EdenEternal Posted July 27, 2010 Posted July 27, 2010 Hello,i present new scrolls, Scroll Of Mages and Scroll Of Fighters for interlude. What they do? They give you Mages Full Buff and Fighters Full Buff. I have not Eclipse and i have not patch sorry. So Let's Start Go To \net\sf\l2j\gameserver\handler\itemhandlers\Scrolls.java Find 9152, 9153, 9154, 9155 Change to this 9152, 9153, 9154, 9155, 9998, 9999 Find this case 9155: // Scroll of Shield - For Event XML:2059 activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2059, 1, 1, 0)); useScroll(activeChar, 2059, 1); break; Add After: case 9998: // Scroll of Mage activeChar.sendMessage("You get Mage-buff complect."); L2Skill mbuff01 = SkillTable.getInstance().getInfo(276, 1); mbuff01.getEffects(activeChar, activeChar); L2Skill mbuff02 = SkillTable.getInstance().getInfo(273, 1); mbuff02.getEffects(activeChar, activeChar); L2Skill mbuff03 = SkillTable.getInstance().getInfo(264, 1); mbuff03.getEffects(activeChar, activeChar); L2Skill mbuff04 = SkillTable.getInstance().getInfo(304, 1); mbuff04.getEffects(activeChar, activeChar); L2Skill mbuff05 = SkillTable.getInstance().getInfo(267, 1); mbuff05.getEffects(activeChar, activeChar); L2Skill mbuff06 = SkillTable.getInstance().getInfo(1085, 3); mbuff06.getEffects(activeChar, activeChar); L2Skill mbuff07 = SkillTable.getInstance().getInfo(1062, 2); mbuff07.getEffects(activeChar, activeChar); L2Skill mbuff08 = SkillTable.getInstance().getInfo(1078, 6); mbuff08.getEffects(activeChar, activeChar); L2Skill mbuff09 = SkillTable.getInstance().getInfo(1059, 3); mbuff09.getEffects(activeChar, activeChar); L2Skill mbuff10 = SkillTable.getInstance().getInfo(1303, 2); mbuff10.getEffects(activeChar, activeChar); L2Skill mbuff11 = SkillTable.getInstance().getInfo(1204, 2); mbuff11.getEffects(activeChar, activeChar); L2Skill mbuff12 = SkillTable.getInstance().getInfo(1036, 2); mbuff12.getEffects(activeChar, activeChar); L2Skill mbuff13 = SkillTable.getInstance().getInfo(1040, 3); mbuff13.getEffects(activeChar, activeChar); L2Skill mbuff14 = SkillTable.getInstance().getInfo(1389, 3); mbuff14.getEffects(activeChar, activeChar); L2Skill mbuff15 = SkillTable.getInstance().getInfo(1045, 6); mbuff15.getEffects(activeChar, activeChar); L2Skill mbuff16 = SkillTable.getInstance().getInfo(1048, 6); mbuff16.getEffects(activeChar, activeChar); L2Skill mbuff17 = SkillTable.getInstance().getInfo(1397, 3); mbuff17.getEffects(activeChar, activeChar); L2Skill mbuff18 = SkillTable.getInstance().getInfo(349, 1); mbuff18.getEffects(activeChar, activeChar); L2Skill mbuff19 = SkillTable.getInstance().getInfo(363, 1); mbuff19.getEffects(activeChar, activeChar); activeChar.broadcastUserInfo(); break; case 9999: // Scroll of Fighter activeChar.sendMessage("You get Fighter-buff complect."); L2Skill fbuff01 = SkillTable.getInstance().getInfo(275, 1); fbuff01.getEffects(activeChar, activeChar); L2Skill fbuff02 = SkillTable.getInstance().getInfo(271, 1); fbuff02.getEffects(activeChar, activeChar); L2Skill fbuff03 = SkillTable.getInstance().getInfo(274, 1); fbuff03.getEffects(activeChar, activeChar); L2Skill fbuff04 = SkillTable.getInstance().getInfo(264, 1); fbuff04.getEffects(activeChar, activeChar); L2Skill fbuff05 = SkillTable.getInstance().getInfo(304, 1); fbuff05.getEffects(activeChar, activeChar); L2Skill fbuff06 = SkillTable.getInstance().getInfo(267, 1); fbuff06.getEffects(activeChar, activeChar); L2Skill fbuff07 = SkillTable.getInstance().getInfo(1240, 3); fbuff07.getEffects(activeChar, activeChar); L2Skill fbuff08 = SkillTable.getInstance().getInfo(1035, 4); fbuff08.getEffects(activeChar, activeChar); L2Skill fbuff09 = SkillTable.getInstance().getInfo(1068, 3); fbuff09.getEffects(activeChar, activeChar); L2Skill fbuff10 = SkillTable.getInstance().getInfo(1045, 6); fbuff10.getEffects(activeChar, activeChar); L2Skill fbuff11 = SkillTable.getInstance().getInfo(1048, 6); fbuff11.getEffects(activeChar, activeChar); L2Skill fbuff12 = SkillTable.getInstance().getInfo(1077, 3); fbuff12.getEffects(activeChar, activeChar); L2Skill fbuff13 = SkillTable.getInstance().getInfo(1086, 2); fbuff13.getEffects(activeChar, activeChar); L2Skill fbuff14 = SkillTable.getInstance().getInfo(1036, 2); fbuff14.getEffects(activeChar, activeChar); L2Skill fbuff15 = SkillTable.getInstance().getInfo(1040, 3); fbuff15.getEffects(activeChar, activeChar); L2Skill fbuff16 = SkillTable.getInstance().getInfo(1242, 3); fbuff16.getEffects(activeChar, activeChar); L2Skill fbuff17 = SkillTable.getInstance().getInfo(1062, 2); fbuff17.getEffects(activeChar, activeChar); L2Skill fbuff18 = SkillTable.getInstance().getInfo(1388, 3); fbuff18.getEffects(activeChar, activeChar); L2Skill fbuff19 = SkillTable.getInstance().getInfo(1268, 4); fbuff19.getEffects(activeChar, activeChar); L2Skill fbuff20 = SkillTable.getInstance().getInfo(1259, 4); fbuff20.getEffects(activeChar, activeChar); L2Skill fbuff21 = SkillTable.getInstance().getInfo(1243, 6); fbuff21.getEffects(activeChar, activeChar); L2Skill fbuff22 = SkillTable.getInstance().getInfo(1087, 3); fbuff22.getEffects(activeChar, activeChar); L2Skill fbuff23 = SkillTable.getInstance().getInfo(1204, 2); fbuff23.getEffects(activeChar, activeChar); L2Skill fbuff24 = SkillTable.getInstance().getInfo(349, 1); fbuff24.getEffects(activeChar, activeChar); L2Skill fbuff25 = SkillTable.getInstance().getInfo(364, 1); fbuff25.getEffects(activeChar, activeChar); activeChar.broadcastUserInfo(); break; Save And Close. Core side adding complete now let's add in datapack. Open Navicat Right Click on l2jdb and select Console write there INSERT INTO etcitem (`item_id`, `name`, `crystallizable`, `item_type`, `weight`, `consume_type`, `material`, `crystal_type`, `duration`, `price`, `crystal_count`, `sellable`, `dropable`, `destroyable`, `tradeable`, `oldname`, `oldtype`) VALUES (9998, 'Scroll of Mages', 'false', 'scroll', 0, 'stackable', 'paper', 'none', -1, 0, 0, 'true', 'true', 'true', 'true', 'InterludeItem', 'none'), (9999, 'Scroll of Fighters', 'false', 'scroll', 0, 'stackable', 'paper', 'none', -1, 0, 0, 'true', 'true', 'true', 'true', 'InterludeItem', 'none'); Press Enter. Now Server side adding is complete. Now Download this L2 FileEdit Open etcitemgrp.dat 2 9998 0 3 6 3 0 dropitems.drop_scroll_m00 dropitemstex.drop_scroll_t00 icon.etc_scroll_white_i00 0 120 18 0 0 1 1 ItemSound.itemdrop_scroll 2 1 0 2 9999 0 3 6 3 0 dropitems.drop_scroll_m00 dropitemstex.drop_scroll_t00 icon.etc_scroll_white_i00 0 120 18 0 0 1 1 ItemSound.itemdrop_scroll 2 1 0 Add this to end. Save and close. now open itemname-e.dat 9998 Scroll of Mage Puts Mage's Full Buff." -1 0 0 0 9999 Scroll of Fighter Puts Fighter's Full Buff." -1 0 0 0 and add this to end. Save and close. *Warning If in your client id 9999 and 9998 etcitem is busy delete them! That all! Credits for Share & Guide to me Quote
Apo2459 Posted July 27, 2010 Posted July 27, 2010 You should explain what the things modified in core do,some ppl may not be able to understand.Also you do not give the benefit of choice to the users of these scrolls so they are forced to be buffed under the same buffs. Quote
EdenEternal Posted July 27, 2010 Author Posted July 27, 2010 Quote You should explain what the things modified in core do,some ppl may not be able to understand Quote Go To \net\sf\l2j\gameserver\handler\itemhandlers\Scrolls.java Quote Also you do not give the benefit of choice to the users of these scrolls so they are forced to be buffed under the same buffs i'm buffed normally i can't understand what you mean Quote
azizilaika Posted July 27, 2010 Posted July 27, 2010 Why dont you do it like this: SkillTable.getInstance().getInfo(364, 1).getEffects(activeChar, activeChar); Instead of any of these? L2Skill fbuff25 = SkillTable.getInstance().getInfo(364, 1); fbuff25.getEffects(activeChar, activeChar); Theres no need to define ne l2skill all the time Quote
EdenEternal Posted July 27, 2010 Author Posted July 27, 2010 On 7/27/2010 at 6:26 PM, azizilaika said: Why dont you do it like this: SkillTable.getInstance().getInfo(364, 1).getEffects(activeChar, activeChar); Instead of any of these? L2Skill fbuff25 = SkillTable.getInstance().getInfo(364, 1); fbuff25.getEffects(activeChar, activeChar); Theres no need to define ne l2skill all the time i have no java skills so it's just copy of .fbuff voice command... Quote
eKo Posted July 27, 2010 Posted July 27, 2010 On 7/27/2010 at 7:59 PM, Leki said: i have no java skills so it's just copy of .fbuff voice command... lol..... like everything else... Quote
EdenEternal Posted July 27, 2010 Author Posted July 27, 2010 On 7/27/2010 at 8:23 PM, eKo said: lol..... like everything else... i'm not copying everything and please stop spam... Quote
eKo Posted July 27, 2010 Posted July 27, 2010 On 7/27/2010 at 8:27 PM, Leki said: i'm not copying everything and please stop spam... stop spam?? haha your the one trashing the community full of useless shares and c/p codes. so shut the fuck up Quote
EdenEternal Posted July 27, 2010 Author Posted July 27, 2010 On 7/27/2010 at 8:40 PM, eKo said: stop spam?? haha your the one trashing the community full of useless shares and c/p codes. so shut the -beep- up i shareing that i can and that i find.so shut the -beep- up Quote
azartik Posted July 28, 2010 Posted July 28, 2010 'Is a very cool code, he wanted to do such things, his hands did not reach Quote
Coyote™ Posted July 28, 2010 Posted July 28, 2010 On 7/27/2010 at 8:40 PM, eKo said: stop spam?? haha your the one trashing the community full of useless shares and c/p codes. so shut the -beep- up Oh well. http://www.maxcheaters.com/forum/index.php?topic=164975.0 Quote
EdenEternal Posted July 28, 2010 Author Posted July 28, 2010 On 7/28/2010 at 7:32 PM, Coyote™ said: Oh well. http://www.maxcheaters.com/forum/index.php?topic=164975.0 you think he shares useless codes like me? :D Quote
Coyote™ Posted July 28, 2010 Posted July 28, 2010 On 7/28/2010 at 7:34 PM, Leki said: you think he shares useless codes like me? :D No, I just detected irony. Both your shares are either non-working or kinda useless c/ps, so don't worry. The only good thing is that you started making 'your own' stuff, instead of copy/pasting l2jlive crappy codes. Quote
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