoginPort=9014
LoginHost=127.0.0.1
-- LoGin server --
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=127.0.0.1
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=l2oldage.no-ip.biz
# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan=10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan=600
GMMinLevel=100
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname=127.0.0.1
# The port on which login will listen for GameServers
LoginPort=9014
1 answer to this question
Recommended Posts