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check.pngSuggestions/Polls

Reason we have it posted here :

We need your opinion & your help :

Enchantement Poll

More to be discussed,check our forums.



check.pngRates

XP: 2000x

SP: 2000x

Adena: 5000x

PartyXp: 2x

PartySp: 2x

DropItems: 1x

DropSpoil: 10x

Manor: 10x

DropQuest: 10x

PetXP: 500x


check.pngEnchant :

Safe: +7

Max (Weapon): +30

Max (Armor/Jewel): +25

Normal Rate: 80%

Crystal Rate: 90%

Blessed Rate: 100%


check.pngGeneral Features :

Auto-Loot

Auto-Learn Skill

Working Karma Penalties.

Disabled Crafting

Working ClassMasters

48 BuffSlots

2h BuffTime

Disabled Clan Penalties

Olympiad System :

  • Start - 18:00 (+2 GMT)
  • End - 24:00 (+2 GMT)
  • Period - 1 Week

Disabled Dual Boxing

MultiBox Protection - 2 Clients Per PC

Working Monster Race's

Working Fishing

Working Boat

Working Cursed Weapons

Disabled Death Penalties

Monthly Sieges

Full GeoData


check.pngCustom Features :

Armor Restriction - Read More

Custom Spawn Point - Mithril Mines

PvP Color System:

  • 500 PvP - NameColor
    1000 PvP - NameColor
    1500 PvP - NameColor
    2000 PvP - NameColor
    5000 PvP - NameColor

Pk Color System:

  • 100 Pk - TitleColor
    250 Pk - TitleColor
    500 Pk - TitleColor
    1000 Pk - TitleColor
    2000 Pk - TitleColor

Automized Events - Read More

Wedding System

Champion Monsters

Voiced Handlers:

  • .deposit/.withdraw - Banking System
  • .pmon/.pmoff - PM Refusal Mode
  • .tradeoff/.tradeon - Trade Refusal Mode
  • .online - Now Online

Item Handlers:

  • Clan Reputation Item - Giving To Clan 5000 Rep Points. (Can be used only by leaders).
  • Noble Custom Item - Giving To The Player Permanent Noble Status.

NOTE: More custom features are in progress !


check.pngSoftware :

We are running on our own server pack based on l2jserver engine, with daily sunc's.


check.pngHardware :

CPU: AMD Phenom Quad 955 3.2Ghz

RAM: 8192 MB DDR3

HDD: 500 GB 7.200 RPM

Net: 1 Gigabit Uplink


banneeerrr.gif

Posted

why, because it has been posted first?

I'm G.Mod on their forum + I had perms in the source.

Also this post is better.

bleess scroll will take them from farm ??? and if farm is easy tell about this

There will be polls about this.

Posted

I'm G.Mod on their forum + I had perms in the source.

Also this post is better.There will be polls about this.

I'm G.Mod in their forum too, but I don't talk up about it! And this post is the same like mine! Yes, you HAD, now - you don't :D Also once you have been demoted to Member in the forum!

Posted

I'm G.Mod in their forum too! And this post is the same like mine! Yes, you HAD, now - you don't :D Also once you have been demoted to Member in the forum!

To not turn this post to a spam/flame topic we will talk about it on msn!

 

Also,forgot to mention,

Administrator/pack dev = Realtek

Guest
This topic is now closed to further replies.



  • Posts

    • hello, i want to wtt my charracter in l2elmorelab 1x harbor for 1.5kkk adena in l2reborn 10x new. Or if you interested tell me your offer. :)) Clean Mail 30 lvl Cleric Naked   Updated.
    • package ai.npc.NFWalker; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import l2r.gameserver.enums.CtrlIntention; import l2r.gameserver.model.Location; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.quest.Quest; import l2r.gameserver.network.clientpackets.Say2; import l2r.gameserver.network.serverpackets.NpcSay; public class NFWalkerAI extends Quest { private static final int WALKER_NPC_ID = 20116; private final Map<String, Route> routes = new HashMap<>(); private final Map<Integer, Integer> npcIndexes = new HashMap<>(); private final Map<Integer, Boolean> npcReverse = new HashMap<>(); private final Map<Integer, String> npcCurrentRoute = new HashMap<>(); public NFWalkerAI() { super(-1, NFWalkerAI.class.getSimpleName(), "ai/npc/NFWalker"); loadRoutes(); addSpawnId(WALKER_NPC_ID); } private void loadRoutes() { // Route 1 Data Route route1 = new Route("route1"); route1.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff")); route1.addPoint(new RoutePoint(2, 148536, 172792, -980, 0, false, "")); // Route 2 Data Route route2 = new Route("route2"); route2.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route2.addPoint(new RoutePoint(1, 150248, 172328, -980, 5, true, "Rise my children! Bring me the servants of the god! Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? "route2" : "route1"; npcCurrentRoute.put(npc.getObjectId(), newRoute); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log route switching System.out.println("NPC " + npc.getObjectId() + " switched to route " + newRoute); } private static class Route { private List<RoutePoint> points = new ArrayList<>(); public Route(String name) { } public void addPoint(RoutePoint point) { points.add(point); } public List<RoutePoint> getPoints() { return points; } } private static class RoutePoint { private int id; private int x, y, z, delay; private boolean run; private String chat; public RoutePoint(int id, int x, int y, int z, int delay, boolean run, String chat) { this.id = id; this.x = x; this.y = y; this.z = z; this.delay = delay; this.run = run; this.chat = chat; } public int getId() { return id; } public int getX() { return x; } public int getY() { return y; } public int getZ() { return z; } public int getDelay() { return delay; } public boolean isRun() { return run; } public String getChat() { return chat; } } } I looking for help, with this, the npc not start to move. Im trying to create, an NPC wich have multiple walk routes basic logic is  random pick a route complite the route  like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0) When the npc return to 0, the script should pic the other route and start again.  And if there is a message like point 1 here     "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));" The npc should display the chat message. Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its  a nightmare. I hope anyone can help somhow.
    • We are certainly not an ambulance, but we will definitely cure you of blacklists and empty pockets. Live freely with SX! Each of you will receive a trial version of SX to familiarize yourself with the product, all you have to do is post in this thread
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